Streamline MP Ctrl+G logic via MultiplayerEditorConnection
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@@ -16,10 +16,12 @@
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#include <AzCore/Component/TickBus.h>
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#include <AzCore/Console/IConsole.h>
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#include <AzCore/Console/ILogger.h>
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#include <AzCore/IO/ByteContainerStream.h>
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#include <AzCore/Threading/ThreadSafeDeque.h>
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#include <AzCore/std/string/string.h>
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#include <AzNetworking/ConnectionLayer/IConnectionListener.h>
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#include <Include/IMultiplayer.h>
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#include <Source/Editor/MultiplayerEditorConnection.h>
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#include <Source/NetworkTime/NetworkTime.h>
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#include <Source/NetworkEntity/NetworkEntityManager.h>
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#include <Source/AutoGen/Multiplayer.AutoPacketDispatcher.h>
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@@ -72,7 +74,7 @@ namespace Multiplayer
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::NotifyClientMigration& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::EntityMigration& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::ReadyForEntityUpdates& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::EditorServerInit& packet);
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//bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::EditorServerInit& packet);
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//! IConnectionListener interface
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//! @{
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@@ -125,5 +127,9 @@ namespace Multiplayer
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AZ::TimeMs m_lastReplicatedHostTimeMs = AZ::TimeMs{ 0 };
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HostFrameId m_lastReplicatedHostFrameId = InvalidHostFrameId;
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#if !defined(_RELEASE)
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MultiplayerEditorConnection m_editorConnectionListener;
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#endif
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};
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}
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