bugfix: resolve crash with FBX Settings (#4813) (#4944)

-prevent export of ModuleInitISystem and ModuleShutdownISystem

Signed-off-by: Michael Pollind <mpollind@gmail.com>
This commit is contained in:
Michael Pollind
2021-11-04 08:22:20 -07:00
committed by GitHub
parent 0aa391368e
commit 891a4f6782
3 changed files with 4 additions and 27 deletions
-23
View File
@@ -173,8 +173,6 @@ void CryEngineSignalHandler(int signal)
//////////////////////////////////////////////////////////////////////////
#if defined(WIN32) || defined(LINUX) || defined(APPLE)
# define DLL_MODULE_INIT_ISYSTEM "ModuleInitISystem"
# define DLL_MODULE_SHUTDOWN_ISYSTEM "ModuleShutdownISystem"
# define DLL_INITFUNC_RENDERER "PackageRenderConstructor"
# define DLL_INITFUNC_SOUND "CreateSoundSystem"
# define DLL_INITFUNC_FONT "CreateCryFontInterface"
@@ -188,8 +186,6 @@ void CryEngineSignalHandler(int signal)
#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
#else
# define DLL_MODULE_INIT_ISYSTEM (LPCSTR)2
# define DLL_MODULE_SHUTDOWN_ISYSTEM (LPCSTR)3
# define DLL_INITFUNC_RENDERER (LPCSTR)1
# define DLL_INITFUNC_RENDERER (LPCSTR)1
# define DLL_INITFUNC_SOUND (LPCSTR)1
@@ -445,18 +441,6 @@ AZStd::unique_ptr<AZ::DynamicModuleHandle> CSystem::LoadDLL(const char* dllName)
return handle;
}
//////////////////////////////////////////////////////////////////////////
// After loading DLL initialize it by calling ModuleInitISystem
//////////////////////////////////////////////////////////////////////////
AZStd::string moduleName = PathUtil::GetFileName(dllName);
typedef void*(*PtrFunc_ModuleInitISystem)(ISystem* pSystem, const char* moduleName);
PtrFunc_ModuleInitISystem pfnModuleInitISystem = handle->GetFunction<PtrFunc_ModuleInitISystem>(DLL_MODULE_INIT_ISYSTEM);
if (pfnModuleInitISystem)
{
pfnModuleInitISystem(this, moduleName.c_str());
}
return handle;
}
@@ -497,13 +481,6 @@ void CSystem::ShutdownModuleLibraries()
#if !defined(AZ_MONOLITHIC_BUILD)
for (auto iterator = m_moduleDLLHandles.begin(); iterator != m_moduleDLLHandles.end(); ++iterator)
{
typedef void*( * PtrFunc_ModuleShutdownISystem )(ISystem* pSystem);
PtrFunc_ModuleShutdownISystem pfnModuleShutdownISystem = iterator->second->GetFunction<PtrFunc_ModuleShutdownISystem>(DLL_MODULE_SHUTDOWN_ISYSTEM);
if (pfnModuleShutdownISystem)
{
pfnModuleShutdownISystem(this);
}
if (iterator->second->IsLoaded())
{
iterator->second->Unload();