Merge main

This commit is contained in:
mnaumov
2021-04-29 22:12:13 -07:00
2242 changed files with 9965 additions and 18437 deletions
@@ -89,10 +89,12 @@ namespace MaterialEditor
m_scene->SetShaderResourceGroupCallback(callback);
// Bind m_defaultScene to the GameEntityContext's AzFramework::Scene
AZStd::vector<AzFramework::Scene*> scenes;
AzFramework::SceneSystemRequestBus::BroadcastResult(scenes, &AzFramework::SceneSystemRequests::GetAllScenes);
AZ_Assert(scenes.size() > 0, "Error: Scenes missing during system component initialization"); // This should never happen unless scene creation has changed.
scenes.at(0)->SetSubsystem(m_scene.get());
auto sceneSystem = AzFramework::SceneSystemInterface::Get();
AZ_Assert(sceneSystem, "MaterialViewportRenderer was unable to get the scene system during construction.");
AZStd::shared_ptr<AzFramework::Scene> mainScene = sceneSystem->GetScene(AzFramework::Scene::MainSceneName);
// This should never happen unless scene creation has changed.
AZ_Assert(mainScene, "Main scenes missing during system component initialization");
mainScene->SetSubsystem(m_scene);
// Create a render pipeline from the specified asset for the window context and add the pipeline to the scene
AZ::Data::Asset<AZ::RPI::AnyAsset> pipelineAsset = AZ::RPI::AssetUtils::LoadAssetByProductPath<AZ::RPI::AnyAsset>(m_defaultPipelineAssetPath.c_str(), AZ::RPI::AssetUtils::TraceLevel::Error);
@@ -278,6 +280,13 @@ namespace MaterialEditor
}
m_lightHandles.clear();
auto sceneSystem = AzFramework::SceneSystemInterface::Get();
AZ_Assert(sceneSystem, "MaterialViewportRenderer was unable to get the scene system during destruction.");
AZStd::shared_ptr<AzFramework::Scene> mainScene = sceneSystem->GetScene(AzFramework::Scene::MainSceneName);
// This should never happen unless scene creation has changed.
AZ_Assert(mainScene, "Main scenes missing during system component destruction");
mainScene->UnsetSubsystem(m_scene);
m_swapChainPass = nullptr;
AZ::RPI::RPISystemInterface::Get()->UnregisterScene(m_scene);
m_scene = nullptr;