Merge commit 'c44d03a40df0899851c6cbd929a673fac48ce82b' into amzn-tommy/gitflow_211116_o3de2
Signed-off-by: Tommy Walton <waltont@amazon.com>
This commit is contained in:
+1
-1
@@ -158,7 +158,7 @@ def bundler_batch_setup_fixture(request, workspace, asset_processor, timeout) ->
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else:
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cmd.append(f"--{key}")
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if append_defaults:
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cmd.append(f"--project-path={os.path.join(workspace.paths.engine_root(), workspace.project)}")
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cmd.append(f"--project-path={workspace.paths.project()}")
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return cmd
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# ******
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+55
-222
@@ -88,214 +88,6 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
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bundler_batch_helper.call_bundles(help="")
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bundler_batch_helper.call_bundleSeed(help="")
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@pytest.mark.BAT
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@pytest.mark.assetpipeline
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@pytest.mark.test_case_id("C16877175")
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@pytest.mark.skip("'animations/animationeditorfiles/sample1.animgraph' missing, needs investigation")
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def test_WindowsAndMac_CreateAssetList_DependenciesCorrect(self, workspace, bundler_batch_helper):
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r"""
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Tests that an asset list created maps dependencies correctly.
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testdependencieslevel\level.pak and lists of known dependencies are used for validation
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Test Steps:
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1. Create an asset list from the level.pak
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2. Create Lists of expected assets in the level.pak
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3. Add lists of expected assets to a single list
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4. Compare list of expected assets to actual assets
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"""
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helper = bundler_batch_helper
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# Create the asset list file
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helper.call_assetLists(
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addSeed=r"levels\testdependencieslevel\level.pak",
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assetListFile=helper['asset_info_file_request']
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)
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assert os.path.isfile(helper["asset_info_file_result"])
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# Lists of known relative locations of assets
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default_level_assets = [
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"engineassets/texturemsg/defaultnouvs.dds",
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"engineassets/texturemsg/defaultnouvs.dds.1",
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"engineassets/texturemsg/defaultnouvs.dds.2",
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"engineassets/texturemsg/defaultnouvs.dds.3",
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"engineassets/texturemsg/defaultnouvs.dds.4",
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"engineassets/texturemsg/defaultnouvs.dds.5",
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"engineassets/texturemsg/defaultnouvs.dds.6",
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"engineassets/texturemsg/defaultnouvs.dds.7",
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"engineassets/texturemsg/defaultnouvs_ddn.dds",
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"engineassets/texturemsg/defaultnouvs_ddn.dds.1",
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"engineassets/texturemsg/defaultnouvs_ddn.dds.2",
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"engineassets/texturemsg/defaultnouvs_ddn.dds.3",
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"engineassets/texturemsg/defaultnouvs_ddn.dds.4",
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"engineassets/texturemsg/defaultnouvs_ddn.dds.5",
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"engineassets/texturemsg/defaultnouvs_spec.dds",
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"engineassets/texturemsg/defaultnouvs_spec.dds.1",
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"engineassets/texturemsg/defaultnouvs_spec.dds.2",
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"engineassets/texturemsg/defaultnouvs_spec.dds.3",
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"engineassets/texturemsg/defaultnouvs_spec.dds.4",
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"engineassets/texturemsg/defaultnouvs_spec.dds.5",
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"engineassets/textures/defaults/16_grey.dds",
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"engineassets/textures/cubemap/default_level_cubemap.dds",
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"engineassets/textures/cubemap/default_level_cubemap.dds.1",
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"engineassets/textures/cubemap/default_level_cubemap.dds.2",
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"engineassets/textures/cubemap/default_level_cubemap.dds.3",
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"engineassets/textures/cubemap/default_level_cubemap.dds.4",
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"engineassets/textures/cubemap/default_level_cubemap_diff.dds",
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"engineassets/materials/water/ocean_default.mtl",
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"engineassets/textures/defaults/spot_default.dds",
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"engineassets/textures/defaults/spot_default.dds.1",
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"engineassets/textures/defaults/spot_default.dds.2",
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"engineassets/textures/defaults/spot_default.dds.3",
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"engineassets/textures/defaults/spot_default.dds.4",
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"engineassets/textures/defaults/spot_default.dds.5",
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"materials/material_terrain_default.mtl",
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"textures/skys/night/half_moon.dds",
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"textures/skys/night/half_moon.dds.1",
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"textures/skys/night/half_moon.dds.2",
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"textures/skys/night/half_moon.dds.3",
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"textures/skys/night/half_moon.dds.4",
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"textures/skys/night/half_moon.dds.5",
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"textures/skys/night/half_moon.dds.6",
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"engineassets/materials/sky/sky.mtl",
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"levels/testdependencieslevel/level.pak",
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"levels/testdependencieslevel/terrain/cover.ctc",
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"levels/testdependencieslevel/terraintexture.pak",
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]
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sequence_material_cube_assets = [
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"textures/test_texture_sequence/test_texture_sequence000.dds",
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"textures/test_texture_sequence/test_texture_sequence001.dds",
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"textures/test_texture_sequence/test_texture_sequence002.dds",
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"textures/test_texture_sequence/test_texture_sequence003.dds",
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"textures/test_texture_sequence/test_texture_sequence004.dds",
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"textures/test_texture_sequence/test_texture_sequence005.dds",
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"objects/_primitives/_box_1x1.cgf",
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"materials/test_texture_sequence.mtl",
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"objects/_primitives/_box_1x1.mtl",
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"textures/_primitives/middle_gray_checker.dds",
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"textures/_primitives/middle_gray_checker.dds.1",
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"textures/_primitives/middle_gray_checker.dds.2",
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"textures/_primitives/middle_gray_checker.dds.3",
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"textures/_primitives/middle_gray_checker.dds.4",
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"textures/_primitives/middle_gray_checker.dds.5",
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"textures/_primitives/middle_gray_checker_ddn.dds",
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"textures/_primitives/middle_gray_checker_ddn.dds.1",
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"textures/_primitives/middle_gray_checker_ddn.dds.2",
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"textures/_primitives/middle_gray_checker_ddn.dds.3",
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"textures/_primitives/middle_gray_checker_ddn.dds.4",
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"textures/_primitives/middle_gray_checker_ddn.dds.5",
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"textures/_primitives/middle_gray_checker_spec.dds",
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"textures/_primitives/middle_gray_checker_spec.dds.1",
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"textures/_primitives/middle_gray_checker_spec.dds.2",
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"textures/_primitives/middle_gray_checker_spec.dds.3",
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"textures/_primitives/middle_gray_checker_spec.dds.4",
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"textures/_primitives/middle_gray_checker_spec.dds.5",
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]
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character_with_simplified_material_assets = [
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"objects/characters/jack/jack.actor",
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"objects/characters/jack/jack.mtl",
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"objects/characters/jack/textures/jack_diff.dds",
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"objects/characters/jack/textures/jack_diff.dds.1",
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"objects/characters/jack/textures/jack_diff.dds.2",
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"objects/characters/jack/textures/jack_diff.dds.3",
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"objects/characters/jack/textures/jack_diff.dds.4",
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"objects/characters/jack/textures/jack_diff.dds.5",
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"objects/characters/jack/textures/jack_diff.dds.6",
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"objects/characters/jack/textures/jack_diff.dds.7",
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"objects/characters/jack/textures/jack_spec.dds",
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"objects/characters/jack/textures/jack_spec.dds.1",
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"objects/characters/jack/textures/jack_spec.dds.2",
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"objects/characters/jack/textures/jack_spec.dds.3",
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"objects/characters/jack/textures/jack_spec.dds.4",
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"objects/characters/jack/textures/jack_spec.dds.5",
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"objects/characters/jack/textures/jack_spec.dds.6",
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"objects/characters/jack/textures/jack_spec.dds.7",
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"objects/default/editorprimitive.mtl",
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"engineassets/textures/grey.dds",
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"animations/animationeditorfiles/sample0.animgraph",
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"animations/motions/jack_death_fall_back_zup.motion",
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"animations/animationeditorfiles/sample1.animgraph",
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"animations/animationeditorfiles/sample0.motionset",
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"animations/motions/rin_jump.motion",
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"animations/animationeditorfiles/sample1.motionset",
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"animations/motions/rin_idle.motion",
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"animations/motions/jack_idle_aim_zup.motion",
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]
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spawner_assets = [
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"slices/sphere.dynamicslice",
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"objects/default/primitive_sphere.cgf",
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"test1.luac",
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"test2.luac",
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]
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ui_canvas_assets = [
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"fonts/vera.ttf",
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"fonts/vera.font",
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"scriptcanvas/mainmenu.scriptcanvas_compiled",
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"fonts/vera.fontfamily",
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"ui/canvas/start.uicanvas",
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"fonts/vera-italic.font",
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"ui/textureatlas/sample.texatlasidx",
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"fonts/vera-bold-italic.ttf",
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"fonts/vera-bold.font",
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"ui/textures/prefab/button_normal.dds",
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"ui/textures/prefab/button_normal.sprite",
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"fonts/vera-italic.ttf",
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"ui/textureatlas/sample.dds",
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"fonts/vera-bold-italic.font",
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"fonts/vera-bold.ttf",
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"ui/textures/prefab/button_disabled.dds",
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"ui/textures/prefab/button_disabled.sprite",
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]
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wwise_and_atl_assets = [
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"libs/gameaudio/wwise/levels/testdependencieslevel/test_dependencies_level.xml",
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"sounds/wwise/test_bank3.bnk",
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"sounds/wwise/test_bank4.bnk",
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"sounds/wwise/test_bank5.bnk",
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"sounds/wwise/test_bank1.bnk",
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"sounds/wwise/init.bnk",
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"sounds/wwise/499820003.wem",
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"sounds/wwise/196049145.wem",
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]
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particle_library_assets = [
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"libs/particles/milestone2particles.xml",
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"textures/milestone2/particles/fx_launchermuzzlering_01.dds",
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"textures/milestone2/particles/fx_launchermuzzlering_01.dds.1",
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"textures/milestone2/particles/fx_launchermuzzlering_01.dds.2",
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"textures/milestone2/particles/fx_launchermuzzlering_01.dds.3",
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"textures/milestone2/particles/fx_launchermuzzlering_01.dds.4",
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"textures/milestone2/particles/fx_launchermuzzlering_01.dds.5",
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"textures/milestone2/particles/fx_sparkstreak_01.dds",
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"textures/milestone2/particles/fx_launchermuzzlefront_01.dds",
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"textures/milestone2/particles/fx_launchermuzzlefront_01.dds.1",
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"textures/milestone2/particles/fx_launchermuzzlefront_01.dds.2",
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"textures/milestone2/particles/fx_launchermuzzlefront_01.dds.3",
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"textures/milestone2/particles/fx_launchermuzzlefront_01.dds.4",
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"textures/milestone2/particles/fx_launchermuzzlefront_01.dds.5",
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]
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lens_flares_library_assets = ["libs/flares/flares.xml", "textures/lights/flare01.dds"]
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expected_assets_list = default_level_assets
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expected_assets_list.extend(sequence_material_cube_assets)
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expected_assets_list.extend(character_with_simplified_material_assets)
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expected_assets_list.extend(spawner_assets)
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expected_assets_list.extend(ui_canvas_assets)
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expected_assets_list.extend(wwise_and_atl_assets)
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expected_assets_list.extend(particle_library_assets)
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expected_assets_list.extend(lens_flares_library_assets) # All expected assets
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# Get actual calculated dependencies from the asset list created
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actual_assets_list = []
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for rel_path in helper.get_asset_relative_paths(helper["asset_info_file_result"]):
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actual_assets_list.append(rel_path)
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assert sorted(actual_assets_list) == sorted(expected_assets_list)
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@pytest.mark.BAT
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@pytest.mark.assetpipeline
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@@ -310,9 +102,9 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
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3. Read and store contents of asset list into memory
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4. Attempt to create a new asset list in without using --allowOverwrites
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5. Verify that Asset Bundler returns false
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6. Verify that file contents of the orignally created asset list did not change from what was stored in memory
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6. Verify that file contents of the originally created asset list did not change from what was stored in memory
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7. Attempt to create a new asset list without debug while allowing overwrites
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8. Verify that file contents of the orignally created asset list changed from what was stored in memory
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8. Verify that file contents of the originally created asset list changed from what was stored in memory
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"""
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helper = bundler_batch_helper
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seed_list = os.path.join(workspace.paths.engine_root(), "Assets", "Engine", "SeedAssetList.seed") # Engine seed list
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@@ -919,7 +711,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
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# Extra arguments for pattern comparison
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cmd.extend([f"--filePatternType={pattern_type}", f"--filePattern={pattern}"])
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if workspace.project:
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cmd.append(f'--project-path={project_name}')
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cmd.append(f'--project-path={workspace.paths.project()}')
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return cmd
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# End generate_compare_command()
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@@ -960,7 +752,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
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output_mac_asset_list = helper.platform_file_name(last_output_arg, platform)
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# Build execution command
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cmd = generate_compare_command(platform_arg, workspace.project)
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cmd = generate_compare_command(platform_arg, workspace.paths.project())
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# Execute command
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subprocess.check_call(cmd)
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@@ -995,7 +787,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
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f"--comparisonRulesFile={rule_file}",
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f"--comparisonType={args[1]}",
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r"--addComparison",
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f"--project-path={workspace.project}",
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f"--project-path={workspace.paths.project()}",
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]
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if args[1] == "4":
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# If pattern comparison, append a few extra arguments
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@@ -1117,7 +909,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
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"--addDefaultSeedListFiles",
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"--platform=pc",
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"--print",
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f"--project-path={workspace.project}"
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f"--project-path={workspace.paths.project()}"
|
||||
],
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universal_newlines=True,
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)
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@@ -1189,7 +981,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
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# Make sure file gets deleted on teardown
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request.addfinalizer(lambda: fs.delete([bundle_result_path], True, False))
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bundles_folder = os.path.join(workspace.paths.engine_root(), workspace.project, "Bundles")
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bundles_folder = os.path.join(workspace.paths.project(), "Bundles")
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level_pak = r"levels\testdependencieslevel\level.pak"
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bundle_request_path = os.path.join(bundles_folder, "bundle.pak")
|
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bundle_result_path = os.path.join(bundles_folder,
|
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@@ -1243,23 +1035,64 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
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2. Verify file was created
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||||
3. Verify that only the expected assets are present in the created asset list
|
||||
"""
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||||
expected_assets = [
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||||
expected_assets = sorted([
|
||||
"ui/canvases/lyshineexamples/animation/multiplesequences.uicanvas",
|
||||
"ui/textures/prefab/button_normal.sprite"
|
||||
]
|
||||
"ui/textures/prefab/button_disabled.tif.streamingimage",
|
||||
"ui/textures/prefab/tooltip_sliced.tif.streamingimage",
|
||||
"ui/textures/prefab/button_normal.tif.streamingimage"
|
||||
])
|
||||
# Printing these lists out can save a step in debugging if this test fails on Jenkins.
|
||||
logger.info(f"expected_assets: {expected_assets}")
|
||||
|
||||
skip_assets = sorted([
|
||||
"ui/scripts/lyshineexamples/animation/multiplesequences.luac",
|
||||
"ui/scripts/lyshineexamples/unloadthiscanvasbutton.luac",
|
||||
"fonts/vera.fontfamily",
|
||||
"fonts/vera-italic.font",
|
||||
"fonts/vera.font",
|
||||
"fonts/vera-bold.font",
|
||||
"fonts/vera-bold-italic.font",
|
||||
"fonts/vera-italic.ttf",
|
||||
"fonts/vera.ttf",
|
||||
"fonts/vera-bold.ttf",
|
||||
"fonts/vera-bold-italic.ttf"
|
||||
])
|
||||
logger.info(f"skip_assets: {skip_assets}")
|
||||
|
||||
expected_and_skip_assets = sorted(expected_assets + skip_assets)
|
||||
# Printing both together to make it quick to compare the results in the logs for a test failure on Jenkins
|
||||
logger.info(f"expected_and_skip_assets: {expected_and_skip_assets}")
|
||||
|
||||
# First, generate an asset info file without skipping, to get a list that can be used as a baseline to verify
|
||||
# the files were actually skipped, and not just missing.
|
||||
bundler_batch_helper.call_assetLists(
|
||||
assetListFile=bundler_batch_helper['asset_info_file_request'],
|
||||
addSeed="ui/canvases/lyshineexamples/animation/multiplesequences.uicanvas"
|
||||
)
|
||||
assert os.path.isfile(bundler_batch_helper["asset_info_file_result"])
|
||||
assets_in_no_skip_list = []
|
||||
for rel_path in bundler_batch_helper.get_asset_relative_paths(bundler_batch_helper["asset_info_file_result"]):
|
||||
assets_in_no_skip_list.append(rel_path)
|
||||
assets_in_no_skip_list = sorted(assets_in_no_skip_list)
|
||||
logger.info(f"assets_in_no_skip_list: {assets_in_no_skip_list}")
|
||||
assert assets_in_no_skip_list == expected_and_skip_assets
|
||||
|
||||
# Now generate an asset info file using the skip command, and verify the skip files are not in the list.
|
||||
bundler_batch_helper.call_assetLists(
|
||||
assetListFile=bundler_batch_helper['asset_info_file_request'],
|
||||
addSeed="ui/canvases/lyshineexamples/animation/multiplesequences.uicanvas",
|
||||
skip="ui/textures/prefab/button_disabled.sprite,ui/scripts/lyshineexamples/animation/multiplesequences.luac,"
|
||||
"ui/textures/prefab/tooltip_sliced.sprite,ui/scripts/lyshineexamples/unloadthiscanvasbutton.luac,fonts/vera.fontfamily,fonts/vera-italic.font,"
|
||||
"fonts/vera.font,fonts/vera-bold.font,fonts/vera-bold-italic.font,fonts/vera-italic.ttf,fonts/vera.ttf,fonts/vera-bold.ttf,fonts/vera-bold-italic.ttf"
|
||||
allowOverwrites="",
|
||||
skip=','.join(skip_assets)
|
||||
)
|
||||
|
||||
assert os.path.isfile(bundler_batch_helper["asset_info_file_result"])
|
||||
assets_in_list = []
|
||||
for rel_path in bundler_batch_helper.get_asset_relative_paths(bundler_batch_helper["asset_info_file_result"]):
|
||||
assets_in_list.append(rel_path)
|
||||
assets_in_list = sorted(assets_in_list)
|
||||
logger.info(f"assets_in_list: {assets_in_list}")
|
||||
assert assets_in_list == expected_assets
|
||||
|
||||
assert sorted(assets_in_list) == sorted(expected_assets)
|
||||
|
||||
@pytest.mark.BAT
|
||||
@pytest.mark.assetpipeline
|
||||
|
||||
Reference in New Issue
Block a user