Merge remote-tracking branch 'origin' into MultiplayerComponents

This commit is contained in:
karlberg
2021-04-14 17:47:58 -07:00
927 changed files with 9569 additions and 7930 deletions
@@ -133,7 +133,7 @@ namespace Multiplayer
AZStd::vector<AzFramework::VisibilityEntry*> gatheredEntries;
AZ::Sphere awarenessSphere = AZ::Sphere(controlledEntityPosition, sv_ClientAwarenessRadius);
AZ::Interface<AzFramework::IVisibilitySystem>::Get()->Enumerate(awarenessSphere, [&gatheredEntries](const AzFramework::IVisibilitySystem::NodeData& nodeData)
AZ::Interface<AzFramework::IVisibilitySystem>::Get()->GetDefaultVisibilityScene()->Enumerate(awarenessSphere, [&gatheredEntries](const AzFramework::IVisibilityScene::NodeData& nodeData)
{
gatheredEntries.reserve(gatheredEntries.size() + nodeData.m_entries.size());
for (AzFramework::VisibilityEntry* visEntry : nodeData.m_entries)