Merge remote-tracking branch 'origin' into MultiplayerComponents
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@@ -133,7 +133,7 @@ namespace Multiplayer
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AZStd::vector<AzFramework::VisibilityEntry*> gatheredEntries;
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AZ::Sphere awarenessSphere = AZ::Sphere(controlledEntityPosition, sv_ClientAwarenessRadius);
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AZ::Interface<AzFramework::IVisibilitySystem>::Get()->Enumerate(awarenessSphere, [&gatheredEntries](const AzFramework::IVisibilitySystem::NodeData& nodeData)
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AZ::Interface<AzFramework::IVisibilitySystem>::Get()->GetDefaultVisibilityScene()->Enumerate(awarenessSphere, [&gatheredEntries](const AzFramework::IVisibilityScene::NodeData& nodeData)
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{
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gatheredEntries.reserve(gatheredEntries.size() + nodeData.m_entries.size());
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for (AzFramework::VisibilityEntry* visEntry : nodeData.m_entries)
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