diff --git a/Code/Framework/AzNetworking/Tests/Serialization/DeltaSerializerTests.cpp b/Code/Framework/AzNetworking/Tests/Serialization/DeltaSerializerTests.cpp index 6d43a2a82d..32562d9940 100644 --- a/Code/Framework/AzNetworking/Tests/Serialization/DeltaSerializerTests.cpp +++ b/Code/Framework/AzNetworking/Tests/Serialization/DeltaSerializerTests.cpp @@ -93,8 +93,6 @@ namespace UnitTest // This logic is modeled after NetworkInputArray serialization in the Multiplayer Gem bool SerializeNoDelta(AzNetworking::ISerializer& serializer) { - - for (uint32_t i = 0; i < m_container.size(); ++i) { if(!m_container[i].Serialize(serializer))