diff --git a/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_AutoComponent_RPC.py b/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_AutoComponent_RPC.py index 3b7ae89368..8c13806a30 100644 --- a/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_AutoComponent_RPC.py +++ b/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_AutoComponent_RPC.py @@ -62,9 +62,9 @@ def Multiplayer_AutoComponent_RPC(): Report.critical_result(TestSuccessFailTuples.find_network_player, player_id.IsValid()) # 4) Check the editor logs for expected and unexpected log output - EXPECTEDLINE_WAIT_TIME_SECONDS = 1.0 - helper.wait_for_critical_expected_line('EditorServer', 'Script: AutoComponent_RPC: Sending client PlayerNumber 1', section_tracer.prints, EXPECTEDLINE_WAIT_TIME_SECONDS) - helper.wait_for_critical_expected_line('Script', "AutoComponent_RPC: I'm Player #1", section_tracer.prints, EXPECTEDLINE_WAIT_TIME_SECONDS) + PLAYERID_RPC_WAIT_TIME_SECONDS = 1.0 # The player id is sent from the server as soon as the player script is spawned. 1 second should be more than enough time to send/receive that RPC. + helper.wait_for_critical_expected_line('EditorServer', 'Script: AutoComponent_RPC: Sending client PlayerNumber 1', section_tracer.prints, PLAYERID_RPC_WAIT_TIME_SECONDS) + helper.wait_for_critical_expected_line('Script', "AutoComponent_RPC: I'm Player #1", section_tracer.prints, PLAYERID_RPC_WAIT_TIME_SECONDS) # Exit game mode