Make Viewport input events fully Qt based (#2142)
* Make Viewport input events fully Qt based. This should fix an issue with Qt touch event -> mouse event translation in the Editor, and may also fix issues with the Mac Editor and remote desktop (though, lacking the requisite hardware, I can test precisely none of these things personally). See https://github.com/o3de/o3de/issues/1889 - Adapted LegacyViewportCameraController to use Movement::X & Y (mostly for testing purposes, it's on the slate for being removed soon) - Moved cursor capture logic from RenderViewportWidget into QtEventToAzInputManager so that it can make sure it generates correct movement deltas - Removed ViewportMouseCursorRequests::PreviousViewportCursorScreenPosition to have our viewport controllers use our dedicated Movement::X and Y channels instead, which will work in the launcher Signed-off-by: nvsickle <nvsickle@amazon.com> * Address review feedback Signed-off-by: nvsickle <nvsickle@amazon.com> * Fix Linux build Signed-off-by: nvsickle <nvsickle@amazon.com>
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@@ -109,7 +109,6 @@ namespace AtomToolsFramework
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void BeginCursorCapture() override;
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void EndCursorCapture() override;
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AzFramework::ScreenPoint ViewportCursorScreenPosition() override;
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AZStd::optional<AzFramework::ScreenPoint> PreviousViewportCursorScreenPosition() override;
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bool IsMouseOver() const override;
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// AzFramework::WindowRequestBus::Handler ...
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@@ -160,8 +159,6 @@ namespace AtomToolsFramework
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AZ::ScriptTimePoint m_time;
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// Whether the Viewport is currently hiding and capturing the cursor position.
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bool m_capturingCursor = false;
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// The last known position of the mouse cursor, if one is available.
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AZStd::optional<QPoint> m_lastCursorPosition;
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// The viewport settings (e.g. grid snapping, grid size) for this viewport.
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const AzToolsFramework::ViewportInteraction::ViewportSettings* m_viewportSettings = nullptr;
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// Maps our internal Qt events into AzFramework InputChannels for our ViewportControllerList.
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