Make Viewport input events fully Qt based (#2142)
* Make Viewport input events fully Qt based. This should fix an issue with Qt touch event -> mouse event translation in the Editor, and may also fix issues with the Mac Editor and remote desktop (though, lacking the requisite hardware, I can test precisely none of these things personally). See https://github.com/o3de/o3de/issues/1889 - Adapted LegacyViewportCameraController to use Movement::X & Y (mostly for testing purposes, it's on the slate for being removed soon) - Moved cursor capture logic from RenderViewportWidget into QtEventToAzInputManager so that it can make sure it generates correct movement deltas - Removed ViewportMouseCursorRequests::PreviousViewportCursorScreenPosition to have our viewport controllers use our dedicated Movement::X and Y channels instead, which will work in the launcher Signed-off-by: nvsickle <nvsickle@amazon.com> * Address review feedback Signed-off-by: nvsickle <nvsickle@amazon.com> * Fix Linux build Signed-off-by: nvsickle <nvsickle@amazon.com>
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@@ -83,9 +83,9 @@ AZ::RPI::ViewportContextPtr LegacyViewportCameraControllerInstance::GetViewportC
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}
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bool LegacyViewportCameraControllerInstance::HandleMouseMove(
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const AzFramework::ScreenPoint& currentMousePos, const AzFramework::ScreenPoint& previousMousePos)
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int dx, int dy)
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{
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if (previousMousePos == currentMousePos)
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if (dx == 0 && dy == 0)
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{
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return false;
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}
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@@ -105,7 +105,7 @@ bool LegacyViewportCameraControllerInstance::HandleMouseMove(
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if (m_inMoveMode || m_inOrbitMode || m_inRotateMode || m_inZoomMode)
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{
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m_totalMouseMoveDelta += (QPoint(currentMousePos.m_x, currentMousePos.m_y)-QPoint(previousMousePos.m_x, previousMousePos.m_y)).manhattanLength();
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m_totalMouseMoveDelta += AZStd::abs(dx) + AZStd::abs(dy);
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}
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if ((m_inRotateMode && m_inMoveMode) || m_inZoomMode)
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@@ -115,7 +115,7 @@ bool LegacyViewportCameraControllerInstance::HandleMouseMove(
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Vec3 ydir = m.GetColumn1().GetNormalized();
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Vec3 pos = m.GetTranslation();
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const float posDelta = 0.2f * (previousMousePos.m_y - currentMousePos.m_y) * speedScale;
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const float posDelta = 0.2f * dy * speedScale;
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pos = pos - ydir * posDelta;
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m_orbitDistance = m_orbitDistance + posDelta;
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m_orbitDistance = fabs(m_orbitDistance);
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@@ -126,7 +126,7 @@ bool LegacyViewportCameraControllerInstance::HandleMouseMove(
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}
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else if (m_inRotateMode)
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{
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Ang3 angles(-currentMousePos.m_y + previousMousePos.m_y, 0, -currentMousePos.m_x + previousMousePos.m_x);
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Ang3 angles(dy, 0, dx);
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angles = angles * 0.002f * gSettings.cameraRotateSpeed;
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if (gSettings.invertYRotation)
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{
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@@ -158,7 +158,7 @@ bool LegacyViewportCameraControllerInstance::HandleMouseMove(
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}
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Vec3 pos = m.GetTranslation();
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pos += 0.1f * xdir * (currentMousePos.m_x - previousMousePos.m_x) * speedScale + 0.1f * zdir * (previousMousePos.m_y - currentMousePos.m_y) * speedScale;
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pos += 0.1f * xdir * dx * speedScale + 0.1f * zdir * dy * speedScale;
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m.SetTranslation(pos);
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AZ::Transform transform = viewportContext->GetCameraTransform();
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@@ -168,7 +168,7 @@ bool LegacyViewportCameraControllerInstance::HandleMouseMove(
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}
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else if (m_inOrbitMode)
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{
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Ang3 angles(-currentMousePos.m_y + previousMousePos.m_y, 0, -currentMousePos.m_x + previousMousePos.m_x);
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Ang3 angles(dy, 0, dx);
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angles = angles * 0.002f * gSettings.cameraRotateSpeed;
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if (gSettings.invertPan)
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@@ -302,20 +302,19 @@ bool LegacyViewportCameraControllerInstance::HandleInputChannelEvent(const AzFra
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bool shouldCaptureCursor = m_capturingCursor;
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bool shouldConsumeEvent = false;
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if (id == AzFramework::InputDeviceMouse::SystemCursorPosition)
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if (id == AzFramework::InputDeviceMouse::Movement::X || id == AzFramework::InputDeviceMouse::Movement::Y)
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{
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bool result = false;
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AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Event(
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GetViewportId(),
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[this, &result](AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequests* mouseRequests)
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{
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if (auto previousMousePosition = mouseRequests->PreviousViewportCursorScreenPosition();
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previousMousePosition.has_value())
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{
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result = HandleMouseMove(mouseRequests->ViewportCursorScreenPosition(), previousMousePosition.value());
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}
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});
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return result;
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int dx = 0;
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int dy = 0;
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if (id == AzFramework::InputDeviceMouse::Movement::X)
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{
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dx = -aznumeric_cast<int>(event.m_inputChannel.GetValue());
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}
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else
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{
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dy = -aznumeric_cast<int>(event.m_inputChannel.GetValue());
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}
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return HandleMouseMove(dx, dy);
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}
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else if (id == MouseButton::Left)
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{
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