Make Viewport input events fully Qt based (#2142)

* Make Viewport input events fully Qt based.

This should fix an issue with Qt touch event -> mouse event translation in the Editor, and may also fix issues with the Mac Editor and remote desktop (though, lacking the requisite hardware, I can test precisely none of these things personally).

See https://github.com/o3de/o3de/issues/1889

- Adapted LegacyViewportCameraController to use Movement::X & Y (mostly for testing purposes, it's on the slate for being removed soon)
- Moved cursor capture logic from RenderViewportWidget into QtEventToAzInputManager so that it can make sure it generates correct movement deltas
- Removed ViewportMouseCursorRequests::PreviousViewportCursorScreenPosition to have our viewport controllers use our dedicated Movement::X and Y channels instead, which will work in the launcher

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Address review feedback

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Fix Linux build

Signed-off-by: nvsickle <nvsickle@amazon.com>
This commit is contained in:
Nicholas Van Sickle
2021-07-13 20:58:48 -07:00
committed by GitHub
parent 11327b59ea
commit 867ae23664
7 changed files with 93 additions and 72 deletions
+19 -20
View File
@@ -83,9 +83,9 @@ AZ::RPI::ViewportContextPtr LegacyViewportCameraControllerInstance::GetViewportC
}
bool LegacyViewportCameraControllerInstance::HandleMouseMove(
const AzFramework::ScreenPoint& currentMousePos, const AzFramework::ScreenPoint& previousMousePos)
int dx, int dy)
{
if (previousMousePos == currentMousePos)
if (dx == 0 && dy == 0)
{
return false;
}
@@ -105,7 +105,7 @@ bool LegacyViewportCameraControllerInstance::HandleMouseMove(
if (m_inMoveMode || m_inOrbitMode || m_inRotateMode || m_inZoomMode)
{
m_totalMouseMoveDelta += (QPoint(currentMousePos.m_x, currentMousePos.m_y)-QPoint(previousMousePos.m_x, previousMousePos.m_y)).manhattanLength();
m_totalMouseMoveDelta += AZStd::abs(dx) + AZStd::abs(dy);
}
if ((m_inRotateMode && m_inMoveMode) || m_inZoomMode)
@@ -115,7 +115,7 @@ bool LegacyViewportCameraControllerInstance::HandleMouseMove(
Vec3 ydir = m.GetColumn1().GetNormalized();
Vec3 pos = m.GetTranslation();
const float posDelta = 0.2f * (previousMousePos.m_y - currentMousePos.m_y) * speedScale;
const float posDelta = 0.2f * dy * speedScale;
pos = pos - ydir * posDelta;
m_orbitDistance = m_orbitDistance + posDelta;
m_orbitDistance = fabs(m_orbitDistance);
@@ -126,7 +126,7 @@ bool LegacyViewportCameraControllerInstance::HandleMouseMove(
}
else if (m_inRotateMode)
{
Ang3 angles(-currentMousePos.m_y + previousMousePos.m_y, 0, -currentMousePos.m_x + previousMousePos.m_x);
Ang3 angles(dy, 0, dx);
angles = angles * 0.002f * gSettings.cameraRotateSpeed;
if (gSettings.invertYRotation)
{
@@ -158,7 +158,7 @@ bool LegacyViewportCameraControllerInstance::HandleMouseMove(
}
Vec3 pos = m.GetTranslation();
pos += 0.1f * xdir * (currentMousePos.m_x - previousMousePos.m_x) * speedScale + 0.1f * zdir * (previousMousePos.m_y - currentMousePos.m_y) * speedScale;
pos += 0.1f * xdir * dx * speedScale + 0.1f * zdir * dy * speedScale;
m.SetTranslation(pos);
AZ::Transform transform = viewportContext->GetCameraTransform();
@@ -168,7 +168,7 @@ bool LegacyViewportCameraControllerInstance::HandleMouseMove(
}
else if (m_inOrbitMode)
{
Ang3 angles(-currentMousePos.m_y + previousMousePos.m_y, 0, -currentMousePos.m_x + previousMousePos.m_x);
Ang3 angles(dy, 0, dx);
angles = angles * 0.002f * gSettings.cameraRotateSpeed;
if (gSettings.invertPan)
@@ -302,20 +302,19 @@ bool LegacyViewportCameraControllerInstance::HandleInputChannelEvent(const AzFra
bool shouldCaptureCursor = m_capturingCursor;
bool shouldConsumeEvent = false;
if (id == AzFramework::InputDeviceMouse::SystemCursorPosition)
if (id == AzFramework::InputDeviceMouse::Movement::X || id == AzFramework::InputDeviceMouse::Movement::Y)
{
bool result = false;
AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Event(
GetViewportId(),
[this, &result](AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequests* mouseRequests)
{
if (auto previousMousePosition = mouseRequests->PreviousViewportCursorScreenPosition();
previousMousePosition.has_value())
{
result = HandleMouseMove(mouseRequests->ViewportCursorScreenPosition(), previousMousePosition.value());
}
});
return result;
int dx = 0;
int dy = 0;
if (id == AzFramework::InputDeviceMouse::Movement::X)
{
dx = -aznumeric_cast<int>(event.m_inputChannel.GetValue());
}
else
{
dy = -aznumeric_cast<int>(event.m_inputChannel.GetValue());
}
return HandleMouseMove(dx, dy);
}
else if (id == MouseButton::Left)
{