documentation pass for modular viewport camera controller

Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
hultonha
2021-07-22 13:15:33 +01:00
parent fa52124f9c
commit 86758fda35
2 changed files with 61 additions and 44 deletions
@@ -16,18 +16,21 @@
namespace AtomToolsFramework
{
class ModernViewportCameraControllerInstance;
class ModularViewportCameraControllerInstance;
//! Builder class to create and configure a ModularViewportCameraControllerInstance.
class ModularViewportCameraController
: public AzFramework::MultiViewportController<
ModernViewportCameraControllerInstance, AzFramework::ViewportControllerPriority::DispatchToAllPriorities>
ModularViewportCameraControllerInstance,
AzFramework::ViewportControllerPriority::DispatchToAllPriorities>
{
public:
using CameraListBuilder = AZStd::function<void(AzFramework::Cameras&)>;
using CameraPropsBuilder = AZStd::function<void(AzFramework::CameraProps&)>;
//! Sets the camera list builder callback used to populate new ModernViewportCameraControllerInstances
//! Sets the camera list builder callback used to populate new ModularViewportCameraControllerInstances
void SetCameraListBuilderCallback(const CameraListBuilder& builder);
//! Sets the camera props builder callback used to populate new ModernViewportCameraControllerInstances
//! Sets the camera props builder callback used to populate new ModularViewportCameraControllerInstances
void SetCameraPropsBuilderCallback(const CameraPropsBuilder& builder);
//! Sets up a camera list based on this controller's CameraListBuilderCallback
void SetupCameras(AzFramework::Cameras& cameras);
@@ -35,18 +38,22 @@ namespace AtomToolsFramework
void SetupCameraProperies(AzFramework::CameraProps& cameraProps);
private:
CameraListBuilder m_cameraListBuilder;
CameraPropsBuilder m_cameraPropsBuilder;
CameraListBuilder
m_cameraListBuilder; //!< Builder to generate a list of CameraInputs to run in the ModularViewportCameraControllerInstance.
CameraPropsBuilder m_cameraPropsBuilder; //!< Builder to define custom camera properties to use for things such as rotate and
//!< translate interpolation.
};
class ModernViewportCameraControllerInstance final
: public AzFramework::MultiViewportControllerInstanceInterface<ModularViewportCameraController>,
public ModularViewportCameraControllerRequestBus::Handler,
private AzFramework::ViewportDebugDisplayEventBus::Handler
//! A customizable camera controller than can be configured to a run varying set of CameraInput instances.
//! The controller can also be animated from its current transform to a new translation and orientation.
class ModularViewportCameraControllerInstance final
: public AzFramework::MultiViewportControllerInstanceInterface<ModularViewportCameraController>
, public ModularViewportCameraControllerRequestBus::Handler
, private AzFramework::ViewportDebugDisplayEventBus::Handler
{
public:
explicit ModernViewportCameraControllerInstance(AzFramework::ViewportId viewportId, ModularViewportCameraController* controller);
~ModernViewportCameraControllerInstance() override;
explicit ModularViewportCameraControllerInstance(AzFramework::ViewportId viewportId, ModularViewportCameraController* controller);
~ModularViewportCameraControllerInstance() override;
// MultiViewportControllerInstanceInterface overrides ...
bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
@@ -60,25 +67,34 @@ namespace AtomToolsFramework
// AzFramework::ViewportDebugDisplayEventBus overrides ...
void DisplayViewport(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override;
//! The current mode the camera controller is in.
enum class CameraMode
{
Control,
Animation
Control, //!< The camera is being driven by user input.
Animation //!< The camera is being animated (interpolated) from one transform to another.
};
AzFramework::Camera m_camera;
AzFramework::Camera m_targetCamera;
AzFramework::CameraSystem m_cameraSystem;
AzFramework::CameraProps m_cameraProps;
//! Encapsulates an animation (interpolation) between two transforms.
struct CameraAnimation
{
AZ::Transform m_transformStart =
AZ::Transform::CreateIdentity(); //!< The transform of the camera at the start of the animation.
AZ::Transform m_transformEnd = AZ::Transform::CreateIdentity(); //!< The transform of the camera at the end of the animation.
float m_animationT = 0.0f; //!< The interpolation amount between the start and end transforms (in the range 0.0-1.0).
};
AZ::Transform m_transformStart = AZ::Transform::CreateIdentity();
AZ::Transform m_transformEnd = AZ::Transform::CreateIdentity();
float m_animationT = 0.0f;
CameraMode m_cameraMode = CameraMode::Control;
AzFramework::Camera m_camera; //!< The current camera state (pitch/yaw/position/look-distance).
AzFramework::Camera m_targetCamera; //!< The target (next) camera state that m_camera is catching up to.
AzFramework::CameraSystem m_cameraSystem; //!< The camera system responsible for managing all CameraInputs.
AzFramework::CameraProps m_cameraProps; //!< Camera properties to control rotate and translate smoothness.
CameraAnimation m_cameraAnimation; //!< Camera animation state (used during CameraMode::Animation).
CameraMode m_cameraMode = CameraMode::Control; //!< The current mode the camera is operating in.
AZStd::optional<AZ::Vector3> m_lookAtAfterInterpolation; //!< The look at point after an interpolation has finished.
//!< Will be cleared when the view changes (camera looks away).
bool m_updatingTransform = false;
AZ::RPI::ViewportContext::MatrixChangedEvent::Handler m_cameraViewMatrixChangeHandler;
bool m_updatingTransformInternally =
false; //!< Flag to prevent circular updates of the camera transform (while the viewport transform is being updated internally).
AZ::RPI::ViewportContext::MatrixChangedEvent::Handler
m_cameraViewMatrixChangeHandler; //!< Listen for camera view changes outside of the camera controller.
};
} // namespace AtomToolsFramework