merging latest dev

Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
kberg-amzn
2021-10-01 09:53:16 -07:00
782 changed files with 16514 additions and 12024 deletions
@@ -8,6 +8,7 @@
#include <Multiplayer/Components/NetworkCharacterComponent.h>
#include <Multiplayer/Components/NetworkRigidBodyComponent.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzFramework/Visibility/EntityBoundsUnionBus.h>
#include <AzFramework/Physics/CharacterBus.h>
#include <AzFramework/Physics/Character.h>
@@ -19,6 +20,7 @@
namespace Multiplayer
{
bool CollisionLayerBasedControllerFilter(const physx::PxController& controllerA, const physx::PxController& controllerB)
{
PHYSX_SCENE_READ_LOCK(controllerA.getActor()->getScene());
@@ -81,7 +83,7 @@ namespace Multiplayer
return physx::PxQueryHitType::eNONE;
}
void NetworkCharacterComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
@@ -126,7 +128,7 @@ namespace Multiplayer
callbackManager->SetObjectPreFilter(CollisionLayerBasedObjectPreFilter);
}
}
if (!HasController())
{
GetNetworkTransformComponent()->TranslationAddEvent(m_translationEventHandler);
@@ -144,7 +146,7 @@ namespace Multiplayer
}
void NetworkCharacterComponent::OnSyncRewind()
{
{
if (m_physicsCharacter == nullptr)
{
return;