@@ -89,6 +89,9 @@ namespace AZ
|
||||
|
||||
// Tracks the asset type used to create the instance.
|
||||
AssetType m_assetType;
|
||||
|
||||
// Boolean to indicate if the instance has been orphaned from the instance database
|
||||
bool m_isOrphaned = false;
|
||||
};
|
||||
|
||||
/// @cond EXCLUDE_DOCS
|
||||
|
||||
@@ -203,6 +203,16 @@ namespace AZ
|
||||
//! Calls FindOrCreate using a random InstanceId
|
||||
Data::Instance<Type> Create(const Asset<AssetData>& asset, const AZStd::any* param = nullptr);
|
||||
|
||||
/**
|
||||
* Removes the instance data from the database. Does not release it.
|
||||
* References to existing instances will remain valid, but new calls to Create/FindOrCreate will create a new instance
|
||||
* This function is temporary, to provide functionality needed for Model hot-reloading, but will be removed
|
||||
* once the Model class does not need it anymore.
|
||||
*
|
||||
* @param id The id of the instance to remove
|
||||
*/
|
||||
void TEMPOrphan(const InstanceId& id);
|
||||
|
||||
private:
|
||||
InstanceDatabase(const AssetType& assetType);
|
||||
~InstanceDatabase();
|
||||
@@ -356,6 +366,20 @@ namespace AZ
|
||||
return FindOrCreate(Data::InstanceId::CreateRandom(), asset, param);
|
||||
}
|
||||
|
||||
template<typename Type>
|
||||
void InstanceDatabase<Type>::TEMPOrphan(const InstanceId& id)
|
||||
{
|
||||
AZStd::scoped_lock<AZStd::recursive_mutex> lock(m_databaseMutex);
|
||||
// Check if the instance is still in the database, in case it was orphaned twice
|
||||
auto instanceItr = m_database.find(id);
|
||||
if (instanceItr != m_database.end())
|
||||
{
|
||||
// Mark the instance as orphaned, and remove it from the database
|
||||
instanceItr->second->m_isOrphaned = true;
|
||||
m_database.erase(instanceItr);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Type>
|
||||
void InstanceDatabase<Type>::ReleaseInstance(InstanceData* instance, const InstanceId& instanceId)
|
||||
{
|
||||
@@ -374,6 +398,12 @@ namespace AZ
|
||||
m_database.erase(instance->GetId());
|
||||
m_instanceHandler.m_deleteFunction(static_cast<Type*>(instance));
|
||||
}
|
||||
else if (instance->m_isOrphaned && instance->m_useCount.compare_exchange_strong(expectedRefCount, -1))
|
||||
{
|
||||
// If the instance was orphaned, it has already been removed from the database,
|
||||
// but still needs to be deleted when the refcount drops to 0
|
||||
m_instanceHandler.m_deleteFunction(static_cast<Type*>(instance));
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Type>
|
||||
|
||||
@@ -181,7 +181,76 @@ namespace UnitTest
|
||||
EXPECT_EQ(instance, instance3);
|
||||
}
|
||||
|
||||
void ParallelInstanceCreateHelper(size_t threadCountMax, size_t assetIdCount, size_t durationSeconds)
|
||||
TEST_F(InstanceDatabaseTest, InstanceOrphan)
|
||||
{
|
||||
auto& assetManager = AssetManager::Instance();
|
||||
auto& instanceDatabase = InstanceDatabase<TestInstanceA>::Instance();
|
||||
|
||||
Asset<TestAssetType> someAsset = assetManager.CreateAsset<TestAssetType>(s_assetId0, AZ::Data::AssetLoadBehavior::Default);
|
||||
|
||||
Instance<TestInstanceA> orphanedInstance = instanceDatabase.FindOrCreate(s_instanceId0, someAsset);
|
||||
EXPECT_NE(orphanedInstance, nullptr);
|
||||
|
||||
instanceDatabase.TEMPOrphan(s_instanceId0);
|
||||
// After orphan, the instance should not be found in the database, but it should still be valid
|
||||
EXPECT_EQ(instanceDatabase.Find(s_instanceId0), nullptr);
|
||||
EXPECT_NE(orphanedInstance, nullptr);
|
||||
|
||||
instanceDatabase.TEMPOrphan(s_instanceId0);
|
||||
// Orphaning twice should be a no-op
|
||||
EXPECT_EQ(instanceDatabase.Find(s_instanceId0), nullptr);
|
||||
EXPECT_NE(orphanedInstance, nullptr);
|
||||
|
||||
Instance<TestInstanceA> instance2 = instanceDatabase.FindOrCreate(s_instanceId0, someAsset);
|
||||
// Creating another instance with the same id should return a different instance than the one that was orphaned
|
||||
EXPECT_NE(orphanedInstance, instance2);
|
||||
}
|
||||
|
||||
enum class ParallelInstanceTestCases
|
||||
{
|
||||
Create,
|
||||
CreateAndDeferRemoval,
|
||||
CreateAndOrphan,
|
||||
CreateDeferRemovalAndOrphan
|
||||
};
|
||||
|
||||
enum class ParralleInstanceCurrentAction
|
||||
{
|
||||
Create,
|
||||
DeferredRemoval,
|
||||
Orphan
|
||||
};
|
||||
|
||||
ParralleInstanceCurrentAction ParallelInstanceGetCurrentAction(ParallelInstanceTestCases testCase)
|
||||
{
|
||||
switch (testCase)
|
||||
{
|
||||
case ParallelInstanceTestCases::CreateAndDeferRemoval:
|
||||
switch (rand() % 2)
|
||||
{
|
||||
case 0: return ParralleInstanceCurrentAction::Create;
|
||||
case 1: return ParralleInstanceCurrentAction::DeferredRemoval;
|
||||
}
|
||||
case ParallelInstanceTestCases::CreateAndOrphan:
|
||||
switch (rand() % 2)
|
||||
{
|
||||
case 0: return ParralleInstanceCurrentAction::Create;
|
||||
case 1: return ParralleInstanceCurrentAction::Orphan;
|
||||
}
|
||||
case ParallelInstanceTestCases::CreateDeferRemovalAndOrphan:
|
||||
switch (rand() % 3)
|
||||
{
|
||||
case 0: return ParralleInstanceCurrentAction::Create;
|
||||
case 1: return ParralleInstanceCurrentAction::DeferredRemoval;
|
||||
case 2: return ParralleInstanceCurrentAction::Orphan;
|
||||
}
|
||||
case ParallelInstanceTestCases::Create:
|
||||
default:
|
||||
return ParralleInstanceCurrentAction::Create;
|
||||
}
|
||||
}
|
||||
|
||||
void ParallelInstanceCreateHelper(size_t threadCountMax, size_t assetIdCount, float durationSeconds, ParallelInstanceTestCases testCase)
|
||||
{
|
||||
printf("Testing threads=%zu assetIds=%zu ... ", threadCountMax, assetIdCount);
|
||||
|
||||
@@ -192,6 +261,7 @@ namespace UnitTest
|
||||
auto& instanceManager = InstanceDatabase<TestInstanceA>::Instance();
|
||||
|
||||
AZStd::vector<Uuid> guids;
|
||||
AZStd::vector<Data::Instance<Data::InstanceData>> instances;
|
||||
AZStd::vector<Asset<TestAssetType>> assets;
|
||||
|
||||
for (size_t i = 0; i < assetIdCount; ++i)
|
||||
@@ -199,6 +269,7 @@ namespace UnitTest
|
||||
Uuid guid = Uuid::CreateRandom();
|
||||
|
||||
guids.emplace_back(guid);
|
||||
instances.emplace_back(nullptr);
|
||||
|
||||
// Pre-create asset so we don't attempt to load it from the catalog.
|
||||
assets.emplace_back(assetManager.CreateAsset<TestAssetType>(guid, AZ::Data::AssetLoadBehavior::Default));
|
||||
@@ -206,6 +277,7 @@ namespace UnitTest
|
||||
|
||||
AZStd::vector<AZStd::thread> threads;
|
||||
AZStd::mutex mutex;
|
||||
AZStd::mutex referenceTableMutex;
|
||||
AZStd::atomic<int> threadCount((int)threadCountMax);
|
||||
AZStd::condition_variable cv;
|
||||
AZStd::atomic_bool keepDispatching(true);
|
||||
@@ -225,11 +297,15 @@ namespace UnitTest
|
||||
for (size_t i = 0; i < threadCountMax; ++i)
|
||||
{
|
||||
threads.emplace_back(
|
||||
[&instanceManager, &threadCount, &cv, &guids, &assets, &durationSeconds]()
|
||||
[&instanceManager, &threadCount, &cv, &guids, &instances, &assets, &durationSeconds, &testCase, &referenceTableMutex]()
|
||||
{
|
||||
AZ::Debug::Timer timer;
|
||||
timer.Stamp();
|
||||
|
||||
bool deferRemoval = testCase == ParallelInstanceTestCases::CreateAndDeferRemoval ||
|
||||
testCase == ParallelInstanceTestCases::CreateDeferRemovalAndOrphan
|
||||
? true : false;
|
||||
|
||||
while (timer.GetDeltaTimeInSeconds() < durationSeconds)
|
||||
{
|
||||
const size_t index = rand() % guids.size();
|
||||
@@ -237,11 +313,36 @@ namespace UnitTest
|
||||
const InstanceId instanceId{ uuid };
|
||||
const AssetId assetId{ uuid };
|
||||
|
||||
Instance<TestInstanceA> instance =
|
||||
instanceManager.FindOrCreate(instanceId, Asset<TestAssetType>(assetId, azrtti_typeid<TestAssetType>()));
|
||||
EXPECT_NE(instance, nullptr);
|
||||
EXPECT_EQ(instance->GetId(), instanceId);
|
||||
EXPECT_EQ(instance->m_asset, assets[index]);
|
||||
ParralleInstanceCurrentAction currentAction = ParallelInstanceGetCurrentAction(testCase);
|
||||
|
||||
if (currentAction == ParralleInstanceCurrentAction::Orphan)
|
||||
{
|
||||
// Orphan the instance, but don't decrease its refcount
|
||||
instanceManager.TEMPOrphan(instanceId);
|
||||
}
|
||||
else if (currentAction == ParralleInstanceCurrentAction::DeferredRemoval)
|
||||
{
|
||||
// Drop the refcount to zero so the instance will be released
|
||||
referenceTableMutex.lock();
|
||||
instances[index] = nullptr;
|
||||
referenceTableMutex.unlock();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Otherwise, add a new instance
|
||||
Instance<TestInstanceA> instance = instanceManager.FindOrCreate(instanceId, assets[index]);
|
||||
EXPECT_NE(instance, nullptr);
|
||||
EXPECT_EQ(instance->GetId(), instanceId);
|
||||
EXPECT_EQ(instance->m_asset, assets[index]);
|
||||
|
||||
if (deferRemoval)
|
||||
{
|
||||
// Keep a reference to the instance alive so it can be removed later
|
||||
referenceTableMutex.lock();
|
||||
instances[index] = instance;
|
||||
referenceTableMutex.unlock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
threadCount--;
|
||||
@@ -254,10 +355,12 @@ namespace UnitTest
|
||||
// Used to detect a deadlock. If we wait for more than 10 seconds, it's likely a deadlock has occurred
|
||||
while (threadCount > 0 && !timedOut)
|
||||
{
|
||||
size_t durationSecondsRoundedUp = static_cast<size_t>(std::ceil(durationSeconds));
|
||||
|
||||
AZStd::unique_lock<AZStd::mutex> lock(mutex);
|
||||
timedOut =
|
||||
(AZStd::cv_status::timeout ==
|
||||
cv.wait_until(lock, AZStd::chrono::system_clock::now() + AZStd::chrono::seconds(durationSeconds * 2)));
|
||||
cv.wait_until(lock, AZStd::chrono::system_clock::now() + AZStd::chrono::seconds(durationSecondsRoundedUp * 2)));
|
||||
}
|
||||
|
||||
EXPECT_TRUE(threadCount == 0) << "One or more threads appear to be deadlocked at " << timer.GetDeltaTimeInSeconds() << " seconds";
|
||||
@@ -273,11 +376,11 @@ namespace UnitTest
|
||||
printf("Took %f seconds\n", timer.GetDeltaTimeInSeconds());
|
||||
}
|
||||
|
||||
TEST_F(InstanceDatabaseTest, ParallelInstanceCreate)
|
||||
void ParallelCreateTest(ParallelInstanceTestCases testCase)
|
||||
{
|
||||
// This is the original test scenario from when InstanceDatabase was first implemented
|
||||
// threads, AssetIds, seconds
|
||||
ParallelInstanceCreateHelper(8, 100, 5);
|
||||
ParallelInstanceCreateHelper(8, 100, 5, testCase);
|
||||
|
||||
// This value is checked in as 1 so this test doesn't take too much time, but can be increased locally to soak the test.
|
||||
const size_t attempts = 1;
|
||||
@@ -289,11 +392,11 @@ namespace UnitTest
|
||||
// The idea behind this series of tests is that there are two threads sharing one Instance, and both threads try to
|
||||
// create or release that instance at the same time.
|
||||
// At the time, this set of scenarios has something like a 10% failure rate.
|
||||
const size_t duration = 2;
|
||||
const float duration = 2.0f;
|
||||
// threads, AssetIds, seconds
|
||||
ParallelInstanceCreateHelper(2, 1, duration);
|
||||
ParallelInstanceCreateHelper(4, 1, duration);
|
||||
ParallelInstanceCreateHelper(8, 1, duration);
|
||||
ParallelInstanceCreateHelper(2, 1, duration, testCase);
|
||||
ParallelInstanceCreateHelper(4, 1, duration, testCase);
|
||||
ParallelInstanceCreateHelper(8, 1, duration, testCase);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < attempts; ++i)
|
||||
@@ -301,19 +404,39 @@ namespace UnitTest
|
||||
printf("Attempt %zu of %zu... \n", i, attempts);
|
||||
|
||||
// Here we try a bunch of different threadCount:assetCount ratios to be thorough
|
||||
const size_t duration = 2;
|
||||
const float duration = 2.0f;
|
||||
// threads, AssetIds, seconds
|
||||
ParallelInstanceCreateHelper(2, 1, duration);
|
||||
ParallelInstanceCreateHelper(4, 1, duration);
|
||||
ParallelInstanceCreateHelper(4, 2, duration);
|
||||
ParallelInstanceCreateHelper(4, 4, duration);
|
||||
ParallelInstanceCreateHelper(8, 1, duration);
|
||||
ParallelInstanceCreateHelper(8, 2, duration);
|
||||
ParallelInstanceCreateHelper(8, 3, duration);
|
||||
ParallelInstanceCreateHelper(8, 4, duration);
|
||||
ParallelInstanceCreateHelper(2, 1, duration, testCase);
|
||||
ParallelInstanceCreateHelper(4, 1, duration, testCase);
|
||||
ParallelInstanceCreateHelper(4, 2, duration, testCase);
|
||||
ParallelInstanceCreateHelper(4, 4, duration, testCase);
|
||||
ParallelInstanceCreateHelper(8, 1, duration, testCase);
|
||||
ParallelInstanceCreateHelper(8, 2, duration, testCase);
|
||||
ParallelInstanceCreateHelper(8, 3, duration, testCase);
|
||||
ParallelInstanceCreateHelper(8, 4, duration, testCase);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(InstanceDatabaseTest, ParallelInstanceCreate)
|
||||
{
|
||||
ParallelCreateTest(ParallelInstanceTestCases::Create);
|
||||
}
|
||||
|
||||
TEST_F(InstanceDatabaseTest, ParallelInstanceCreateAndDeferRemoval)
|
||||
{
|
||||
ParallelCreateTest(ParallelInstanceTestCases::CreateAndDeferRemoval);
|
||||
}
|
||||
|
||||
TEST_F(InstanceDatabaseTest, ParallelInstanceCreateAndOrphan)
|
||||
{
|
||||
ParallelCreateTest(ParallelInstanceTestCases::CreateAndOrphan);
|
||||
}
|
||||
|
||||
TEST_F(InstanceDatabaseTest, ParallelInstanceCreateDeferRemovalAndOrphan)
|
||||
{
|
||||
ParallelCreateTest(ParallelInstanceTestCases::CreateDeferRemovalAndOrphan);
|
||||
}
|
||||
|
||||
TEST_F(InstanceDatabaseTest, InstanceCreateNoDatabase)
|
||||
{
|
||||
bool m_deleted = false;
|
||||
|
||||
@@ -340,6 +340,14 @@ namespace AZ
|
||||
// (Load jobs will attempt to reuse blocked threads before spinning off new job threads)
|
||||
ProcessLoadJob();
|
||||
}
|
||||
|
||||
// Pump the AssetBus function queue once more after the load has completed in case additional
|
||||
// functions have been queued between the last call to DispatchEvents and the completion
|
||||
// of the current load job
|
||||
if (m_shouldDispatchEvents)
|
||||
{
|
||||
AssetManager::Instance().DispatchEvents();
|
||||
}
|
||||
}
|
||||
|
||||
void Finish()
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
#include <AzCore/Asset/AssetManager.h>
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
#include <AzCore/Serialization/Json/RegistrationContext.h>
|
||||
#include <AzCore/Slice/SliceAssetHandler.h>
|
||||
#include <AzCore/Slice/SliceComponent.h>
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/Asset/AssetManager.h>
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
#include <AzCore/IO/SystemFile.h>
|
||||
|
||||
namespace AZ {
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include <AzCore/Time/TimeSystemComponent.h>
|
||||
#include <AzCore/Console/LoggerSystemComponent.h>
|
||||
#include <AzCore/EBus/EventSchedulerSystemComponent.h>
|
||||
#include <AzCore/Task/TaskGraphSystemComponent.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
@@ -41,6 +42,7 @@ namespace AZ
|
||||
TimeSystemComponent::CreateDescriptor(),
|
||||
LoggerSystemComponent::CreateDescriptor(),
|
||||
EventSchedulerSystemComponent::CreateDescriptor(),
|
||||
TaskGraphSystemComponent::CreateDescriptor(),
|
||||
|
||||
#if !defined(AZCORE_EXCLUDE_LUA)
|
||||
ScriptSystemComponent::CreateDescriptor(),
|
||||
@@ -55,6 +57,7 @@ namespace AZ
|
||||
azrtti_typeid<TimeSystemComponent>(),
|
||||
azrtti_typeid<LoggerSystemComponent>(),
|
||||
azrtti_typeid<EventSchedulerSystemComponent>(),
|
||||
azrtti_typeid<TaskGraphSystemComponent>(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include <AzCore/Memory/Memory.h>
|
||||
#include <AzCore/Memory/SystemAllocator.h> // Used as the allocator for most components.
|
||||
#include <AzCore/Outcome/Outcome.h>
|
||||
#include <AzCore/std/containers/unordered_set.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
|
||||
@@ -74,8 +74,6 @@
|
||||
#include <AzCore/Module/Environment.h>
|
||||
#include <AzCore/std/string/conversions.h>
|
||||
|
||||
AZ_CVAR(float, g_simulation_tick_rate, 0, nullptr, AZ::ConsoleFunctorFlags::Null, "The rate at which the game simulation tick loop runs, or 0 for as fast as possible");
|
||||
|
||||
static void PrintEntityName(const AZ::ConsoleCommandContainer& arguments)
|
||||
{
|
||||
if (arguments.empty())
|
||||
@@ -1393,23 +1391,6 @@ namespace AZ
|
||||
AZ_PROFILE_SCOPE(AzCore, "ComponentApplication::Tick:OnTick");
|
||||
EBUS_EVENT(TickBus, OnTick, m_deltaTime, ScriptTimePoint(now));
|
||||
}
|
||||
|
||||
// If tick rate limiting is on, ensure (1 / g_simulation_tick_rate) ms has elapsed since the last frame,
|
||||
// sleeping if there's still time remaining.
|
||||
if (g_simulation_tick_rate > 0.f)
|
||||
{
|
||||
now = AZStd::chrono::system_clock::now();
|
||||
|
||||
// Work in microsecond durations here as that's the native measurement time for time_point
|
||||
constexpr float microsecondsPerSecond = 1000.f * 1000.f;
|
||||
const AZStd::chrono::microseconds timeBudgetPerTick(static_cast<int>(microsecondsPerSecond / g_simulation_tick_rate));
|
||||
AZStd::chrono::microseconds timeUntilNextTick = m_currentTime + timeBudgetPerTick - now;
|
||||
|
||||
if (timeUntilNextTick.count() > 0)
|
||||
{
|
||||
AZStd::this_thread::sleep_for(timeUntilNextTick);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -649,6 +649,16 @@ namespace AZ
|
||||
m_stateEvent.Signal(oldState, m_state);
|
||||
}
|
||||
|
||||
void Entity::SetSpawnTicketId(u32 spawnTicketId)
|
||||
{
|
||||
m_spawnTicketId = spawnTicketId;
|
||||
}
|
||||
|
||||
u32 Entity::GetSpawnTicketId() const
|
||||
{
|
||||
return m_spawnTicketId;
|
||||
}
|
||||
|
||||
void Entity::OnNameChanged() const
|
||||
{
|
||||
EBUS_EVENT_ID(GetId(), EntityBus, OnEntityNameChanged, m_name);
|
||||
|
||||
@@ -133,6 +133,14 @@ namespace AZ
|
||||
//! @return The state of the entity. For example, the entity has been initialized, the entity is active, and so on.
|
||||
State GetState() const { return m_state; }
|
||||
|
||||
//! Gets the ticket id used to spawn the entity.
|
||||
//! @return the ticket id used to spawn the entity. If entity is not spawned, the id will be 0.
|
||||
u32 GetSpawnTicketId() const;
|
||||
|
||||
//! Sets the ticket id used to spawn the entity. The ticket id in the entity will remain 0 unless it's set using this function.
|
||||
//! @param spawnTicketId the ticket id used to spawn the entity.
|
||||
void SetSpawnTicketId(u32 spawnTicketId);
|
||||
|
||||
//! Connects an entity state event handler to the entity.
|
||||
//! All state changes will be signaled through this event.
|
||||
//! @param handler reference to the EntityStateEvent handler to attach to the entities state event.
|
||||
@@ -410,6 +418,8 @@ namespace AZ
|
||||
//! A user-friendly name for the entity. This makes error messages easier to read.
|
||||
AZStd::string m_name;
|
||||
|
||||
u32 m_spawnTicketId = 0;
|
||||
|
||||
//! The state of the entity.
|
||||
State m_state;
|
||||
|
||||
|
||||
@@ -5,8 +5,7 @@
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
#ifndef AZCORE_ENTITY_UTILS_H
|
||||
#define AZCORE_ENTITY_UTILS_H
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Component/Entity.h>
|
||||
#include <AzCore/Debug/Profiler.h>
|
||||
@@ -217,6 +216,3 @@ namespace AZ
|
||||
|
||||
} // namespace EntityUtils
|
||||
} // namespace AZ
|
||||
|
||||
#endif // AZCORE_ENTITY_UTILS_H
|
||||
#pragma once
|
||||
|
||||
@@ -46,8 +46,6 @@ namespace AZ
|
||||
|
||||
TICK_PRE_RENDER = 750, ///< Suggested tick handler position to update render-related data.
|
||||
|
||||
TICK_RENDER = 800, ///< Suggested tick handler position for rendering.
|
||||
|
||||
TICK_DEFAULT = 1000, ///< Default tick handler position when the handler is constructed.
|
||||
|
||||
TICK_UI = 2000, ///< Suggested tick handler position for UI components.
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Memory/OSAllocator.h>
|
||||
#include <AzCore/std/smart_ptr/unique_ptr.h>
|
||||
#include <AzCore/EBus/Policies.h>
|
||||
|
||||
|
||||
@@ -19,14 +19,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/EBus/BusImpl.h>
|
||||
#include <AzCore/EBus/Environment.h>
|
||||
#include <AzCore/EBus/Results.h>
|
||||
#include <AzCore/EBus/Internal/Debug.h>
|
||||
|
||||
// Included for backwards compatibility purposes
|
||||
#include <AzCore/std/smart_ptr/unique_ptr.h>
|
||||
#include <AzCore/std/containers/unordered_set.h>
|
||||
#include <AzCore/std/typetraits/is_same.h>
|
||||
// End backwards compat
|
||||
|
||||
#include <AzCore/std/utils.h>
|
||||
#include <AzCore/std/parallel/scoped_lock.h>
|
||||
@@ -90,14 +87,14 @@ namespace AZ
|
||||
* For available settings, see AZ::EBusHandlerPolicy.
|
||||
* By default, an EBus supports any number of handlers.
|
||||
*/
|
||||
static const EBusHandlerPolicy HandlerPolicy = EBusHandlerPolicy::Multiple;
|
||||
static constexpr EBusHandlerPolicy HandlerPolicy = EBusHandlerPolicy::Multiple;
|
||||
|
||||
/**
|
||||
* Defines how many addresses exist on the EBus.
|
||||
* For available settings, see AZ::EBusAddressPolicy.
|
||||
* By default, an EBus uses a single address.
|
||||
*/
|
||||
static const EBusAddressPolicy AddressPolicy = EBusAddressPolicy::Single;
|
||||
static constexpr EBusAddressPolicy AddressPolicy = EBusAddressPolicy::Single;
|
||||
|
||||
/**
|
||||
* The type of ID that is used to address the EBus.
|
||||
@@ -152,14 +149,14 @@ namespace AZ
|
||||
* `<BusName>::ExecuteQueuedEvents()`.
|
||||
* By default, the event queue is disabled.
|
||||
*/
|
||||
static const bool EnableEventQueue = false;
|
||||
static constexpr bool EnableEventQueue = false;
|
||||
|
||||
/**
|
||||
* Specifies whether the bus should accept queued messages by default or not.
|
||||
* If set to false, Bus::AllowFunctionQueuing(true) must be called before events are accepted.
|
||||
* Used only when #EnableEventQueue is true.
|
||||
*/
|
||||
static const bool EventQueueingActiveByDefault = true;
|
||||
static constexpr bool EventQueueingActiveByDefault = true;
|
||||
|
||||
/**
|
||||
* Specifies whether the EBus supports queueing functions which take reference
|
||||
@@ -168,7 +165,7 @@ namespace AZ
|
||||
* You should only use this if you know that the data being passed as arguments will
|
||||
* outlive the dispatch of the queued event.
|
||||
*/
|
||||
static const bool EnableQueuedReferences = false;
|
||||
static constexpr bool EnableQueuedReferences = false;
|
||||
|
||||
/**
|
||||
* Locking primitive that is used when adding and removing
|
||||
@@ -197,7 +194,7 @@ namespace AZ
|
||||
* to do.
|
||||
* By default, the standard policy is used, which locks around all dispatches
|
||||
*/
|
||||
static const bool LocklessDispatch = false;
|
||||
static constexpr bool LocklessDispatch = false;
|
||||
|
||||
/**
|
||||
* Specifies where EBus data is stored.
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include <AzCore/EBus/EBus.h>
|
||||
#include <AzCore/RTTI/RTTI.h>
|
||||
#include <AzCore/RTTI/TypeSafeIntegral.h>
|
||||
#include <AzCore/std/smart_ptr/unique_ptr.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
|
||||
@@ -18,9 +18,8 @@
|
||||
#include <AzCore/std/function/invoke.h>
|
||||
#include <AzCore/std/containers/queue.h>
|
||||
#include <AzCore/std/containers/intrusive_set.h>
|
||||
#include <AzCore/std/parallel/scoped_lock.h>
|
||||
|
||||
#include <AzCore/Module/Environment.h>
|
||||
#include <AzCore/EBus/Environment.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
@@ -251,29 +250,21 @@ namespace AZ
|
||||
void Execute()
|
||||
{
|
||||
AZ_Warning("System", m_isActive, "You are calling execute queued functions on a bus which has not activated its function queuing! Call YourBus::AllowFunctionQueuing(true)!");
|
||||
while (true)
|
||||
|
||||
MessageQueueType localMessages;
|
||||
|
||||
// Swap the current list of queue functions with a local instance
|
||||
{
|
||||
BusMessageCall invoke;
|
||||
AZStd::scoped_lock lock(m_messagesMutex);
|
||||
AZStd::swap(localMessages, m_messages);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Pop element from the queue.
|
||||
{
|
||||
AZStd::lock_guard<MutexType> lock(m_messagesMutex);
|
||||
size_t numMessages = m_messages.size();
|
||||
if (numMessages == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
AZStd::swap(invoke, m_messages.front());
|
||||
m_messages.pop();
|
||||
if (numMessages == 1)
|
||||
{
|
||||
m_messages = {};
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
invoke();
|
||||
// Execute the queue functions safely now that are owned by the function
|
||||
while (!localMessages.empty())
|
||||
{
|
||||
const BusMessageCall& localMessage = localMessages.front();
|
||||
localMessage();
|
||||
localMessages.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -43,10 +43,12 @@ namespace AZ::IO
|
||||
|
||||
m_mainLoopDesc = threadDesc;
|
||||
m_mainLoopDesc.m_name = "IO Scheduler";
|
||||
m_mainLoop = AZStd::thread([this]()
|
||||
{
|
||||
Thread_MainLoop();
|
||||
}, &m_mainLoopDesc);
|
||||
m_mainLoop = AZStd::thread(
|
||||
m_mainLoopDesc,
|
||||
[this]()
|
||||
{
|
||||
Thread_MainLoop();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -644,11 +644,11 @@ JobManagerWorkStealing::ThreadList JobManagerWorkStealing::CreateWorkerThreads(c
|
||||
}
|
||||
|
||||
info->m_thread = AZStd::thread(
|
||||
threadDesc,
|
||||
[this, info]()
|
||||
{
|
||||
this->ProcessJobsWorker(info);
|
||||
},
|
||||
&threadDesc
|
||||
}
|
||||
);
|
||||
|
||||
info->m_threadId = info->m_thread.get_id();
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
*/
|
||||
|
||||
#include <AzCore/Name/NameSerializer.h>
|
||||
#include <AzCore/IO/GenericStreams.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include <AzCore/RTTI/ReflectContext.h>
|
||||
#include <AzCore/std/containers/array.h>
|
||||
#include <AzCore/std/containers/unordered_map.h>
|
||||
#include <AzCore/std/containers/unordered_set.h>
|
||||
#include <AzCore/std/function/invoke.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <AzCore/std/string/string_view.h>
|
||||
|
||||
@@ -5,11 +5,13 @@
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
#include <AzCore/Script/ScriptContext.h>
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/Script/lua/lua.h>
|
||||
#include <AzCore/Script/ScriptProperty.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
|
||||
@@ -5,8 +5,7 @@
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
#ifndef AZCORE_SCRIPT_SCRIPTPROPERTY_H
|
||||
#define AZCORE_SCRIPT_SCRIPTPROPERTY_H
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Component/EntityId.h>
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
@@ -490,5 +489,4 @@ namespace AZ
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#include <cinttypes>
|
||||
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
#include <AzCore/Serialization/DataPatch.h>
|
||||
#include <AzCore/Serialization/DataPatchBus.h>
|
||||
#include <AzCore/Serialization/DataPatchUpgradeManager.h>
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "AzCore/RTTI/TypeInfo.h"
|
||||
#include <AzCore/Math/UuidSerializer.h>
|
||||
#include <AzCore/RTTI/AttributeReader.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/Serialization/Json/CastingHelpers.h>
|
||||
#include <AzCore/Serialization/Json/JsonDeserializer.h>
|
||||
#include <AzCore/Serialization/Json/JsonStringConversionUtils.h>
|
||||
|
||||
@@ -6,7 +6,9 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
#include <AzCore/RTTI/AttributeReader.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/Serialization/Json/JsonSerializer.h>
|
||||
#include <AzCore/Serialization/Json/BaseJsonSerializer.h>
|
||||
#include <AzCore/Serialization/Json/JsonSerialization.h>
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/Serialization/Json/BasicContainerSerializer.h>
|
||||
#include <AzCore/Serialization/Json/JsonSerialization.h>
|
||||
#include <AzCore/Serialization/Json/MapSerializer.h>
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
*/
|
||||
|
||||
#include <AzCore/RTTI/AttributeReader.h>
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
#include <AzCore/Serialization/ObjectStream.h>
|
||||
#include <AzCore/Serialization/DataOverlayInstanceMsgs.h>
|
||||
#include <AzCore/Serialization/DataOverlayProviderMsgs.h>
|
||||
|
||||
@@ -37,7 +37,8 @@ namespace AZ
|
||||
class GenericStream;
|
||||
}
|
||||
|
||||
namespace ObjectStreamInternal {
|
||||
namespace ObjectStreamInternal
|
||||
{
|
||||
class ObjectStreamImpl;
|
||||
}
|
||||
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
*/
|
||||
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
#include <AzCore/Serialization/DataOverlay.h>
|
||||
#include <AzCore/Serialization/DynamicSerializableField.h>
|
||||
|
||||
@@ -5,8 +5,7 @@
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
#ifndef AZCORE_SERIALIZE_CONTEXT_H
|
||||
#define AZCORE_SERIALIZE_CONTEXT_H
|
||||
#pragma once
|
||||
|
||||
#include <limits>
|
||||
|
||||
@@ -43,6 +42,12 @@
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace Data
|
||||
{
|
||||
template<typename T>
|
||||
class Asset;
|
||||
}
|
||||
|
||||
class EditContext;
|
||||
|
||||
class ObjectStream;
|
||||
@@ -2562,11 +2567,13 @@ namespace AZ
|
||||
#include <AzCore/Serialization/AZStdContainers.inl>
|
||||
#include <AzCore/Serialization/std/VariantReflection.inl>
|
||||
|
||||
/// include asset generics
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
// Forward declare asset serialization helper specialization
|
||||
namespace AZ
|
||||
{
|
||||
template<typename T>
|
||||
struct SerializeGenericTypeInfo< Data::Asset<T> >;
|
||||
}
|
||||
|
||||
/// include implementation of SerializeContext::EnumBuilder
|
||||
#include <AzCore/Serialization/SerializeContextEnum.inl>
|
||||
|
||||
#endif // AZCORE_SERIALIZE_CONTEXT_H
|
||||
#pragma once
|
||||
|
||||
@@ -717,7 +717,9 @@ namespace AZ::SettingsRegistryMergeUtils
|
||||
if (registry.Get(cacheRootPath, FilePathKey_CacheRootFolder))
|
||||
{
|
||||
mergePath = AZStd::move(cacheRootPath);
|
||||
mergePath /= SettingsRegistryInterface::RegistryFolder;
|
||||
AZStd::fixed_string<32> registryFolderLower(SettingsRegistryInterface::RegistryFolder);
|
||||
AZStd::to_lower(registryFolderLower.begin(), registryFolderLower.end());
|
||||
mergePath /= registryFolderLower;
|
||||
registry.MergeSettingsFolder(mergePath.Native(), specializations, platform, "", scratchBuffer);
|
||||
}
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include <AzCore/Component/ComponentApplicationBus.h>
|
||||
#include <AzCore/Debug/Profiler.h>
|
||||
#include <AzCore/Asset/AssetManager.h>
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
#include <AzCore/Component/TransformBus.h>
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
#include <AzCore/std/algorithm.h>
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include <AzCore/EBus/BusImpl.h> //Just to get AZ::NullMutex
|
||||
#include <AzCore/std/chrono/types.h>
|
||||
#include <AzCore/Statistics/StatisticsManager.h>
|
||||
#include <AzCore/std/chrono/chrono.h>
|
||||
#include <AzCore/std/parallel/scoped_lock.h>
|
||||
|
||||
namespace AZ
|
||||
@@ -243,7 +244,7 @@ namespace AZ
|
||||
|
||||
//! This one is needed because running statistics are collected many times across
|
||||
//! several frames. This value is used to calculate a per frame sample for @m_totalTimePerFrameStat,
|
||||
//! by subtracting @m_prevAccumulatedSums from the accumulated sum in @m_statisticsManager.
|
||||
//! by subtracting @m_prevAccumulatedSums from the accumulated sum in @m_statisticsManager.
|
||||
double m_prevAccumulatedSums;
|
||||
};
|
||||
|
||||
|
||||
@@ -190,11 +190,13 @@ namespace AZ
|
||||
class TaskWorker
|
||||
{
|
||||
public:
|
||||
void Spawn(::AZ::TaskExecutor& executor, size_t id, AZStd::semaphore& initSemaphore, bool affinitize)
|
||||
static thread_local TaskWorker* t_worker;
|
||||
|
||||
void Spawn(::AZ::TaskExecutor& executor, uint32_t id, AZStd::semaphore& initSemaphore, bool affinitize)
|
||||
{
|
||||
m_executor = &executor;
|
||||
|
||||
AZStd::string threadName = AZStd::string::format("TaskWorker %zu", id);
|
||||
AZStd::string threadName = AZStd::string::format("TaskWorker %u", id);
|
||||
AZStd::thread_desc desc = {};
|
||||
desc.m_name = threadName.c_str();
|
||||
if (affinitize)
|
||||
@@ -203,12 +205,29 @@ namespace AZ
|
||||
}
|
||||
m_active.store(true, AZStd::memory_order_release);
|
||||
|
||||
m_thread = AZStd::thread{ [this, &initSemaphore]
|
||||
m_thread = AZStd::thread{ desc,
|
||||
[this, &initSemaphore]
|
||||
{
|
||||
t_worker = this;
|
||||
initSemaphore.release();
|
||||
Run();
|
||||
},
|
||||
&desc };
|
||||
} };
|
||||
}
|
||||
|
||||
// Threads that wait on a graph to complete are disqualified from receiving tasks until the wait finishes
|
||||
void Disable()
|
||||
{
|
||||
m_enabled = false;
|
||||
}
|
||||
|
||||
void Enable()
|
||||
{
|
||||
m_enabled = true;
|
||||
}
|
||||
|
||||
bool Enabled() const
|
||||
{
|
||||
return m_enabled;
|
||||
}
|
||||
|
||||
void Join()
|
||||
@@ -222,11 +241,7 @@ namespace AZ
|
||||
{
|
||||
m_queue.Enqueue(task);
|
||||
|
||||
if (!m_busy.exchange(true))
|
||||
{
|
||||
// The worker was idle prior to enqueueing the task, release the semaphore
|
||||
m_semaphore.release();
|
||||
}
|
||||
m_semaphore.release();
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -234,7 +249,6 @@ namespace AZ
|
||||
{
|
||||
while (m_active)
|
||||
{
|
||||
m_busy = false;
|
||||
m_semaphore.acquire();
|
||||
|
||||
if (!m_active)
|
||||
@@ -242,8 +256,6 @@ namespace AZ
|
||||
return;
|
||||
}
|
||||
|
||||
m_busy = true;
|
||||
|
||||
Task* task = m_queue.TryDequeue();
|
||||
while (task)
|
||||
{
|
||||
@@ -271,12 +283,15 @@ namespace AZ
|
||||
|
||||
AZStd::thread m_thread;
|
||||
AZStd::atomic<bool> m_active;
|
||||
AZStd::atomic<bool> m_busy;
|
||||
AZStd::atomic<bool> m_enabled = true;
|
||||
AZStd::binary_semaphore m_semaphore;
|
||||
|
||||
::AZ::TaskExecutor* m_executor;
|
||||
TaskQueue m_queue;
|
||||
friend class ::AZ::TaskExecutor;
|
||||
};
|
||||
|
||||
thread_local TaskWorker* TaskWorker::t_worker = nullptr;
|
||||
} // namespace Internal
|
||||
|
||||
static EnvironmentVariable<TaskExecutor*> s_executor;
|
||||
@@ -291,13 +306,16 @@ namespace AZ
|
||||
return **s_executor;
|
||||
}
|
||||
|
||||
// TODO: Create the default executor as part of a component (as in TaskManagerComponent)
|
||||
void TaskExecutor::SetInstance(TaskExecutor* executor)
|
||||
{
|
||||
AZ_Assert(!s_executor, "Attempting to set the global task executor more than once");
|
||||
|
||||
s_executor = AZ::Environment::CreateVariable<TaskExecutor*>("GlobalTaskExecutor");
|
||||
s_executor.Set(executor);
|
||||
if (!executor)
|
||||
{
|
||||
s_executor.Reset();
|
||||
}
|
||||
else if (!s_executor) // ignore any calls to set after the first (this happens in unit tests that create new system entities)
|
||||
{
|
||||
s_executor = AZ::Environment::CreateVariable<TaskExecutor*>(s_executorName, executor);
|
||||
}
|
||||
}
|
||||
|
||||
TaskExecutor::TaskExecutor(uint32_t threadCount)
|
||||
@@ -307,14 +325,12 @@ namespace AZ
|
||||
|
||||
m_workers = reinterpret_cast<Internal::TaskWorker*>(azmalloc(m_threadCount * sizeof(Internal::TaskWorker)));
|
||||
|
||||
bool affinitize = m_threadCount == AZStd::thread::hardware_concurrency();
|
||||
|
||||
AZStd::semaphore initSemaphore;
|
||||
|
||||
for (size_t i = 0; i != m_threadCount; ++i)
|
||||
for (uint32_t i = 0; i != m_threadCount; ++i)
|
||||
{
|
||||
new (m_workers + i) Internal::TaskWorker{};
|
||||
m_workers[i].Spawn(*this, i, initSemaphore, affinitize);
|
||||
m_workers[i].Spawn(*this, i, initSemaphore, false);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i != m_threadCount; ++i)
|
||||
@@ -334,9 +350,21 @@ namespace AZ
|
||||
azfree(m_workers);
|
||||
}
|
||||
|
||||
void TaskExecutor::Submit(Internal::CompiledTaskGraph& graph)
|
||||
Internal::TaskWorker* TaskExecutor::GetTaskWorker()
|
||||
{
|
||||
if (Internal::TaskWorker::t_worker && Internal::TaskWorker::t_worker->m_executor == this)
|
||||
{
|
||||
return Internal::TaskWorker::t_worker;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void TaskExecutor::Submit(Internal::CompiledTaskGraph& graph, TaskGraphEvent* event)
|
||||
{
|
||||
++m_graphsRemaining;
|
||||
|
||||
event->m_executor = this; // Used to validate event is not waited for inside a job
|
||||
|
||||
// Submit all tasks that have no inbound edges
|
||||
for (Internal::Task& task : graph.Tasks())
|
||||
{
|
||||
@@ -352,11 +380,24 @@ namespace AZ
|
||||
// TODO: Something more sophisticated is likely needed here.
|
||||
// First, we are completely ignoring affinity.
|
||||
// Second, some heuristics on core availability will help distribute work more effectively
|
||||
m_workers[++m_lastSubmission % m_threadCount].Enqueue(&task);
|
||||
uint32_t nextWorker = ++m_lastSubmission % m_threadCount;
|
||||
while (!m_workers[nextWorker].Enabled())
|
||||
{
|
||||
// Graphs that are waiting for the completion of a task graph cannot enqueue tasks onto
|
||||
// the thread issuing the wait.
|
||||
nextWorker = ++m_lastSubmission % m_threadCount;
|
||||
}
|
||||
|
||||
m_workers[nextWorker].Enqueue(&task);
|
||||
}
|
||||
|
||||
void TaskExecutor::ReleaseGraph()
|
||||
{
|
||||
--m_graphsRemaining;
|
||||
}
|
||||
|
||||
void TaskExecutor::ReactivateTaskWorker()
|
||||
{
|
||||
GetTaskWorker()->Enable();
|
||||
}
|
||||
} // namespace AZ
|
||||
|
||||
@@ -72,14 +72,19 @@ namespace AZ
|
||||
explicit TaskExecutor(uint32_t threadCount = 0);
|
||||
~TaskExecutor();
|
||||
|
||||
void Submit(Internal::CompiledTaskGraph& graph);
|
||||
// Submit a task graph for execution. Waitable task graphs cannot enqueue work on the task thread
|
||||
// that is currently active
|
||||
void Submit(Internal::CompiledTaskGraph& graph, TaskGraphEvent* event);
|
||||
|
||||
void Submit(Internal::Task& task);
|
||||
|
||||
private:
|
||||
friend class Internal::TaskWorker;
|
||||
friend class TaskGraphEvent;
|
||||
|
||||
Internal::TaskWorker* GetTaskWorker();
|
||||
void ReleaseGraph();
|
||||
void ReactivateTaskWorker();
|
||||
|
||||
Internal::TaskWorker* m_workers;
|
||||
uint32_t m_threadCount = 0;
|
||||
|
||||
@@ -14,6 +14,12 @@ namespace AZ
|
||||
{
|
||||
using Internal::CompiledTaskGraph;
|
||||
|
||||
void TaskGraphEvent::Wait()
|
||||
{
|
||||
AZ_Assert(m_executor->GetTaskWorker() == nullptr, "Waiting in a task is unsupported");
|
||||
m_semaphore.acquire();
|
||||
}
|
||||
|
||||
void TaskToken::PrecedesInternal(TaskToken& comesAfter)
|
||||
{
|
||||
AZ_Assert(!m_parent.m_submitted, "Cannot mutate a TaskGraph that was previously submitted.");
|
||||
@@ -71,7 +77,7 @@ namespace AZ
|
||||
m_compiledTaskGraph->m_tasks[i].Init();
|
||||
}
|
||||
|
||||
executor.Submit(*m_compiledTaskGraph);
|
||||
executor.Submit(*m_compiledTaskGraph, waitEvent);
|
||||
|
||||
if (m_retained)
|
||||
{
|
||||
|
||||
@@ -22,10 +22,19 @@ namespace AZ
|
||||
namespace Internal
|
||||
{
|
||||
class CompiledTaskGraph;
|
||||
class TaskWorker;
|
||||
}
|
||||
class TaskExecutor;
|
||||
class TaskGraph;
|
||||
|
||||
class TaskGraphActiveInterface
|
||||
{
|
||||
public:
|
||||
AZ_RTTI(TaskGraphActiveInterface, "{08118074-B139-4EF9-B8FD-29F1D6DC9233}");
|
||||
|
||||
virtual bool IsTaskGraphActive() const = 0;
|
||||
};
|
||||
|
||||
// A TaskToken is returned each time a Task is added to the TaskGraph. TaskTokens are used to
|
||||
// express dependencies between tasks within the graph, and have no purpose after the graph
|
||||
// is submitted (simply let them go out of scope)
|
||||
@@ -70,9 +79,12 @@ namespace AZ
|
||||
private:
|
||||
friend class ::AZ::Internal::CompiledTaskGraph;
|
||||
friend class TaskGraph;
|
||||
friend class TaskExecutor;
|
||||
|
||||
void Signal();
|
||||
|
||||
AZStd::binary_semaphore m_semaphore;
|
||||
TaskExecutor* m_executor = nullptr;
|
||||
};
|
||||
|
||||
// The TaskGraph encapsulates a set of tasks and their interdependencies. After adding
|
||||
@@ -89,6 +101,9 @@ namespace AZ
|
||||
// Reset the state of the task graph to begin recording tasks and edges again
|
||||
// NOTE: Graph must be in a "settled" state (cannot be in-flight)
|
||||
void Reset();
|
||||
|
||||
// Returns false if 1 or more tasks have been added to the graph
|
||||
bool IsEmpty();
|
||||
|
||||
// Add a task to the graph, retrieiving a token that can be used to express dependencies
|
||||
// between tasks. The first argument specifies the TaskKind, used for tracking the task.
|
||||
|
||||
@@ -33,11 +33,6 @@ namespace AZ
|
||||
return m_semaphore.try_acquire_for(AZStd::chrono::milliseconds{ 0 });
|
||||
}
|
||||
|
||||
inline void TaskGraphEvent::Wait()
|
||||
{
|
||||
m_semaphore.acquire();
|
||||
}
|
||||
|
||||
inline void TaskGraphEvent::Signal()
|
||||
{
|
||||
m_semaphore.release();
|
||||
@@ -59,6 +54,11 @@ namespace AZ
|
||||
return { AddTask(descriptor, AZStd::forward<Lambdas>(lambdas))... };
|
||||
}
|
||||
|
||||
inline bool TaskGraph::IsEmpty()
|
||||
{
|
||||
return m_tasks.empty();
|
||||
}
|
||||
|
||||
inline void TaskGraph::Detach()
|
||||
{
|
||||
m_retained = false;
|
||||
|
||||
@@ -0,0 +1,88 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzCore/Task/TaskGraphSystemComponent.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
|
||||
// Create a cvar as a central location for experimentation with switching from the Job system to TaskGraph system.
|
||||
AZ_CVAR(bool, cl_activateTaskGraph, false, nullptr, AZ::ConsoleFunctorFlags::Null, "Flag clients of TaskGraph to switch between jobs/taskgraph (Note does not disable task graph system)");
|
||||
static constexpr uint32_t TaskExecutorServiceCrc = AZ_CRC_CE("TaskExecutorService");
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
void TaskGraphSystemComponent::Activate()
|
||||
{
|
||||
AZ_Assert(m_taskExecutor == nullptr, "Error multiple activation of the TaskGraphSystemComponent");
|
||||
|
||||
if (Interface<TaskGraphActiveInterface>::Get() == nullptr)
|
||||
{
|
||||
Interface<TaskGraphActiveInterface>::Register(this);
|
||||
m_taskExecutor = aznew TaskExecutor();
|
||||
TaskExecutor::SetInstance(m_taskExecutor);
|
||||
}
|
||||
}
|
||||
|
||||
void TaskGraphSystemComponent::Deactivate()
|
||||
{
|
||||
if (&TaskExecutor::Instance() == m_taskExecutor) // check that our instance is the global instance (not always true in unit tests)
|
||||
{
|
||||
m_taskExecutor->SetInstance(nullptr);
|
||||
}
|
||||
if (m_taskExecutor)
|
||||
{
|
||||
azdestroy(m_taskExecutor);
|
||||
m_taskExecutor = nullptr;
|
||||
}
|
||||
if (Interface<TaskGraphActiveInterface>::Get() == this)
|
||||
{
|
||||
Interface<TaskGraphActiveInterface>::Unregister(this);
|
||||
}
|
||||
}
|
||||
|
||||
void TaskGraphSystemComponent::GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided)
|
||||
{
|
||||
provided.push_back(TaskExecutorServiceCrc);
|
||||
}
|
||||
|
||||
void TaskGraphSystemComponent::GetIncompatibleServices(ComponentDescriptor::DependencyArrayType& incompatible)
|
||||
{
|
||||
incompatible.push_back(TaskExecutorServiceCrc);
|
||||
}
|
||||
|
||||
void TaskGraphSystemComponent::GetDependentServices([[maybe_unused]] ComponentDescriptor::DependencyArrayType& dependent)
|
||||
{
|
||||
}
|
||||
|
||||
void TaskGraphSystemComponent::Reflect(ReflectContext* context)
|
||||
{
|
||||
if (SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context))
|
||||
{
|
||||
serializeContext->Class<TaskGraphSystemComponent, AZ::Component>()
|
||||
->Version(1)
|
||||
;
|
||||
|
||||
if (AZ::EditContext* ec = serializeContext->GetEditContext())
|
||||
{
|
||||
ec->Class<TaskGraphSystemComponent>
|
||||
("TaskGraph", "System component to create the default executor")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Category, "Engine")
|
||||
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("System"))
|
||||
;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool TaskGraphSystemComponent::IsTaskGraphActive() const
|
||||
{
|
||||
return cl_activateTaskGraph;
|
||||
}
|
||||
} // namespace AZ
|
||||
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Component/Component.h>
|
||||
#include <AzCore/Math/Crc.h>
|
||||
#include <AzCore/Task/TaskExecutor.h>
|
||||
#include <AzCore/Task/TaskGraph.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
class TaskGraphSystemComponent
|
||||
: public Component
|
||||
, public TaskGraphActiveInterface
|
||||
{
|
||||
public:
|
||||
AZ_COMPONENT(AZ::TaskGraphSystemComponent, "{5D56B829-1FEB-43D5-A0BD-E33C0497EFE2}")
|
||||
|
||||
TaskGraphSystemComponent() = default;
|
||||
|
||||
// Implement TaskGraphActiveInterface
|
||||
bool IsTaskGraphActive() const override;
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Component base
|
||||
void Activate() override;
|
||||
void Deactivate() override;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/// \ref ComponentDescriptor::GetProvidedServices
|
||||
static void GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided);
|
||||
/// \ref ComponentDescriptor::GetIncompatibleServices
|
||||
static void GetIncompatibleServices(ComponentDescriptor::DependencyArrayType& incompatible);
|
||||
/// \ref ComponentDescriptor::GetDependentServices
|
||||
static void GetDependentServices(ComponentDescriptor::DependencyArrayType& dependent);
|
||||
/// \red ComponentDescriptor::Reflect
|
||||
static void Reflect(ReflectContext* reflection);
|
||||
|
||||
AZ::TaskExecutor* m_taskExecutor = nullptr;
|
||||
};
|
||||
}
|
||||
@@ -633,6 +633,8 @@ set(FILES
|
||||
Task/TaskGraph.cpp
|
||||
Task/TaskGraph.h
|
||||
Task/TaskGraph.inl
|
||||
Task/TaskGraphSystemComponent.h
|
||||
Task/TaskGraphSystemComponent.cpp
|
||||
Threading/ThreadSafeDeque.h
|
||||
Threading/ThreadSafeDeque.inl
|
||||
Threading/ThreadSafeObject.h
|
||||
|
||||
@@ -87,12 +87,6 @@ namespace AZStd
|
||||
|
||||
// construct/copy/destroy:
|
||||
thread();
|
||||
/**
|
||||
* \note thread_desc is AZStd extension.
|
||||
*/
|
||||
template <class F>
|
||||
explicit thread(F&& f, const thread_desc* desc = 0);
|
||||
|
||||
~thread();
|
||||
|
||||
thread(thread&& rhs)
|
||||
@@ -108,6 +102,15 @@ namespace AZStd
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<class F, class... Args, typename = AZStd::enable_if_t<!AZStd::is_convertible_v<AZStd::decay_t<F>, thread_desc>>>
|
||||
explicit thread(F&& f, Args&&... args);
|
||||
|
||||
/**
|
||||
* \note thread_desc is AZStd extension.
|
||||
*/
|
||||
template<class F, class... Args>
|
||||
thread(const thread_desc& desc, F&& f, Args&&... args);
|
||||
|
||||
// Till we fully have RVALUES
|
||||
template <class F>
|
||||
explicit thread(Internal::thread_move_t<F> f);
|
||||
@@ -138,8 +141,8 @@ namespace AZStd
|
||||
//thread(AZStd::delegate<void ()> d,const thread_desc* desc = 0);
|
||||
|
||||
private:
|
||||
thread(thread&);
|
||||
thread& operator=(thread&);
|
||||
thread(const thread&) = delete;
|
||||
thread& operator=(const thread&) = delete;
|
||||
|
||||
native_thread_data_type m_thread;
|
||||
};
|
||||
|
||||
+15
-5
@@ -10,6 +10,8 @@
|
||||
#include <unistd.h>
|
||||
#include <sched.h>
|
||||
|
||||
#include <AzCore/std/tuple.h>
|
||||
|
||||
namespace AZStd
|
||||
{
|
||||
namespace Internal
|
||||
@@ -22,12 +24,20 @@ namespace AZStd
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// thread
|
||||
template <class F>
|
||||
inline thread::thread(F&& f, const thread_desc* desc)
|
||||
template<class F, class... Args, typename>
|
||||
thread::thread(F&& f, Args&&... args)
|
||||
: thread(thread_desc{}, AZStd::forward<F>(f), AZStd::forward<Args>(args)...)
|
||||
{}
|
||||
|
||||
template<class F, class... Args>
|
||||
thread::thread(const thread_desc& desc, F&& f, Args&&... args)
|
||||
{
|
||||
Internal::thread_info* ti = Internal::create_thread_info(AZStd::forward<F>(f));
|
||||
ti->m_name = desc ? desc->m_name : nullptr;
|
||||
m_thread = Internal::create_thread(desc, ti);
|
||||
auto threadfunc = [fn = AZStd::forward<F>(f), argsTuple = AZStd::make_tuple(AZStd::forward<Args>(args)...)]() mutable -> void
|
||||
{
|
||||
AZStd::apply(AZStd::move(fn), AZStd::move(argsTuple));
|
||||
};
|
||||
Internal::thread_info* ti = Internal::create_thread_info(AZStd::move(threadfunc));
|
||||
m_thread = Internal::create_thread(&desc, ti);
|
||||
}
|
||||
|
||||
inline bool thread::joinable() const
|
||||
|
||||
+15
-4
@@ -18,6 +18,8 @@ extern "C"
|
||||
AZ_DLL_IMPORT unsigned long __stdcall GetCurrentThreadId(void);
|
||||
}
|
||||
|
||||
#include <AzCore/std/tuple.h>
|
||||
|
||||
namespace AZStd
|
||||
{
|
||||
namespace Internal
|
||||
@@ -30,11 +32,20 @@ namespace AZStd
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// thread
|
||||
template <class F>
|
||||
inline thread::thread(F&& f, const thread_desc* desc)
|
||||
template<class F, class... Args, typename>
|
||||
thread::thread(F&& f, Args&&... args)
|
||||
: thread(thread_desc{}, AZStd::forward<F>(f), AZStd::forward<Args>(args)...)
|
||||
{}
|
||||
|
||||
template<class F, class... Args>
|
||||
thread::thread(const thread_desc& desc, F&& f, Args&&... args)
|
||||
{
|
||||
Internal::thread_info* ti = Internal::create_thread_info(AZStd::forward<F>(f));
|
||||
m_thread.m_handle = Internal::create_thread(desc, ti, &m_thread.m_id);
|
||||
auto threadfunc = [fn = AZStd::forward<F>(f), argsTuple = AZStd::make_tuple(AZStd::forward<Args>(args)...)]() mutable -> void
|
||||
{
|
||||
AZStd::apply(AZStd::move(fn), AZStd::move(argsTuple));
|
||||
};
|
||||
Internal::thread_info* ti = Internal::create_thread_info(AZStd::move(threadfunc));
|
||||
m_thread.m_handle = Internal::create_thread(&desc, ti, &m_thread.m_id);
|
||||
}
|
||||
|
||||
inline bool thread::joinable() const
|
||||
|
||||
@@ -195,18 +195,18 @@ namespace UnitTest
|
||||
|
||||
void test_thread_id_for_running_thread_is_not_default_constructed_id()
|
||||
{
|
||||
const thread_desc* desc = m_numThreadDesc ? &m_desc[0] : nullptr;
|
||||
AZStd::thread t(AZStd::bind(&Parallel_Thread::do_nothing, this), desc);
|
||||
const thread_desc desc = m_numThreadDesc ? m_desc[0] : thread_desc{};
|
||||
AZStd::thread t(desc, AZStd::bind(&Parallel_Thread::do_nothing, this));
|
||||
AZ_TEST_ASSERT(t.get_id() != AZStd::thread::id());
|
||||
t.join();
|
||||
}
|
||||
|
||||
void test_different_threads_have_different_ids()
|
||||
{
|
||||
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
|
||||
const thread_desc* desc2 = m_numThreadDesc ? &m_desc[1] : nullptr;
|
||||
AZStd::thread t(AZStd::bind(&Parallel_Thread::do_nothing, this), desc1);
|
||||
AZStd::thread t2(AZStd::bind(&Parallel_Thread::do_nothing, this), desc2);
|
||||
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
|
||||
const thread_desc desc2 = m_numThreadDesc ? m_desc[1] : thread_desc{};
|
||||
AZStd::thread t(desc1, AZStd::bind(&Parallel_Thread::do_nothing, this));
|
||||
AZStd::thread t2(desc2, AZStd::bind(&Parallel_Thread::do_nothing, this));
|
||||
AZ_TEST_ASSERT(t.get_id() != t2.get_id());
|
||||
t.join();
|
||||
t2.join();
|
||||
@@ -214,13 +214,13 @@ namespace UnitTest
|
||||
|
||||
void test_thread_ids_have_a_total_order()
|
||||
{
|
||||
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
|
||||
const thread_desc* desc2 = m_numThreadDesc ? &m_desc[1] : nullptr;
|
||||
const thread_desc* desc3 = m_numThreadDesc ? &m_desc[2] : nullptr;
|
||||
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
|
||||
const thread_desc desc2 = m_numThreadDesc ? m_desc[1] : thread_desc{};
|
||||
const thread_desc desc3 = m_numThreadDesc ? m_desc[2] : thread_desc{};
|
||||
|
||||
AZStd::thread t(AZStd::bind(&Parallel_Thread::do_nothing, this), desc1);
|
||||
AZStd::thread t2(AZStd::bind(&Parallel_Thread::do_nothing, this), desc2);
|
||||
AZStd::thread t3(AZStd::bind(&Parallel_Thread::do_nothing, this), desc3);
|
||||
AZStd::thread t(desc1, AZStd::bind(&Parallel_Thread::do_nothing, this));
|
||||
AZStd::thread t2(desc2, AZStd::bind(&Parallel_Thread::do_nothing, this));
|
||||
AZStd::thread t3(desc3, AZStd::bind(&Parallel_Thread::do_nothing, this));
|
||||
AZ_TEST_ASSERT(t.get_id() != t2.get_id());
|
||||
AZ_TEST_ASSERT(t.get_id() != t3.get_id());
|
||||
AZ_TEST_ASSERT(t2.get_id() != t3.get_id());
|
||||
@@ -313,10 +313,10 @@ namespace UnitTest
|
||||
|
||||
void test_thread_id_of_running_thread_returned_by_this_thread_get_id()
|
||||
{
|
||||
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
|
||||
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
|
||||
|
||||
AZStd::thread::id id;
|
||||
AZStd::thread t(AZStd::bind(&Parallel_Thread::get_thread_id, this, &id), desc1);
|
||||
AZStd::thread t(desc1, AZStd::bind(&Parallel_Thread::get_thread_id, this, &id));
|
||||
AZStd::thread::id t_id = t.get_id();
|
||||
t.join();
|
||||
AZ_TEST_ASSERT(id == t_id);
|
||||
@@ -366,10 +366,10 @@ namespace UnitTest
|
||||
|
||||
void test_move_on_construction()
|
||||
{
|
||||
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
|
||||
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
|
||||
AZStd::thread::id the_id;
|
||||
AZStd::thread x;
|
||||
x = AZStd::thread(AZStd::bind(&Parallel_Thread::do_nothing_id, this, &the_id), desc1);
|
||||
x = AZStd::thread(desc1, AZStd::bind(&Parallel_Thread::do_nothing_id, this, &the_id));
|
||||
AZStd::thread::id x_id = x.get_id();
|
||||
x.join();
|
||||
AZ_TEST_ASSERT(the_id == x_id);
|
||||
@@ -377,8 +377,8 @@ namespace UnitTest
|
||||
|
||||
AZStd::thread make_thread(AZStd::thread::id* the_id)
|
||||
{
|
||||
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
|
||||
return AZStd::thread(AZStd::bind(&Parallel_Thread::do_nothing_id, this, the_id), desc1);
|
||||
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
|
||||
return AZStd::thread(desc1, AZStd::bind(&Parallel_Thread::do_nothing_id, this, the_id));
|
||||
}
|
||||
|
||||
void test_move_from_function_return()
|
||||
@@ -430,9 +430,9 @@ namespace UnitTest
|
||||
|
||||
void do_test_creation()
|
||||
{
|
||||
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
|
||||
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
|
||||
m_data = 0;
|
||||
AZStd::thread t(AZStd::bind(&Parallel_Thread::simple_thread, this), desc1);
|
||||
AZStd::thread t(desc1, AZStd::bind(&Parallel_Thread::simple_thread, this));
|
||||
t.join();
|
||||
AZ_TEST_ASSERT(m_data == 999);
|
||||
}
|
||||
@@ -445,9 +445,9 @@ namespace UnitTest
|
||||
|
||||
void do_test_id_comparison()
|
||||
{
|
||||
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
|
||||
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
|
||||
AZStd::thread::id self = this_thread::get_id();
|
||||
AZStd::thread thrd(AZStd::bind(&Parallel_Thread::comparison_thread, this, self), desc1);
|
||||
AZStd::thread thrd(desc1, AZStd::bind(&Parallel_Thread::comparison_thread, this, self));
|
||||
thrd.join();
|
||||
}
|
||||
|
||||
@@ -476,10 +476,10 @@ namespace UnitTest
|
||||
|
||||
void do_test_creation_through_reference_wrapper()
|
||||
{
|
||||
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
|
||||
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
|
||||
non_copyable_functor f;
|
||||
|
||||
AZStd::thread thrd(AZStd::ref(f), desc1);
|
||||
AZStd::thread thrd(desc1, AZStd::ref(f));
|
||||
thrd.join();
|
||||
AZ_TEST_ASSERT(f.value == 999);
|
||||
}
|
||||
@@ -491,10 +491,10 @@ namespace UnitTest
|
||||
|
||||
void test_swap()
|
||||
{
|
||||
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
|
||||
const thread_desc* desc2 = m_numThreadDesc ? &m_desc[1] : nullptr;
|
||||
AZStd::thread t(AZStd::bind(&Parallel_Thread::simple_thread, this), desc1);
|
||||
AZStd::thread t2(AZStd::bind(&Parallel_Thread::simple_thread, this), desc2);
|
||||
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
|
||||
const thread_desc desc2 = m_numThreadDesc ? m_desc[1] : thread_desc{};
|
||||
AZStd::thread t(desc1, AZStd::bind(&Parallel_Thread::simple_thread, this));
|
||||
AZStd::thread t2(desc2, AZStd::bind(&Parallel_Thread::simple_thread, this));
|
||||
AZStd::thread::id id1 = t.get_id();
|
||||
AZStd::thread::id id2 = t2.get_id();
|
||||
|
||||
@@ -512,7 +512,7 @@ namespace UnitTest
|
||||
|
||||
void run()
|
||||
{
|
||||
const thread_desc* desc1 = m_numThreadDesc ? &m_desc[0] : nullptr;
|
||||
const thread_desc desc1 = m_numThreadDesc ? m_desc[0] : thread_desc{};
|
||||
|
||||
// We need to have at least one processor
|
||||
AZ_TEST_ASSERT(AZStd::thread::hardware_concurrency() >= 1);
|
||||
@@ -520,18 +520,18 @@ namespace UnitTest
|
||||
// Create thread to increment data till we need to
|
||||
m_data = 0;
|
||||
m_dataMax = 10;
|
||||
AZStd::thread tr(AZStd::bind(&Parallel_Thread::increment_data, this), desc1);
|
||||
AZStd::thread tr(desc1, AZStd::bind(&Parallel_Thread::increment_data, this));
|
||||
tr.join();
|
||||
AZ_TEST_ASSERT(m_data == m_dataMax);
|
||||
|
||||
m_data = 0;
|
||||
AZStd::thread trDel(make_delegate(this, &Parallel_Thread::increment_data), desc1);
|
||||
AZStd::thread trDel(desc1, make_delegate(this, &Parallel_Thread::increment_data));
|
||||
trDel.join();
|
||||
AZ_TEST_ASSERT(m_data == m_dataMax);
|
||||
|
||||
chrono::system_clock::time_point startTime = chrono::system_clock::now();
|
||||
{
|
||||
AZStd::thread tr1(AZStd::bind(&Parallel_Thread::sleep_thread, this, chrono::milliseconds(100)), desc1);
|
||||
AZStd::thread tr1(desc1, AZStd::bind(&Parallel_Thread::sleep_thread, this, chrono::milliseconds(100)));
|
||||
tr1.join();
|
||||
}
|
||||
auto sleepTime = chrono::system_clock::now() - startTime;
|
||||
@@ -563,71 +563,71 @@ namespace UnitTest
|
||||
{
|
||||
MfTest x;
|
||||
AZStd::function<void ()> func = AZStd::bind(&MfTest::f0, &x);
|
||||
AZStd::thread(func, desc1).join();
|
||||
AZStd::thread(desc1, func).join();
|
||||
func = AZStd::bind(&MfTest::f0, AZStd::ref(x));
|
||||
AZStd::thread(func, desc1).join();
|
||||
AZStd::thread(desc1, func).join();
|
||||
func = AZStd::bind(&MfTest::g0, &x);
|
||||
AZStd::thread(func, desc1).join();
|
||||
AZStd::thread(desc1, func).join();
|
||||
func = AZStd::bind(&MfTest::g0, x);
|
||||
AZStd::thread(func, desc1).join();
|
||||
AZStd::thread(desc1, func).join();
|
||||
func = AZStd::bind(&MfTest::g0, AZStd::ref(x));
|
||||
AZStd::thread(func, desc1).join();
|
||||
AZStd::thread(desc1, func).join();
|
||||
|
||||
//// 1
|
||||
//thread( AZStd::bind(&MfTest::f1, &x, 1) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::f1, AZStd::ref(x), 1) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g1, &x, 1) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g1, x, 1) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g1, AZStd::ref(x), 1) , desc1).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::f1, &x, 1)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::f1, AZStd::ref(x), 1)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g1, &x, 1)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g1, x, 1)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g1, AZStd::ref(x), 1)).join();
|
||||
|
||||
//// 2
|
||||
//thread( AZStd::bind(&MfTest::f2, &x, 1, 2) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::f2, AZStd::ref(x), 1, 2) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g2, &x, 1, 2) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g2, x, 1, 2) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g2, AZStd::ref(x), 1, 2) , desc1).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::f2, &x, 1, 2)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::f2, AZStd::ref(x), 1, 2)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g2, &x, 1, 2)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g2, x, 1, 2)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g2, AZStd::ref(x), 1, 2)).join();
|
||||
|
||||
//// 3
|
||||
//thread( AZStd::bind(&MfTest::f3, &x, 1, 2, 3) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::f3, AZStd::ref(x), 1, 2, 3) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g3, &x, 1, 2, 3) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g3, x, 1, 2, 3) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g3, AZStd::ref(x), 1, 2, 3) , desc1).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::f3, &x, 1, 2, 3)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::f3, AZStd::ref(x), 1, 2, 3)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g3, &x, 1, 2, 3)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g3, x, 1, 2, 3)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g3, AZStd::ref(x), 1, 2, 3)).join();
|
||||
|
||||
//// 4
|
||||
//thread( AZStd::bind(&MfTest::f4, &x, 1, 2, 3, 4) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::f4, AZStd::ref(x), 1, 2, 3, 4) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g4, &x, 1, 2, 3, 4) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g4, x, 1, 2, 3, 4) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g4, AZStd::ref(x), 1, 2, 3, 4) , desc1).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::f4, &x, 1, 2, 3, 4)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::f4, AZStd::ref(x), 1, 2, 3, 4)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g4, &x, 1, 2, 3, 4)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g4, x, 1, 2, 3, 4)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g4, AZStd::ref(x), 1, 2, 3, 4)).join();
|
||||
|
||||
//// 5
|
||||
//thread( AZStd::bind(&MfTest::f5, &x, 1, 2, 3, 4, 5) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::f5, AZStd::ref(x), 1, 2, 3, 4, 5) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g5, &x, 1, 2, 3, 4, 5) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g5, x, 1, 2, 3, 4, 5) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g5, AZStd::ref(x), 1, 2, 3, 4, 5) , desc1).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::f5, &x, 1, 2, 3, 4, 5)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::f5, AZStd::ref(x), 1, 2, 3, 4, 5)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g5, &x, 1, 2, 3, 4, 5)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g5, x, 1, 2, 3, 4, 5)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g5, AZStd::ref(x), 1, 2, 3, 4, 5)).join();
|
||||
|
||||
//// 6
|
||||
//thread( AZStd::bind(&MfTest::f6, &x, 1, 2, 3, 4, 5, 6) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::f6, AZStd::ref(x), 1, 2, 3, 4, 5, 6) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g6, &x, 1, 2, 3, 4, 5, 6) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g6, x, 1, 2, 3, 4, 5, 6) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g6, AZStd::ref(x), 1, 2, 3, 4, 5, 6) , desc1).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::f6, &x, 1, 2, 3, 4, 5, 6)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::f6, AZStd::ref(x), 1, 2, 3, 4, 5, 6)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g6, &x, 1, 2, 3, 4, 5, 6)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g6, x, 1, 2, 3, 4, 5, 6)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g6, AZStd::ref(x), 1, 2, 3, 4, 5, 6)).join();
|
||||
|
||||
//// 7
|
||||
//thread( AZStd::bind(&MfTest::f7, &x, 1, 2, 3, 4, 5, 6, 7), desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::f7, AZStd::ref(x), 1, 2, 3, 4, 5, 6, 7), desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g7, &x, 1, 2, 3, 4, 5, 6, 7), desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g7, x, 1, 2, 3, 4, 5, 6, 7), desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g7, AZStd::ref(x), 1, 2, 3, 4, 5, 6, 7), desc1).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::f7, &x, 1, 2, 3, 4, 5, 6, 7)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::f7, AZStd::ref(x), 1, 2, 3, 4, 5, 6, 7)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g7, &x, 1, 2, 3, 4, 5, 6, 7)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g7, x, 1, 2, 3, 4, 5, 6, 7)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g7, AZStd::ref(x), 1, 2, 3, 4, 5, 6, 7)).join();
|
||||
|
||||
//// 8
|
||||
//thread( AZStd::bind(&MfTest::f8, &x, 1, 2, 3, 4, 5, 6, 7, 8) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::f8, AZStd::ref(x), 1, 2, 3, 4, 5, 6, 7, 8) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g8, &x, 1, 2, 3, 4, 5, 6, 7, 8) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g8, x, 1, 2, 3, 4, 5, 6, 7, 8) , desc1).join();
|
||||
//thread( AZStd::bind(&MfTest::g8, AZStd::ref(x), 1, 2, 3, 4, 5, 6, 7, 8) , desc1).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::f8, &x, 1, 2, 3, 4, 5, 6, 7, 8)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::f8, AZStd::ref(x), 1, 2, 3, 4, 5, 6, 7, 8)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g8, &x, 1, 2, 3, 4, 5, 6, 7, 8)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g8, x, 1, 2, 3, 4, 5, 6, 7, 8)).join();
|
||||
//thread( AZStd::bind(desc1, &MfTest::g8, AZStd::ref(x), 1, 2, 3, 4, 5, 6, 7, 8)).join();
|
||||
|
||||
AZ_TEST_ASSERT(x.m_hash == 1366);
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#include <SerializeContextFixture.h>
|
||||
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
#include <AzCore/std/any.h>
|
||||
#include <AzCore/std/containers/variant.h>
|
||||
#include <AzCore/Component/Entity.h>
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
*
|
||||
*/
|
||||
#include <AzCore/Asset/AssetManager.h>
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Console/Console.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
@@ -365,6 +366,42 @@ namespace UnitTest
|
||||
|
||||
};
|
||||
|
||||
static constexpr AZStd::chrono::seconds MaxDispatchTimeoutSeconds = BaseAssetManagerTest::DefaultTimeoutSeconds * 12;
|
||||
|
||||
template <typename Pred>
|
||||
bool DispatchEventsUntilCondition(AZ::Data::AssetManager& assetManager, Pred&& conditionPredicate,
|
||||
AZStd::chrono::seconds logIntervalSeconds = BaseAssetManagerTest::DefaultTimeoutSeconds,
|
||||
AZStd::chrono::seconds maxTimeoutSeconds = MaxDispatchTimeoutSeconds)
|
||||
{
|
||||
// If the Max Timeout is hit the test will be marked as a failure
|
||||
|
||||
AZStd::chrono::time_point dispatchEventTimeStart = AZStd::chrono::system_clock::now();
|
||||
AZStd::chrono::seconds dispatchEventNextLogTime = logIntervalSeconds;
|
||||
|
||||
while (!conditionPredicate())
|
||||
{
|
||||
AZStd::chrono::time_point currentTime = AZStd::chrono::system_clock::now();
|
||||
if (AZStd::chrono::seconds elapsedTime{ currentTime - dispatchEventTimeStart };
|
||||
elapsedTime >= dispatchEventNextLogTime)
|
||||
{
|
||||
const testing::TestInfo* test_info = ::testing::UnitTest::GetInstance()->current_test_info();
|
||||
AZ_Printf("AssetManagerLoadingTest", "The DispatchEventsUntiTimeout function has been waiting for %llu seconds"
|
||||
" in test %s.%s", elapsedTime.count(), test_info->test_case_name(), test_info->name());
|
||||
// Update the next log time to be the next multiple of DefaultTimeout Seconds
|
||||
// after current elapsed time
|
||||
dispatchEventNextLogTime = elapsedTime + logIntervalSeconds - ((elapsedTime + logIntervalSeconds) % logIntervalSeconds);
|
||||
if (elapsedTime >= maxTimeoutSeconds)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
assetManager.DispatchEvents();
|
||||
AZStd::this_thread::yield();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#if AZ_TRAIT_DISABLE_FAILED_ASSET_MANAGER_TESTS || AZ_TRAIT_DISABLE_ASSET_MANAGER_FLOOD_TEST
|
||||
TEST_F(AssetJobsFloodTest, DISABLED_FloodTest)
|
||||
#else
|
||||
@@ -1357,42 +1394,74 @@ namespace UnitTest
|
||||
m_assetHandlerAndCatalog->m_numCreations = 0;
|
||||
m_assetHandlerAndCatalog->m_numDestructions = 0;
|
||||
{
|
||||
ContainerReadyListener containerLoadingCompleteListener(NoLoadAssetId);
|
||||
OnAssetReadyListener readyListener(NoLoadAssetId, azrtti_typeid<AssetWithAssetReference>());
|
||||
OnAssetReadyListener depenencyListener(MyAsset2Id, azrtti_typeid<AssetWithAssetReference>());
|
||||
OnAssetReadyListener dependencyListener(MyAsset2Id, azrtti_typeid<AssetWithAssetReference>());
|
||||
|
||||
SCOPED_TRACE("LoadDependencies_BehaviorObeyed");
|
||||
|
||||
auto AssetOnlyReady = [&readyListener]() -> bool
|
||||
{
|
||||
return readyListener.m_ready;
|
||||
};
|
||||
auto AssetAndDependencyReady = [&readyListener, &dependencyListener]() -> bool
|
||||
{
|
||||
return readyListener.m_ready && dependencyListener.m_ready;
|
||||
};
|
||||
auto AssetContainerReady = [&containerLoadingCompleteListener]() -> bool
|
||||
{
|
||||
return containerLoadingCompleteListener.m_ready;
|
||||
};
|
||||
|
||||
auto noLoadRef = m_testAssetManager->GetAsset(NoLoadAssetId, azrtti_typeid<AssetWithAssetReference>(),
|
||||
AZ::Data::AssetLoadBehavior::Default);
|
||||
|
||||
auto maxTimeout = AZStd::chrono::system_clock::now() + DefaultTimeoutSeconds;
|
||||
// Dispatch AssetBus events until the NoLoadAssetId has signaled an OnAssetReady
|
||||
// event or the timeout has been reached
|
||||
EXPECT_TRUE(DispatchEventsUntilCondition(*m_testAssetManager, AssetOnlyReady))
|
||||
<< "The DispatchEventsUntiTimeout function has not completed in "
|
||||
<< MaxDispatchTimeoutSeconds.count() << " seconds. The test will be marked as a failure\n";
|
||||
|
||||
// Dispatch AssetBus events until the asset container used to load
|
||||
// NoLoadAssetId has signaled an OnAssetContainerReady event
|
||||
// or the timeout has been reached
|
||||
// Wait until the current asset container has finished loading the NoLoadAssetId
|
||||
// before trigger another load
|
||||
// If the wait does not occur here, most likely what would occur is
|
||||
// the AssetManager::m_ownedAssetContainers object is still loading the NoLoadAssetId
|
||||
// using the default AssetLoadParameters
|
||||
// If a call to GetAsset occurs at this point while the Asset is still loading
|
||||
// it will ignore the new loadParams below and instead just re-use the existing
|
||||
// AssetContainerReader instance, resulting in the dependent MyAsset2Id not
|
||||
// being loaded
|
||||
// The function that can return an existing AssetContainer instance is the
|
||||
// AssetManager::GetAssetContainer. Since it can be in the middle of a load,
|
||||
// updating the AssetLoadParams would have an effect on the current in progress
|
||||
// load
|
||||
EXPECT_TRUE(DispatchEventsUntilCondition(*m_testAssetManager, AssetContainerReady))
|
||||
<< "The DispatchEventsUntiTimeout function has not completed in "
|
||||
<< MaxDispatchTimeoutSeconds.count() << " seconds. The test will be marked as a failure\n";
|
||||
|
||||
// Reset the ContainerLoadingComplete ready status back to 0
|
||||
containerLoadingCompleteListener.m_ready = 0;
|
||||
|
||||
while (!readyListener.m_ready)
|
||||
{
|
||||
m_testAssetManager->DispatchEvents();
|
||||
if (AZStd::chrono::system_clock::now() > maxTimeout)
|
||||
{
|
||||
break;
|
||||
}
|
||||
AZStd::this_thread::yield();
|
||||
}
|
||||
EXPECT_EQ(readyListener.m_ready, 1);
|
||||
EXPECT_EQ(depenencyListener.m_ready, 0);
|
||||
|
||||
AZ::Data::AssetLoadParameters loadParams(nullptr, AZ::Data::AssetDependencyLoadRules::LoadAll);
|
||||
loadParams.m_reloadMissingDependencies = true;
|
||||
auto loadDependencyRef = m_testAssetManager->GetAsset(NoLoadAssetId, azrtti_typeid<AssetWithAssetReference>(),
|
||||
AZ::Data::AssetLoadBehavior::Default, loadParams);
|
||||
|
||||
while (!depenencyListener.m_ready || !readyListener.m_ready)
|
||||
{
|
||||
m_testAssetManager->DispatchEvents();
|
||||
if (AZStd::chrono::system_clock::now() > maxTimeout)
|
||||
{
|
||||
break;
|
||||
}
|
||||
AZStd::this_thread::yield();
|
||||
}
|
||||
// Dispatch AssetBus events until the NoLoadAssetId and the MyAsset2Id has signaled
|
||||
// an OnAssetReady event or the timeout has been reached
|
||||
EXPECT_TRUE(DispatchEventsUntilCondition(*m_testAssetManager, AssetAndDependencyReady))
|
||||
<< "The DispatchEventsUntiTimeout function has not completed in "
|
||||
<< MaxDispatchTimeoutSeconds.count() << " seconds. The test will be marked as a failure\n";
|
||||
|
||||
EXPECT_EQ(readyListener.m_ready, 1);
|
||||
EXPECT_EQ(depenencyListener.m_ready, 1);
|
||||
EXPECT_EQ(dependencyListener.m_ready, 1);
|
||||
|
||||
EXPECT_TRUE(DispatchEventsUntilCondition(*m_testAssetManager, AssetContainerReady))
|
||||
<< "The DispatchEventsUntiTimeout function has not completed in "
|
||||
<< MaxDispatchTimeoutSeconds.count() << " seconds. The test will be marked as a failure\n";
|
||||
}
|
||||
|
||||
CheckFinishedCreationsAndDestructions();
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
*
|
||||
*/
|
||||
#include <AzCore/Asset/AssetManager.h>
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzCore/IO/SystemFile.h>
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
*/
|
||||
|
||||
#include <Tests/Asset/BaseAssetManagerTest.h>
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzCore/IO/SystemFile.h>
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include <AzCore/Asset/AssetJsonSerializer.h>
|
||||
#include <AzCore/Asset/AssetManager.h>
|
||||
#include <AzCore/Asset/AssetManagerComponent.h>
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
#include <AzCore/IO/Streamer/StreamerComponent.h>
|
||||
#include <AzCore/Jobs/JobManagerComponent.h>
|
||||
#include <AzCore/Jobs/JobManager.h>
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
*
|
||||
*/
|
||||
#include <AzCore/Asset/AssetManager.h>
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzCore/IO/SystemFile.h>
|
||||
|
||||
@@ -151,7 +151,7 @@ namespace UnitTest
|
||||
AZStd::thread m_threads[m_maxNumThreads];
|
||||
for (unsigned int i = 0; i < m_maxNumThreads; ++i)
|
||||
{
|
||||
m_threads[i] = AZStd::thread(AZStd::bind(&SystemAllocatorTest::ThreadFunc, this), &m_desc[i]);
|
||||
m_threads[i] = AZStd::thread(m_desc[i], AZStd::bind(&SystemAllocatorTest::ThreadFunc, this));
|
||||
// give some time offset to the threads so we can test alloc and dealloc at the same time.
|
||||
//AZStd::this_thread::sleep_for(AZStd::chrono::microseconds(500));
|
||||
}
|
||||
@@ -286,7 +286,7 @@ namespace UnitTest
|
||||
AZStd::thread m_threads[m_maxNumThreads];
|
||||
for (unsigned int i = 0; i < m_maxNumThreads; ++i)
|
||||
{
|
||||
m_threads[i] = AZStd::thread(AZStd::bind(&SystemAllocatorTest::ThreadFunc, this), &m_desc[i]);
|
||||
m_threads[i] = AZStd::thread(m_desc[i], AZStd::bind(&SystemAllocatorTest::ThreadFunc, this));
|
||||
// give some time offset to the threads so we can test alloc and dealloc at the same time.
|
||||
AZStd::this_thread::sleep_for(AZStd::chrono::microseconds(500));
|
||||
}
|
||||
@@ -724,7 +724,7 @@ namespace UnitTest
|
||||
AZStd::thread m_threads[m_maxNumThreads];
|
||||
for (unsigned int i = 0; i < m_maxNumThreads; ++i)
|
||||
{
|
||||
m_threads[i] = AZStd::thread(AZStd::bind(&ThreadPoolAllocatorTest::AllocDeallocFunc, this), &m_desc[i]);
|
||||
m_threads[i] = AZStd::thread(m_desc[i], AZStd::bind(&ThreadPoolAllocatorTest::AllocDeallocFunc, this));
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < m_maxNumThreads; ++i)
|
||||
@@ -743,12 +743,12 @@ namespace UnitTest
|
||||
|
||||
for (unsigned int i = m_maxNumThreads/2; i <m_maxNumThreads; ++i)
|
||||
{
|
||||
m_threads[i] = AZStd::thread(AZStd::bind(&ThreadPoolAllocatorTest::SharedDeAlloc, this), &m_desc[i]);
|
||||
m_threads[i] = AZStd::thread(m_desc[i], AZStd::bind(&ThreadPoolAllocatorTest::SharedDeAlloc, this));
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < m_maxNumThreads/2; ++i)
|
||||
{
|
||||
m_threads[i] = AZStd::thread(AZStd::bind(&ThreadPoolAllocatorTest::SharedAlloc, this), &m_desc[i]);
|
||||
m_threads[i] = AZStd::thread(m_desc[i], AZStd::bind(&ThreadPoolAllocatorTest::SharedAlloc, this));
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < m_maxNumThreads/2; ++i)
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "FileIOBaseTestTypes.h"
|
||||
|
||||
#include <AzCore/Asset/AssetManager.h>
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
#include <AzCore/Component/ComponentApplicationBus.h>
|
||||
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace UnitTest
|
||||
AZ::AllocatorInstance<AZ::PoolAllocator>::Create();
|
||||
AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Create();
|
||||
|
||||
m_executor = aznew TaskExecutor(4);
|
||||
m_executor = aznew TaskExecutor();
|
||||
}
|
||||
|
||||
void TearDown() override
|
||||
@@ -236,6 +236,82 @@ namespace UnitTest
|
||||
EXPECT_EQ(x, 1);
|
||||
}
|
||||
|
||||
TEST_F(TaskGraphTestFixture, SingleTask)
|
||||
{
|
||||
AZStd::atomic_int32_t x = 0;
|
||||
|
||||
TaskGraph graph;
|
||||
graph.AddTask(
|
||||
defaultTD,
|
||||
[&x]
|
||||
{
|
||||
x = 1;
|
||||
});
|
||||
|
||||
TaskGraphEvent ev;
|
||||
graph.SubmitOnExecutor(*m_executor, &ev);
|
||||
ev.Wait();
|
||||
|
||||
EXPECT_EQ(1, x);
|
||||
}
|
||||
|
||||
|
||||
TEST_F(TaskGraphTestFixture, SingleTaskChain)
|
||||
{
|
||||
AZStd::atomic_int32_t x = 0;
|
||||
|
||||
TaskGraph graph;
|
||||
auto a = graph.AddTask(
|
||||
defaultTD,
|
||||
[&x]
|
||||
{
|
||||
x += 1;
|
||||
});
|
||||
auto b = graph.AddTask(
|
||||
defaultTD,
|
||||
[&x]
|
||||
{
|
||||
x += 1;
|
||||
});
|
||||
b.Precedes(a);
|
||||
|
||||
TaskGraphEvent ev;
|
||||
graph.SubmitOnExecutor(*m_executor, &ev);
|
||||
ev.Wait();
|
||||
|
||||
EXPECT_EQ(2, x);
|
||||
}
|
||||
|
||||
TEST_F(TaskGraphTestFixture, MultipleIndependentTaskChains)
|
||||
{
|
||||
AZStd::atomic_int32_t x = 0;
|
||||
constexpr int numChains = 5;
|
||||
|
||||
TaskGraph graph;
|
||||
for( int i = 0; i < numChains; ++i)
|
||||
{
|
||||
auto a = graph.AddTask(
|
||||
defaultTD,
|
||||
[&x]
|
||||
{
|
||||
x += 1;
|
||||
});
|
||||
auto b = graph.AddTask(
|
||||
defaultTD,
|
||||
[&x]
|
||||
{
|
||||
x += 1;
|
||||
});
|
||||
b.Precedes(a);
|
||||
}
|
||||
|
||||
TaskGraphEvent ev;
|
||||
graph.SubmitOnExecutor(*m_executor, &ev);
|
||||
ev.Wait();
|
||||
|
||||
EXPECT_EQ(2*numChains, x);
|
||||
}
|
||||
|
||||
TEST_F(TaskGraphTestFixture, VariadicInterface)
|
||||
{
|
||||
int x = 0;
|
||||
@@ -388,6 +464,7 @@ namespace UnitTest
|
||||
EXPECT_EQ(3, x);
|
||||
}
|
||||
|
||||
// Waiting inside a task is disallowed , test that it fails correctly
|
||||
TEST_F(TaskGraphTestFixture, SpawnSubgraph)
|
||||
{
|
||||
AZStd::atomic<int> x = 0;
|
||||
@@ -434,7 +511,10 @@ namespace UnitTest
|
||||
f.Precedes(g);
|
||||
TaskGraphEvent ev;
|
||||
subgraph.SubmitOnExecutor(*m_executor, &ev);
|
||||
// TaskGraphEvent::Wait asserts if called on a worker thread, suppress & validate assert
|
||||
AZ_TEST_START_TRACE_SUPPRESSION;
|
||||
ev.Wait();
|
||||
AZ_TEST_STOP_TRACE_SUPPRESSION(1);
|
||||
});
|
||||
auto d = graph.AddTask(
|
||||
defaultTD,
|
||||
@@ -464,8 +544,6 @@ namespace UnitTest
|
||||
TaskGraphEvent ev;
|
||||
graph.SubmitOnExecutor(*m_executor, &ev);
|
||||
ev.Wait();
|
||||
|
||||
EXPECT_EQ(3 | 0b100000, x);
|
||||
}
|
||||
|
||||
TEST_F(TaskGraphTestFixture, RetainedGraph)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
*/
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AzCore/Math/Uuid.h>
|
||||
#include <AzCore/std/containers/unordered_set.h>
|
||||
|
||||
using namespace AZ;
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include <AzCore/NativeUI/NativeUISystemComponent.h>
|
||||
#include <AzCore/Module/ModuleManagerBus.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzCore/Task/TaskGraphSystemComponent.h>
|
||||
|
||||
#include <AzFramework/Asset/SimpleAsset.h>
|
||||
#include <AzFramework/Asset/AssetBundleManifest.h>
|
||||
@@ -295,6 +296,7 @@ namespace AzFramework
|
||||
azrtti_typeid<AZ::ScriptSystemComponent>(),
|
||||
azrtti_typeid<AZ::JobManagerComponent>(),
|
||||
azrtti_typeid<AZ::SliceSystemComponent>(),
|
||||
azrtti_typeid<AZ::TaskGraphSystemComponent>(),
|
||||
|
||||
azrtti_typeid<AzFramework::AssetCatalogComponent>(),
|
||||
azrtti_typeid<AzFramework::CustomAssetTypeComponent>(),
|
||||
@@ -477,14 +479,16 @@ namespace AzFramework
|
||||
newThreadDesc.m_cpuId = AFFINITY_MASK_USERTHREADS;
|
||||
newThreadDesc.m_name = newThreadName;
|
||||
AZStd::binary_semaphore binarySemaphore;
|
||||
AZStd::thread newThread([&workForNewThread, &binarySemaphore, &newThreadName]
|
||||
{
|
||||
AZ_PROFILE_SCOPE(AzFramework,
|
||||
"Application::PumpSystemEventLoopWhileDoingWorkInNewThread:ThreadWorker %s", newThreadName);
|
||||
AZStd::thread newThread(
|
||||
newThreadDesc,
|
||||
[&workForNewThread, &binarySemaphore, &newThreadName]
|
||||
{
|
||||
AZ_PROFILE_SCOPE(AzFramework,
|
||||
"Application::PumpSystemEventLoopWhileDoingWorkInNewThread:ThreadWorker %s", newThreadName);
|
||||
|
||||
workForNewThread();
|
||||
binarySemaphore.release();
|
||||
}, &newThreadDesc);
|
||||
workForNewThread();
|
||||
binarySemaphore.release();
|
||||
});
|
||||
while (!binarySemaphore.try_acquire_for(eventPumpFrequency))
|
||||
{
|
||||
PumpSystemEventLoopUntilEmpty();
|
||||
|
||||
@@ -1631,7 +1631,20 @@ namespace AZ::IO
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ZipDir::CacheFactory factory(ZipDir::ZD_INIT_FAST, nFactoryFlags);
|
||||
ZipDir::InitMethod initType = ZipDir::InitMethod::Default;
|
||||
if (!ZipDir::IsReleaseConfig)
|
||||
{
|
||||
if ((nFlags & INestedArchive::FLAGS_FULL_VALIDATE) != 0)
|
||||
{
|
||||
initType = ZipDir::InitMethod::FullValidation;
|
||||
}
|
||||
else if ((nFlags & INestedArchive::FLAGS_VALIDATE_HEADERS) != 0)
|
||||
{
|
||||
initType = ZipDir::InitMethod::ValidateHeaders;
|
||||
}
|
||||
}
|
||||
|
||||
ZipDir::CacheFactory factory(initType, nFactoryFlags);
|
||||
|
||||
ZipDir::CachePtr cache = factory.New(szFullPath->c_str());
|
||||
if (cache)
|
||||
|
||||
@@ -11,7 +11,9 @@
|
||||
|
||||
#include <AzCore/IO/Path/Path_fwd.h>
|
||||
#include <AzCore/Math/Crc.h>
|
||||
#include <AzCore/std/containers/vector.h>
|
||||
#include <AzCore/std/smart_ptr/intrusive_base.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <AzFramework/Archive/Codec.h>
|
||||
|
||||
namespace AZ::IO
|
||||
@@ -71,6 +73,13 @@ namespace AZ::IO
|
||||
// multiple times
|
||||
FLAGS_DONT_COMPACT = 1 << 5,
|
||||
|
||||
// if this is set, validate header data when opening the archive
|
||||
FLAGS_VALIDATE_HEADERS = 1 << 9,
|
||||
|
||||
// if this is set, validate header data when opening the archive and validate CRCs when decompressing
|
||||
// & reading files.
|
||||
FLAGS_FULL_VALIDATE = 1 << 10,
|
||||
|
||||
// Disable a pak file without unloading it, this flag is used in combination with patches and multiplayer
|
||||
// to ensure that specific paks stay in the position(to keep the same priority) but being disabled
|
||||
// when running multiplayer
|
||||
@@ -128,6 +137,10 @@ namespace AZ::IO
|
||||
// Deletes all files and directories in the archive.
|
||||
virtual int RemoveAll() = 0;
|
||||
|
||||
// Summary:
|
||||
// Lists all the files in the archive.
|
||||
virtual int ListAllFiles(AZStd::vector<AZ::IO::Path>& outFileEntries) = 0;
|
||||
|
||||
// Summary:
|
||||
// Finds the file; you don't have to close the returned handle.
|
||||
// Returns:
|
||||
|
||||
@@ -89,11 +89,51 @@ namespace AZ::IO
|
||||
return m_pCache->RemoveDir(fullPath);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
int NestedArchive::RemoveAll()
|
||||
{
|
||||
return m_pCache->RemoveAll();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Helper for 'ListAllFiles' to recursively traverse the FileEntryTree and gather all the files
|
||||
void EnumerateFilesRecursive(AZ::IO::Path currentPath, ZipDir::FileEntryTree* currentTree, AZStd::vector<AZ::IO::Path>& fileList)
|
||||
{
|
||||
// Drill down directories first...
|
||||
for (auto dirIter = currentTree->GetDirBegin(); dirIter != currentTree->GetDirEnd(); ++dirIter)
|
||||
{
|
||||
if (ZipDir::FileEntryTree* subTree = currentTree->GetDirEntry(dirIter);
|
||||
subTree != nullptr)
|
||||
{
|
||||
EnumerateFilesRecursive(currentPath / currentTree->GetDirName(dirIter), subTree, fileList);
|
||||
}
|
||||
}
|
||||
|
||||
// Then enumerate the files in current directory...
|
||||
for (auto fileIter = currentTree->GetFileBegin(); fileIter != currentTree->GetFileEnd(); ++fileIter)
|
||||
{
|
||||
fileList.emplace_back(currentPath / currentTree->GetFileName(fileIter));
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// lists all files in the archive
|
||||
int NestedArchive::ListAllFiles(AZStd::vector<AZ::IO::Path>& outFileEntries)
|
||||
{
|
||||
AZStd::vector<AZ::IO::Path> filesInArchive;
|
||||
|
||||
ZipDir::FileEntryTree* tree = m_pCache->GetRoot();
|
||||
if (!tree)
|
||||
{
|
||||
return ZipDir::ZD_ERROR_UNEXPECTED;
|
||||
}
|
||||
|
||||
EnumerateFilesRecursive(AZ::IO::Path{ AZ::IO::PosixPathSeparator }, tree, filesInArchive);
|
||||
|
||||
AZStd::swap(outFileEntries, filesInArchive);
|
||||
return ZipDir::ZD_ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Adds a new file to the zip or update an existing one
|
||||
// adds a directory (creates several nested directories if needed)
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace AZ::IO
|
||||
|
||||
NestedArchive(IArchive* pArchive, AZStd::string_view strBindRoot, ZipDir::CachePtr pCache, uint32_t nFlags = 0);
|
||||
~NestedArchive() override;
|
||||
|
||||
|
||||
auto GetRootFolderHandle() -> Handle override;
|
||||
|
||||
// Adds a new file to the zip or update an existing one
|
||||
@@ -68,6 +68,9 @@ namespace AZ::IO
|
||||
// deletes all files from the archive
|
||||
int RemoveAll() override;
|
||||
|
||||
// lists all the files in the archive
|
||||
int ListAllFiles(AZStd::vector<AZ::IO::Path>& outFileEntries) override;
|
||||
|
||||
// finds the file; you don't have to close the returned handle
|
||||
Handle FindFile(AZStd::string_view szRelativePath) override;
|
||||
|
||||
@@ -79,7 +82,6 @@ namespace AZ::IO
|
||||
|
||||
// returns the full path to the archive file
|
||||
AZ::IO::PathView GetFullPath() const override;
|
||||
ZipDir::Cache* GetCache();
|
||||
|
||||
uint32_t GetFlags() const override;
|
||||
bool SetFlags(uint32_t nFlagsToSet) override;
|
||||
@@ -87,12 +89,15 @@ namespace AZ::IO
|
||||
|
||||
bool SetPackAccessible(bool bAccessible) override;
|
||||
|
||||
ZipDir::Cache* GetCache();
|
||||
|
||||
protected:
|
||||
// returns the pointer to the relative file path to be passed
|
||||
// to the underlying Cache pointer. Uses the given buffer to construct the path.
|
||||
// returns nullptr if the file path is invalid
|
||||
AZ::IO::FixedMaxPathString AdjustPath(AZStd::string_view szRelativePath);
|
||||
|
||||
|
||||
ZipDir::CachePtr m_pCache;
|
||||
// the binding root may be empty string - in this case, the absolute path binding won't work
|
||||
AZ::IO::Path m_strBindRoot;
|
||||
|
||||
@@ -101,10 +101,11 @@ namespace AZ::IO::ZipDir
|
||||
FileEntry* operator -> () { return m_pFileEntry; }
|
||||
FileEntryTransactionAdd(Cache* pCache, AZStd::string_view szRelativePath)
|
||||
: m_pCache(pCache)
|
||||
, m_szRelativePath(AZ::IO::PosixPathSeparator)
|
||||
, m_bCommitted(false)
|
||||
{
|
||||
// Update the cache string pool with the relative path to the file
|
||||
auto pathIt = m_pCache->m_relativePathPool.emplace(AZ::IO::PathView(szRelativePath).LexicallyNormal());
|
||||
auto pathIt = m_pCache->m_relativePathPool.emplace(AZ::IO::PathView(szRelativePath, AZ::IO::PosixPathSeparator).LexicallyNormal());
|
||||
m_szRelativePath = *pathIt.first;
|
||||
// this is the name of the directory - create it or find it
|
||||
m_pFileEntry = m_pCache->GetRoot()->Add(m_szRelativePath.Native());
|
||||
@@ -740,6 +741,16 @@ namespace AZ::IO::ZipDir
|
||||
{
|
||||
return ZD_ERROR_CORRUPTED_DATA;
|
||||
}
|
||||
if (pFileEntry->bCheckCRCNextRead)
|
||||
{
|
||||
pFileEntry->bCheckCRCNextRead = false;
|
||||
uLong uCRC32 = AZ::Crc32((Bytef*)pUncompressed, nSizeUncompressed);
|
||||
if (uCRC32 != pFileEntry->desc.lCRC32)
|
||||
{
|
||||
AZ_Warning("Archive", false, "ZD_ERROR_CRC32_CHECK: Uncompressed stream CRC32 check failed");
|
||||
return ZD_ERROR_CRC32_CHECK;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include <AzCore/IO/FileIO.h>
|
||||
#include <AzCore/IO/Path/Path.h>
|
||||
#include <AzCore/Memory/PoolAllocator.h>
|
||||
#include <AzCore/std/containers/unordered_set.h>
|
||||
#include <AzCore/std/smart_ptr/intrusive_base.h>
|
||||
#include <AzFramework/Archive/Codec.h>
|
||||
#include <AzFramework/Archive/ZipDirStructures.h>
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace AZ::IO::ZipDir
|
||||
// this sets the window size of the blocks of data read from the end of the file to find the Central Directory Record
|
||||
// since normally there are no
|
||||
static constexpr size_t CDRSearchWindowSize = 0x100;
|
||||
CacheFactory::CacheFactory(InitMethodEnum nInitMethod, uint32_t nFlags)
|
||||
CacheFactory::CacheFactory(InitMethod nInitMethod, uint32_t nFlags)
|
||||
{
|
||||
m_nCDREndPos = 0;
|
||||
m_bBuildFileEntryMap = false; // we only need it for validation/debugging
|
||||
@@ -448,7 +448,6 @@ namespace AZ::IO::ZipDir
|
||||
// builds up the m_mapFileEntries
|
||||
bool CacheFactory::BuildFileEntryMap()
|
||||
{
|
||||
|
||||
Seek(m_CDREnd.lCDROffset);
|
||||
|
||||
if (m_CDREnd.lCDRSize == 0)
|
||||
@@ -530,14 +529,6 @@ namespace AZ::IO::ZipDir
|
||||
{
|
||||
// Add this file entry.
|
||||
char* str = reinterpret_cast<char*>(pFileName);
|
||||
for (int i = 0; i < pFile->nFileNameLength; i++)
|
||||
{
|
||||
str[i] = std::tolower(str[i], std::locale());
|
||||
if (str[i] == AZ_WRONG_FILESYSTEM_SEPARATOR)
|
||||
{
|
||||
str[i] = AZ_CORRECT_FILESYSTEM_SEPARATOR;
|
||||
}
|
||||
}
|
||||
str[pFile->nFileNameLength] = 0; // Not standard!, may overwrite signature of the next memory record data in zip.
|
||||
AddFileEntry(str, pFile, extra);
|
||||
}
|
||||
@@ -574,11 +565,7 @@ namespace AZ::IO::ZipDir
|
||||
|
||||
FileEntryBase fileEntry(*pFileHeader, extra);
|
||||
|
||||
// when using encrypted headers we should always initialize data offsets from CDR
|
||||
if ((m_encryptedHeaders != ZipFile::HEADERS_NOT_ENCRYPTED || m_nInitMethod >= ZD_INIT_FULL) && pFileHeader->desc.lSizeCompressed)
|
||||
{
|
||||
InitDataOffset(fileEntry, pFileHeader);
|
||||
}
|
||||
InitDataOffset(fileEntry, pFileHeader);
|
||||
|
||||
if (m_bBuildFileEntryMap)
|
||||
{
|
||||
@@ -606,142 +593,81 @@ namespace AZ::IO::ZipDir
|
||||
{
|
||||
Seek(pFileHeader->lLocalHeaderOffset);
|
||||
|
||||
// read the local file header and the name (for validation) into the buffer
|
||||
AZStd::vector<char>pBuffer;
|
||||
uint32_t nBufferLength = sizeof(ZipFile::LocalFileHeader) + pFileHeader->nFileNameLength;
|
||||
pBuffer.resize(nBufferLength);
|
||||
Read(&pBuffer[0], nBufferLength);
|
||||
// Read only the LocalFileHeader w/ no additional bytes ('name' or 'extra' fields)
|
||||
AZStd::vector<char> buffer;
|
||||
uint32_t bufferLen = sizeof(ZipFile::LocalFileHeader);
|
||||
buffer.resize_no_construct(bufferLen);
|
||||
Read(buffer.data(), bufferLen);
|
||||
|
||||
// validate the local file header (compare with the CDR file header - they should contain basically the same information)
|
||||
const auto* pLocalFileHeader = reinterpret_cast<const ZipFile::LocalFileHeader*>(&pBuffer[0]);
|
||||
if (pFileHeader->desc != pLocalFileHeader->desc
|
||||
|| pFileHeader->nMethod != pLocalFileHeader->nMethod
|
||||
|| pFileHeader->nFileNameLength != pLocalFileHeader->nFileNameLength
|
||||
// for a tough validation, we can compare the timestamps of the local and central directory entries
|
||||
// but we won't do that for backward compatibility with ZipDir
|
||||
//|| pFileHeader->nLastModDate != pLocalFileHeader->nLastModDate
|
||||
//|| pFileHeader->nLastModTime != pLocalFileHeader->nLastModTime
|
||||
)
|
||||
const auto* localFileHeader = reinterpret_cast<const ZipFile::LocalFileHeader*>(buffer.data());
|
||||
|
||||
// set the correct file data offset...
|
||||
fileEntry.nFileDataOffset = pFileHeader->lLocalHeaderOffset + sizeof(ZipFile::LocalFileHeader) +
|
||||
localFileHeader->nFileNameLength + localFileHeader->nExtraFieldLength;
|
||||
|
||||
fileEntry.nEOFOffset = fileEntry.nFileDataOffset + fileEntry.desc.lSizeCompressed;
|
||||
|
||||
if (m_nInitMethod != ZipDir::InitMethod::Default)
|
||||
{
|
||||
AZ_Warning("Archive", false, "ZD_ERROR_VALIDATION_FAILED:"
|
||||
" The local file header descriptor doesn't match the basic parameters declared in the global file header in the file."
|
||||
" The archive content is misconsistent and may be damaged. Please try to repair the archive");
|
||||
return;
|
||||
if (m_nInitMethod == ZipDir::InitMethod::FullValidation)
|
||||
{
|
||||
// Mark the FileEntry to check CRC when the next read occurs
|
||||
fileEntry.bCheckCRCNextRead = true;
|
||||
}
|
||||
|
||||
// Timestamps
|
||||
if (pFileHeader->nLastModDate != localFileHeader->nLastModDate
|
||||
|| pFileHeader->nLastModTime != localFileHeader->nLastModTime)
|
||||
{
|
||||
AZ_Warning("Archive", false, "ZD_ERROR_VALIDATION_FAILED: (%s)\n"
|
||||
" The local file header's modification timestamps don't match that of the global file header in the archive."
|
||||
" The archive timestamps are inconsistent and may be damaged. Check the archive file.", m_szFilename.c_str());
|
||||
// don't return here, it may be ok.
|
||||
}
|
||||
|
||||
// Validate data
|
||||
if (pFileHeader->desc != localFileHeader->desc // this checks CRCs and compressed/uncompressed sizes
|
||||
|| pFileHeader->nMethod != localFileHeader->nMethod
|
||||
|| pFileHeader->nFileNameLength != localFileHeader->nFileNameLength)
|
||||
{
|
||||
AZ_Warning("Archive", false, "ZD_ERROR_VALIDATION_FAILED: (%s)\n"
|
||||
" The local file header descriptor doesn't match basic parameters declared in the global file header in the file."
|
||||
" The archive content is inconsistent and may be damaged. Please try to repair the archive.", m_szFilename.c_str());
|
||||
// return here because further checks aren't worse than this.
|
||||
return;
|
||||
}
|
||||
|
||||
// Read extra data
|
||||
uint32_t extraDataLen = localFileHeader->nFileNameLength + localFileHeader->nExtraFieldLength;
|
||||
buffer.resize_no_construct(buffer.size() + extraDataLen);
|
||||
Read(buffer.data() + buffer.size(), extraDataLen);
|
||||
|
||||
// Compare local file name with the CDR file name, they should match
|
||||
AZStd::string_view zipFileName{ buffer.data() + sizeof(ZipFile::LocalFileHeader), localFileHeader->nFileNameLength };
|
||||
AZStd::string_view cdrFileName{ reinterpret_cast<const char*>(pFileHeader + 1), pFileHeader->nFileNameLength };
|
||||
if (zipFileName != cdrFileName)
|
||||
{
|
||||
AZ_Warning("Archive", false, "ZD_ERROR_VALIDATION_FAILED: (%s)\n"
|
||||
" The file name in the local file header doesn't match the name in the global file header."
|
||||
" The archive content is inconsisten with the directory. Please check the archive.", m_szFilename.c_str());
|
||||
}
|
||||
|
||||
// CDR and local "extra field" lengths may be different, should we compare them if they are equal?
|
||||
|
||||
// make sure it's the same file and the fileEntry structure is properly initialized
|
||||
AZ_Assert(fileEntry.nFileHeaderOffset == pFileHeader->lLocalHeaderOffset,
|
||||
"The file entry header offset doesn't match the file header local offst (%s)", m_szFilename.c_str());
|
||||
|
||||
if (fileEntry.nFileDataOffset >= m_nCDREndPos)
|
||||
{
|
||||
AZ_Warning("Archive", false, "ZD_ERROR_VALIDATION_FAILED: (%s)\n"
|
||||
" The global file header declares the file which crosses the boundaries of the archive."
|
||||
" The archive is either corrupted or truncated, please try to repair it", m_szFilename.c_str());
|
||||
}
|
||||
|
||||
// End Validation
|
||||
}
|
||||
|
||||
// now compare the local file name with the one recorded in CDR: they must match.
|
||||
auto CompareNoCase = [](const char lhs, const char rhs) { return std::tolower(lhs, std::locale()) == std::tolower(rhs, std::locale()); };
|
||||
auto zipFileDataBegin = pBuffer.begin() + sizeof(ZipFile::LocalFileHeader);
|
||||
auto zipFileDataEnd = zipFileDataBegin + pFileHeader->nFileNameLength;
|
||||
if (!AZStd::equal(zipFileDataBegin, zipFileDataEnd, reinterpret_cast<const char*>(pFileHeader + 1), CompareNoCase))
|
||||
{
|
||||
// either file name, or the extra field do not match
|
||||
AZ_Warning("Archive", false, "ZD_ERROR_VALIDATION_FAILED:"
|
||||
" The local file header contains file name which does not match the file name of the global file header."
|
||||
" The archive content is misconsistent with its directory. Please repair the archive");
|
||||
return;
|
||||
}
|
||||
|
||||
fileEntry.nFileDataOffset = pFileHeader->lLocalHeaderOffset + sizeof(ZipFile::LocalFileHeader) + pLocalFileHeader->nFileNameLength + pLocalFileHeader->nExtraFieldLength;
|
||||
}
|
||||
|
||||
// make sure it's the same file and the fileEntry structure is properly initialized
|
||||
AZ_Assert(fileEntry.nFileHeaderOffset == pFileHeader->lLocalHeaderOffset, "The file entry header offset doesn't match the file header local offst");
|
||||
|
||||
fileEntry.nEOFOffset = fileEntry.nFileDataOffset + fileEntry.desc.lSizeCompressed;
|
||||
|
||||
if (fileEntry.nFileDataOffset >= m_nCDREndPos)
|
||||
{
|
||||
AZ_Warning("Archive", false, "ZD_ERROR_VALIDATION_FAILED:"
|
||||
" The global file header declares the file which crosses the boundaries of the archive."
|
||||
" The archive is either corrupted or truncated, please try to repair it");
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_nInitMethod >= ZD_INIT_VALIDATE)
|
||||
{
|
||||
Validate(fileEntry);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// reads the file pointed by the given header and entry (they must be coherent)
|
||||
// and decompresses it; then calculates and validates its CRC32
|
||||
void CacheFactory::Validate(const FileEntryBase& fileEntry)
|
||||
{
|
||||
AZStd::vector<char> pBuffer;
|
||||
// validate the file contents
|
||||
// allocate memory for both the compressed data and uncompressed data
|
||||
pBuffer.resize(fileEntry.desc.lSizeCompressed + fileEntry.desc.lSizeUncompressed);
|
||||
char* pUncompressed = &pBuffer[fileEntry.desc.lSizeCompressed];
|
||||
char* pCompressed = &pBuffer[0];
|
||||
|
||||
AZ_Assert(fileEntry.nFileDataOffset != FileEntry::INVALID_DATA_OFFSET, "File entry has invalid data offset of %" PRIx32, FileEntry::INVALID_DATA_OFFSET);
|
||||
Seek(fileEntry.nFileDataOffset);
|
||||
|
||||
Read(pCompressed, fileEntry.desc.lSizeCompressed);
|
||||
|
||||
size_t nDestSize = fileEntry.desc.lSizeUncompressed;
|
||||
int nError = Z_OK;
|
||||
if (fileEntry.nMethod)
|
||||
{
|
||||
nError = ZipRawUncompress(pUncompressed, &nDestSize, pCompressed, fileEntry.desc.lSizeCompressed);
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_Assert(fileEntry.desc.lSizeCompressed == fileEntry.desc.lSizeUncompressed, "Uncompressed file does not have the same commpressed %u and uncompressed file sizes %u",
|
||||
fileEntry.desc.lSizeCompressed, fileEntry.desc.lSizeUncompressed);
|
||||
memcpy(pUncompressed, pCompressed, fileEntry.desc.lSizeUncompressed);
|
||||
}
|
||||
switch (nError)
|
||||
{
|
||||
case Z_OK:
|
||||
break;
|
||||
case Z_MEM_ERROR:
|
||||
AZ_Warning("Archive", false, "ZD_ERROR_ZLIB_NO_MEMORY: ZLib reported out-of-memory error");
|
||||
return;
|
||||
case Z_BUF_ERROR:
|
||||
AZ_Warning("Archive", false, "ZD_ERROR_ZLIB_CORRUPTED_DATA: ZLib reported compressed stream buffer error");
|
||||
return;
|
||||
case Z_DATA_ERROR:
|
||||
AZ_Warning("Archive", false, "ZD_ERROR_ZLIB_CORRUPTED_DATA: ZLib reported compressed stream data error");
|
||||
return;
|
||||
default:
|
||||
AZ_Warning("Archive", false, "ZD_ERROR_ZLIB_FAILED: ZLib reported an unexpected unknown error");
|
||||
return;
|
||||
}
|
||||
|
||||
if (nDestSize != fileEntry.desc.lSizeUncompressed)
|
||||
{
|
||||
AZ_Warning("Archive", false, "ZD_ERROR_CORRUPTED_DATA: Uncompressed stream doesn't match the size of uncompressed file stored in the archive file headers");
|
||||
return;
|
||||
}
|
||||
|
||||
uLong uCRC32 = AZ::Crc32((Bytef*)pUncompressed, nDestSize);
|
||||
if (uCRC32 != fileEntry.desc.lCRC32)
|
||||
{
|
||||
AZ_Warning("Archive", false, "ZD_ERROR_CRC32_CHECK: Uncompressed stream CRC32 check failed");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// extracts the file path from the file header with subsequent information
|
||||
// may, or may not, put all letters to lower-case (depending on whether the system is to be case-sensitive or not)
|
||||
// it's the responsibility of the caller to ensure that the file name is in readable valid memory
|
||||
char* CacheFactory::GetFilePath(const char* pFileName, uint16_t nFileNameLength)
|
||||
{
|
||||
static char strResult[AZ_MAX_PATH_LEN];
|
||||
AZ_Assert(nFileNameLength < AZ_MAX_PATH_LEN, "Only filenames shorter than %zu can be copied from filename parameter", AZ_MAX_PATH_LEN);
|
||||
memcpy(strResult, pFileName, nFileNameLength);
|
||||
strResult[nFileNameLength] = 0;
|
||||
for (int i = 0; i < nFileNameLength; i++)
|
||||
{
|
||||
strResult[i] = std::tolower(strResult[i], std::locale{});
|
||||
}
|
||||
|
||||
return strResult;
|
||||
}
|
||||
|
||||
// seeks in the file relative to the starting position
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace AZ::IO::ZipDir
|
||||
|
||||
// initializes the internal structures
|
||||
// nFlags can have FLAGS_READ_ONLY flag, in this case the object will be opened only for reading
|
||||
CacheFactory(InitMethodEnum nInitMethod, uint32_t nFlags = 0);
|
||||
CacheFactory(InitMethod nInitMethod, uint32_t nFlags = 0);
|
||||
~CacheFactory();
|
||||
|
||||
// the new function creates a new cache
|
||||
@@ -66,28 +66,6 @@ namespace AZ::IO::ZipDir
|
||||
// This function can actually modify strFilePath variable, make sure you use a copy of the real path.
|
||||
void AddFileEntry(char* strFilePath, const ZipFile::CDRFileHeader* pFileHeader, const SExtraZipFileData& extra);// throw (ErrorEnum);
|
||||
|
||||
// extracts the file path from the file header with subsequent information
|
||||
// may, or may not, put all letters to lower-case (depending on whether the system is to be case-sensitive or not)
|
||||
// it's the responsibility of the caller to ensure that the file name is in readable valid memory
|
||||
char* GetFilePath(const ZipFile::CDRFileHeader* pFileHeader)
|
||||
{
|
||||
return GetFilePath((const char*)(pFileHeader + 1), pFileHeader->nFileNameLength);
|
||||
}
|
||||
// extracts the file path from the file header with subsequent information
|
||||
// may, or may not, put all letters to lower-case (depending on whether the system is to be case-sensitive or not)
|
||||
// it's the responsibility of the caller to ensure that the file name is in readable valid memory
|
||||
char* GetFilePath(const ZipFile::LocalFileHeader* pFileHeader)
|
||||
{
|
||||
return GetFilePath((const char*)(pFileHeader + 1), pFileHeader->nFileNameLength);
|
||||
}
|
||||
// extracts the file path from the file header with subsequent information
|
||||
// may, or may not, put all letters to lower-case (depending on whether the system is to be case-sensitive or not)
|
||||
// it's the responsibility of the caller to ensure that the file name is in readable valid memory
|
||||
char* GetFilePath(const char* pFileName, uint16_t nFileNameLength);
|
||||
|
||||
// validates (if the init method has the corresponding value) the given file/header
|
||||
void Validate(const FileEntryBase& fileEntry);
|
||||
|
||||
// initializes the actual data offset in the file in the fileEntry structure
|
||||
// searches to the local file header, reads it and calculates the actual offset in the file
|
||||
void InitDataOffset(FileEntryBase& fileEntry, const ZipFile::CDRFileHeader* pFileHeader);
|
||||
@@ -104,7 +82,7 @@ namespace AZ::IO::ZipDir
|
||||
AZStd::string m_szFilename;
|
||||
CZipFile m_fileExt;
|
||||
|
||||
InitMethodEnum m_nInitMethod;
|
||||
InitMethod m_nInitMethod;
|
||||
uint32_t m_nFlags;
|
||||
ZipFile::CDREnd m_CDREnd;
|
||||
|
||||
@@ -129,7 +107,7 @@ namespace AZ::IO::ZipDir
|
||||
ZipFile::CryCustomEncryptionHeader m_headerEncryption;
|
||||
ZipFile::CrySignedCDRHeader m_headerSignature;
|
||||
ZipFile::CryCustomExtendedHeader m_headerExtended;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -68,14 +68,14 @@ namespace AZ::IO::ZipDir
|
||||
{
|
||||
for (FileEntryTree::SubdirMap::iterator it = pTree->GetDirBegin(); it != pTree->GetDirEnd(); ++it)
|
||||
{
|
||||
AddAllFiles(it->second.get(), (AZ::IO::Path(strRoot) / it->first).Native());
|
||||
AddAllFiles(it->second.get(), (AZ::IO::Path(strRoot, AZ::IO::PosixPathSeparator) / it->first).Native());
|
||||
}
|
||||
|
||||
for (FileEntryTree::FileMap::iterator it = pTree->GetFileBegin(); it != pTree->GetFileEnd(); ++it)
|
||||
{
|
||||
FileRecord rec;
|
||||
rec.pFileEntryBase = pTree->GetFileEntry(it);
|
||||
rec.strPath = (AZ::IO::Path(strRoot) / it->first).Native();
|
||||
rec.strPath = (AZ::IO::Path(strRoot, AZ::IO::PosixPathSeparator) / it->first).Native();
|
||||
push_back(rec);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -119,19 +119,28 @@ namespace AZ::IO::ZipDir
|
||||
const char* m_szDescription;
|
||||
};
|
||||
|
||||
#if defined(_RELEASE)
|
||||
inline static constexpr bool IsReleaseConfig{ true };
|
||||
#else
|
||||
inline static constexpr bool IsReleaseConfig{};
|
||||
#endif // _RELEASE
|
||||
|
||||
// possible initialization methods
|
||||
enum InitMethodEnum
|
||||
enum class InitMethod
|
||||
{
|
||||
// initialize as fast as possible, with minimal validation
|
||||
ZD_INIT_FAST,
|
||||
// after initialization, scan through all file headers, precache the actual file data offset values and validate the headers
|
||||
ZD_INIT_FULL,
|
||||
// scan all file headers and try to decompress the data, searching for corrupted files
|
||||
ZD_INIT_VALIDATE_IN_MEMORY,
|
||||
// store archive in memory
|
||||
ZD_INIT_VALIDATE,
|
||||
// maximum level of validation, checks for integrity of the archive
|
||||
ZD_INIT_VALIDATE_MAX = ZD_INIT_VALIDATE
|
||||
// initializes without any sort of extra validation steps
|
||||
Default,
|
||||
|
||||
// initializes with extra validation steps
|
||||
// not available in RELEASE
|
||||
// will check CDR and local headers data match
|
||||
ValidateHeaders,
|
||||
|
||||
// initializes with extra validation steps
|
||||
// not available in RELEASE
|
||||
// will check CDR and local headers data match
|
||||
// will check file data CRC matches (when file is read)
|
||||
FullValidation,
|
||||
};
|
||||
|
||||
// Uncompresses raw (without wrapping) data that is compressed with method 8 (deflated) in the Zip file
|
||||
@@ -184,7 +193,11 @@ namespace AZ::IO::ZipDir
|
||||
// the offset to the start of the next file's header - this
|
||||
// can be used to calculate the available space in zip file
|
||||
uint32_t nEOFOffset{};
|
||||
|
||||
// whether to check the CRC upon the next data read
|
||||
bool bCheckCRCNextRead{};
|
||||
};
|
||||
|
||||
// this is the record about the file in the Zip file.
|
||||
struct FileEntry
|
||||
: FileEntryBase
|
||||
|
||||
@@ -8,7 +8,10 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/RTTI/TypeInfo.h>
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <AzCore/std/containers/vector.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
*/
|
||||
|
||||
#include <AzFramework/Asset/AssetSeedList.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/std/containers/vector.h>
|
||||
#include <AzCore/Asset/AssetCommon.h>
|
||||
#include <AzFramework/Platform/PlatformDefaults.h>
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
*/
|
||||
|
||||
#include <AzFramework/Asset/Benchmark/BenchmarkAsset.h>
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
*/
|
||||
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzFramework/Asset/SimpleAsset.h>
|
||||
|
||||
namespace AzFramework
|
||||
@@ -36,4 +37,36 @@ namespace AzFramework
|
||||
|
||||
return "";
|
||||
}
|
||||
void SimpleAssetReferenceBase::Reflect(AZ::ReflectContext *context)
|
||||
{
|
||||
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
|
||||
{
|
||||
serializeContext->Class<SimpleAssetReferenceBase>()
|
||||
->Version(1)
|
||||
->Field("AssetPath", &SimpleAssetReferenceBase::m_assetPath);
|
||||
|
||||
AZ::EditContext* edit = serializeContext->GetEditContext();
|
||||
if (edit)
|
||||
{
|
||||
edit->Class<SimpleAssetReferenceBase>("Asset path", "Asset reference as a project-relative path")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::Hide)
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
|
||||
{
|
||||
behaviorContext->Class<SimpleAssetReferenceBase>()
|
||||
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
|
||||
->Attribute(AZ::Script::Attributes::Category, "Asset")
|
||||
->Attribute(AZ::Script::Attributes::Module, "asset")
|
||||
->Property("assetPath", &SimpleAssetReferenceBase::GetAssetPath, nullptr)
|
||||
->Property("assetType", &SimpleAssetReferenceBase::GetAssetType, nullptr)
|
||||
->Property("fileFilter", &SimpleAssetReferenceBase::GetFileFilter, nullptr)
|
||||
->Method("SetAssetPath", &SimpleAssetReferenceBase::SetAssetPath)
|
||||
->Attribute(AZ::Script::Attributes::Alias, "set_asset_path")
|
||||
;
|
||||
}
|
||||
}
|
||||
} // namespace AzFramework
|
||||
|
||||
@@ -42,7 +42,6 @@
|
||||
*/
|
||||
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
#include <AzCore/Component/Component.h>
|
||||
@@ -74,38 +73,7 @@ namespace AzFramework
|
||||
virtual AZ::Data::AssetType GetAssetType() const = 0;
|
||||
virtual const char* GetFileFilter() const = 0;
|
||||
|
||||
static void Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
|
||||
{
|
||||
serializeContext->Class<SimpleAssetReferenceBase>()
|
||||
->Version(1)
|
||||
->Field("AssetPath", &SimpleAssetReferenceBase::m_assetPath);
|
||||
|
||||
AZ::EditContext* edit = serializeContext->GetEditContext();
|
||||
if (edit)
|
||||
{
|
||||
edit->Class<SimpleAssetReferenceBase>("Asset path", "Asset reference as a project-relative path")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::Hide)
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
|
||||
{
|
||||
behaviorContext->Class<SimpleAssetReferenceBase>()
|
||||
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
|
||||
->Attribute(AZ::Script::Attributes::Category, "Asset")
|
||||
->Attribute(AZ::Script::Attributes::Module, "asset")
|
||||
->Property("assetPath", &SimpleAssetReferenceBase::GetAssetPath, nullptr)
|
||||
->Property("assetType", &SimpleAssetReferenceBase::GetAssetType, nullptr)
|
||||
->Property("fileFilter", &SimpleAssetReferenceBase::GetFileFilter, nullptr)
|
||||
->Method("SetAssetPath", &SimpleAssetReferenceBase::SetAssetPath)
|
||||
->Attribute(AZ::Script::Attributes::Alias, "set_asset_path")
|
||||
;
|
||||
}
|
||||
}
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/std/containers/vector.h>
|
||||
#include <AzCore/Asset/AssetCommon.h>
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
#include <AzCore/RTTI/ReflectContext.h>
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
|
||||
@@ -10,6 +10,11 @@
|
||||
|
||||
#include <AzCore/EBus/EBus.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
class Entity;
|
||||
}
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
using EntityContextId = AZ::Uuid;
|
||||
|
||||
@@ -91,15 +91,6 @@ namespace AzFramework
|
||||
*/
|
||||
virtual void DestroyGameEntity(const AZ::EntityId& /*id*/) = 0;
|
||||
|
||||
/**
|
||||
* Destroys an entity only in slice mode (when prefabs are disabled). This request is only added as a stop-gap solution
|
||||
* to prevent the editor from crashing when prefabs are enabled and must only be called through the BehaviorContext binding
|
||||
* for 'DestroyGameEntity'. No code should be written to directly call this method. This will be removed soon.
|
||||
*
|
||||
* @param id The ID of the entity to destroy.
|
||||
*/
|
||||
virtual void DestroyGameEntityOnlyInSliceMode(const AZ::EntityId& /*id*/) = 0;
|
||||
|
||||
/**
|
||||
* Destroys an entity and all of its descendants.
|
||||
* The entity and its descendants are immediately deactivated and will be
|
||||
@@ -108,15 +99,6 @@ namespace AzFramework
|
||||
*/
|
||||
virtual void DestroyGameEntityAndDescendants(const AZ::EntityId& /*id*/) = 0;
|
||||
|
||||
/**
|
||||
* Destroys an entity and its descendants only in slice mode (when prefabs are disabled). This request is only added as a stop-gap
|
||||
* solution to prevent the editor from crashing when prefabs are enabled and must only be called through the BehaviorContext
|
||||
* binding for 'DestroyGameEntityAndDescendants'.No code should be written to directly call this method. This will be removed soon.
|
||||
*
|
||||
* @param id The ID of the entity to destroy.
|
||||
*/
|
||||
virtual void DestroyGameEntityAndDescendantsOnlyInSliceMode(const AZ::EntityId& /*id*/) = 0;
|
||||
|
||||
/**
|
||||
* Activates the game entity.
|
||||
* @param id The ID of the entity to activate.
|
||||
|
||||
@@ -11,9 +11,10 @@
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
#include <AzFramework/API/ApplicationAPI.h>
|
||||
#include <AzFramework/Entity/EntityContext.h>
|
||||
#include <AzFramework/Components/TransformComponent.h>
|
||||
#include <AzFramework/API/ApplicationAPI.h>
|
||||
#include <AzFramework/Spawnable/SpawnableEntitiesInterface.h>
|
||||
|
||||
#include "GameEntityContextComponent.h"
|
||||
|
||||
@@ -47,9 +48,9 @@ namespace AzFramework
|
||||
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
|
||||
->Event("CreateGameEntity", &GameEntityContextRequestBus::Events::CreateGameEntityForBehaviorContext)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
|
||||
->Event("DestroyGameEntity", &GameEntityContextRequestBus::Events::DestroyGameEntityOnlyInSliceMode)
|
||||
->Event("DestroyGameEntity", &GameEntityContextRequestBus::Events::DestroyGameEntity)
|
||||
->Event(
|
||||
"DestroyGameEntityAndDescendants", &GameEntityContextRequestBus::Events::DestroyGameEntityAndDescendantsOnlyInSliceMode)
|
||||
"DestroyGameEntityAndDescendants", &GameEntityContextRequestBus::Events::DestroyGameEntityAndDescendants)
|
||||
->Event("ActivateGameEntity", &GameEntityContextRequestBus::Events::ActivateGameEntity)
|
||||
->Event("DeactivateGameEntity", &GameEntityContextRequestBus::Events::DeactivateGameEntity)
|
||||
->Attribute(AZ::ScriptCanvasAttributes::DeactivatesInputEntity, true)
|
||||
@@ -249,23 +250,6 @@ namespace AzFramework
|
||||
DestroyGameEntityInternal(id, false);
|
||||
}
|
||||
|
||||
void GameEntityContextComponent::DestroyGameEntityOnlyInSliceMode(const AZ::EntityId& id)
|
||||
{
|
||||
bool isPrefabSystemEnabled = false;
|
||||
AzFramework::ApplicationRequests::Bus::BroadcastResult(
|
||||
isPrefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
|
||||
if (!isPrefabSystemEnabled)
|
||||
{
|
||||
DestroyGameEntityInternal(id, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_Error(
|
||||
"GameEntityContextComponent", false,
|
||||
"Destroying a game entity is temporarily disabled until the Spawnable system can support this.");
|
||||
}
|
||||
}
|
||||
|
||||
//=========================================================================
|
||||
// GameEntityContextComponent::DestroyGameEntityAndDescendantsById
|
||||
//=========================================================================
|
||||
@@ -274,24 +258,6 @@ namespace AzFramework
|
||||
DestroyGameEntityInternal(id, true);
|
||||
}
|
||||
|
||||
|
||||
void GameEntityContextComponent::DestroyGameEntityAndDescendantsOnlyInSliceMode(const AZ::EntityId& id)
|
||||
{
|
||||
bool isPrefabSystemEnabled = false;
|
||||
AzFramework::ApplicationRequests::Bus::BroadcastResult(
|
||||
isPrefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
|
||||
if (!isPrefabSystemEnabled)
|
||||
{
|
||||
DestroyGameEntityInternal(id, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_Error(
|
||||
"GameEntityContextComponent", false,
|
||||
"Destroying a game entity and its descendants is temporarily disabled until the Spawnable system can support this.");
|
||||
}
|
||||
}
|
||||
|
||||
//=========================================================================
|
||||
// GameEntityContextComponent::DestroyGameEntityInternal
|
||||
//=========================================================================
|
||||
@@ -319,6 +285,28 @@ namespace AzFramework
|
||||
EBUS_EVENT_RESULT(currentEntity, AZ::ComponentApplicationBus, FindEntity, *entityIdIter);
|
||||
if (currentEntity)
|
||||
{
|
||||
bool isPrefabSystemEnabled = false;
|
||||
AzFramework::ApplicationRequests::Bus::BroadcastResult(
|
||||
isPrefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
|
||||
if (isPrefabSystemEnabled)
|
||||
{
|
||||
if (currentEntity->GetSpawnTicketId() > 0)
|
||||
{
|
||||
SpawnableEntitiesDefinition* spawnableEntitiesInterface = SpawnableEntitiesInterface::Get();
|
||||
AZ_Assert(spawnableEntitiesInterface != nullptr, "SpawnableEntitiesInterface is not found.");
|
||||
spawnableEntitiesInterface->RetrieveEntitySpawnTicket(
|
||||
currentEntity->GetSpawnTicketId(),
|
||||
[spawnableEntitiesInterface, currentEntity](EntitySpawnTicket* entitySpawnTicket)
|
||||
{
|
||||
if (entitySpawnTicket != nullptr)
|
||||
{
|
||||
spawnableEntitiesInterface->DespawnEntity(currentEntity->GetId(), *entitySpawnTicket);
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentEntity->GetState() == AZ::Entity::State::Active)
|
||||
{
|
||||
// Deactivate the entity, we'll destroy it as soon as it is safe.
|
||||
|
||||
@@ -90,11 +90,6 @@ namespace AzFramework
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// GameEntityContextRequestBus
|
||||
void DestroyGameEntityOnlyInSliceMode(const AZ::EntityId&) override;
|
||||
void DestroyGameEntityAndDescendantsOnlyInSliceMode(const AZ::EntityId&) override;
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AzFramework::EntityVisibilityBoundsUnionSystem m_entityVisibilityBoundsUnionSystem;
|
||||
};
|
||||
|
||||
@@ -28,34 +28,10 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
InputChannelId::InputChannelId(const char* name)
|
||||
: m_crc32(name)
|
||||
{
|
||||
memset(m_name, 0, AZ_ARRAY_SIZE(m_name));
|
||||
azstrncpy(m_name, NAME_BUFFER_SIZE, name, MAX_NAME_LENGTH);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
InputChannelId::InputChannelId(const InputChannelId& other)
|
||||
: m_crc32(other.m_crc32)
|
||||
{
|
||||
memset(m_name, 0, AZ_ARRAY_SIZE(m_name));
|
||||
azstrcpy(m_name, NAME_BUFFER_SIZE, other.m_name);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
InputChannelId& InputChannelId::operator=(const InputChannelId& other)
|
||||
{
|
||||
azstrcpy(m_name, NAME_BUFFER_SIZE, other.m_name);
|
||||
m_crc32 = other.m_crc32;
|
||||
return *this;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const char* InputChannelId::GetName() const
|
||||
{
|
||||
return m_name;
|
||||
return m_name.c_str();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include <AzCore/Math/Crc.h>
|
||||
#include <AzCore/RTTI/ReflectContext.h>
|
||||
#include <AzCore/std/hash.h>
|
||||
#include <AzCore/std/string/fixed_string.h>
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
namespace AzFramework
|
||||
@@ -22,8 +23,7 @@ namespace AzFramework
|
||||
public:
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Constants
|
||||
static const int NAME_BUFFER_SIZE = 64;
|
||||
static const int MAX_NAME_LENGTH = NAME_BUFFER_SIZE - 1;
|
||||
static constexpr int MAX_NAME_LENGTH = 64;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Allocator
|
||||
@@ -39,21 +39,28 @@ namespace AzFramework
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! Constructor
|
||||
//! \param[in] name Name of the input channel (will be truncated if exceeds MAX_NAME_LENGTH)
|
||||
explicit InputChannelId(const char* name = "");
|
||||
//! \param[in] name Name of the input channel (will be ignored if exceeds MAX_NAME_LENGTH)
|
||||
explicit constexpr InputChannelId(AZStd::string_view name = "")
|
||||
: m_name(name)
|
||||
, m_crc32(name)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! Copy constructor
|
||||
//! \param[in] other Another instance of the class to copy from
|
||||
InputChannelId(const InputChannelId& other);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! Copy assignment operator
|
||||
//! \param[in] other Another instance of the class to copy from
|
||||
InputChannelId& operator=(const InputChannelId& other);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! Default destructor
|
||||
constexpr InputChannelId(const InputChannelId& other) = default;
|
||||
constexpr InputChannelId(InputChannelId&& other) = default;
|
||||
constexpr InputChannelId& operator=(const InputChannelId& other)
|
||||
{
|
||||
m_name = other.m_name;
|
||||
m_crc32 = other.m_crc32;
|
||||
return *this;
|
||||
}
|
||||
constexpr InputChannelId& operator=(InputChannelId&& other)
|
||||
{
|
||||
m_name = AZStd::move(other.m_name);
|
||||
m_crc32 = AZStd::move(other.m_crc32);
|
||||
other.m_crc32 = 0;
|
||||
return *this;
|
||||
}
|
||||
~InputChannelId() = default;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -77,7 +84,7 @@ namespace AzFramework
|
||||
private:
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Variables
|
||||
char m_name[NAME_BUFFER_SIZE]; //!< Name of the input channel
|
||||
AZStd::fixed_string<MAX_NAME_LENGTH> m_name; //!< Name of the input channel
|
||||
AZ::Crc32 m_crc32; //!< Crc32 of the input channel
|
||||
};
|
||||
} // namespace AzFramework
|
||||
|
||||
@@ -28,91 +28,6 @@ namespace AzFramework
|
||||
return (inputDeviceId.GetNameCrc32() == IdForIndex0.GetNameCrc32());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceGamepad::Button::A("gamepad_button_a");
|
||||
const InputChannelId InputDeviceGamepad::Button::B("gamepad_button_b");
|
||||
const InputChannelId InputDeviceGamepad::Button::X("gamepad_button_x");
|
||||
const InputChannelId InputDeviceGamepad::Button::Y("gamepad_button_y");
|
||||
const InputChannelId InputDeviceGamepad::Button::L1("gamepad_button_l1");
|
||||
const InputChannelId InputDeviceGamepad::Button::R1("gamepad_button_r1");
|
||||
const InputChannelId InputDeviceGamepad::Button::L3("gamepad_button_l3");
|
||||
const InputChannelId InputDeviceGamepad::Button::R3("gamepad_button_r3");
|
||||
const InputChannelId InputDeviceGamepad::Button::DU("gamepad_button_d_up");
|
||||
const InputChannelId InputDeviceGamepad::Button::DD("gamepad_button_d_down");
|
||||
const InputChannelId InputDeviceGamepad::Button::DL("gamepad_button_d_left");
|
||||
const InputChannelId InputDeviceGamepad::Button::DR("gamepad_button_d_right");
|
||||
const InputChannelId InputDeviceGamepad::Button::Start("gamepad_button_start");
|
||||
const InputChannelId InputDeviceGamepad::Button::Select("gamepad_button_select");
|
||||
const AZStd::array<InputChannelId, 14> InputDeviceGamepad::Button::All =
|
||||
{{
|
||||
A,
|
||||
B,
|
||||
X,
|
||||
Y,
|
||||
L1,
|
||||
R1,
|
||||
L3,
|
||||
R3,
|
||||
DU,
|
||||
DD,
|
||||
DL,
|
||||
DR,
|
||||
Start,
|
||||
Select
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceGamepad::Trigger::L2("gamepad_trigger_l2");
|
||||
const InputChannelId InputDeviceGamepad::Trigger::R2("gamepad_trigger_r2");
|
||||
const AZStd::array<InputChannelId, 2> InputDeviceGamepad::Trigger::All =
|
||||
{{
|
||||
L2,
|
||||
R2
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickAxis2D::L("gamepad_thumbstick_l");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickAxis2D::R("gamepad_thumbstick_r");
|
||||
const AZStd::array<InputChannelId, 2> InputDeviceGamepad::ThumbStickAxis2D::All =
|
||||
{{
|
||||
L,
|
||||
R
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickAxis1D::LX("gamepad_thumbstick_l_x");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickAxis1D::LY("gamepad_thumbstick_l_y");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickAxis1D::RX("gamepad_thumbstick_r_x");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickAxis1D::RY("gamepad_thumbstick_r_y");
|
||||
const AZStd::array<InputChannelId, 4> InputDeviceGamepad::ThumbStickAxis1D::All =
|
||||
{{
|
||||
LX,
|
||||
LY,
|
||||
RX,
|
||||
RY
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickDirection::LU("gamepad_thumbstick_l_up");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickDirection::LD("gamepad_thumbstick_l_down");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickDirection::LL("gamepad_thumbstick_l_left");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickDirection::LR("gamepad_thumbstick_l_right");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickDirection::RU("gamepad_thumbstick_r_up");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickDirection::RD("gamepad_thumbstick_r_down");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickDirection::RL("gamepad_thumbstick_r_left");
|
||||
const InputChannelId InputDeviceGamepad::ThumbStickDirection::RR("gamepad_thumbstick_r_right");
|
||||
const AZStd::array<InputChannelId, 8> InputDeviceGamepad::ThumbStickDirection::All =
|
||||
{{
|
||||
LU,
|
||||
LD,
|
||||
LL,
|
||||
LR,
|
||||
RU,
|
||||
RD,
|
||||
RL,
|
||||
RR
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void InputDeviceGamepad::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
|
||||
@@ -59,75 +59,115 @@ namespace AzFramework
|
||||
//! All the input channel ids that identify game-pad digital button input
|
||||
struct Button
|
||||
{
|
||||
static const InputChannelId A; //!< The bottom diamond face button
|
||||
static const InputChannelId B; //!< The right diamond face button
|
||||
static const InputChannelId X; //!< The left diamond face button
|
||||
static const InputChannelId Y; //!< The top diamond face button
|
||||
static const InputChannelId L1; //!< The top-left shoulder bumper button
|
||||
static const InputChannelId R1; //!< The top-right shoulder bumper button
|
||||
static const InputChannelId L3; //!< The left thumb-stick click button
|
||||
static const InputChannelId R3; //!< The right thumb-stick click button
|
||||
static const InputChannelId DU; //!< The up directional pad button
|
||||
static const InputChannelId DD; //!< The down directional pad button
|
||||
static const InputChannelId DL; //!< The left directional pad button
|
||||
static const InputChannelId DR; //!< The right directional pad button
|
||||
static const InputChannelId Start; //!< The start/pause/options button
|
||||
static const InputChannelId Select; //!< The select/back button
|
||||
static constexpr inline InputChannelId A{"gamepad_button_a"}; //!< The bottom diamond face button
|
||||
static constexpr inline InputChannelId B{"gamepad_button_b"}; //!< The right diamond face button
|
||||
static constexpr inline InputChannelId X{"gamepad_button_x"}; //!< The left diamond face button
|
||||
static constexpr inline InputChannelId Y{"gamepad_button_y"}; //!< The top diamond face button
|
||||
static constexpr inline InputChannelId L1{"gamepad_button_l1"}; //!< The top-left shoulder bumper button
|
||||
static constexpr inline InputChannelId R1{"gamepad_button_r1"}; //!< The top-right shoulder bumper button
|
||||
static constexpr inline InputChannelId L3{"gamepad_button_l3"}; //!< The left thumb-stick click button
|
||||
static constexpr inline InputChannelId R3{"gamepad_button_r3"}; //!< The right thumb-stick click button
|
||||
static constexpr inline InputChannelId DU{"gamepad_button_d_up"}; //!< The up directional pad button
|
||||
static constexpr inline InputChannelId DD{"gamepad_button_d_down"}; //!< The down directional pad button
|
||||
static constexpr inline InputChannelId DL{"gamepad_button_d_left"}; //!< The left directional pad button
|
||||
static constexpr inline InputChannelId DR{"gamepad_button_d_right"}; //!< The right directional pad button
|
||||
static constexpr inline InputChannelId Start{"gamepad_button_start"}; //!< The start/pause/options button
|
||||
static constexpr inline InputChannelId Select{"gamepad_button_select"}; //!< The select/back button
|
||||
|
||||
//!< All digital game-pad button ids
|
||||
static const AZStd::array<InputChannelId, 14> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
A,
|
||||
B,
|
||||
X,
|
||||
Y,
|
||||
L1,
|
||||
R1,
|
||||
L3,
|
||||
R3,
|
||||
DU,
|
||||
DD,
|
||||
DL,
|
||||
DR,
|
||||
Start,
|
||||
Select
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! All the input channel ids that identify game-pad analog trigger input
|
||||
struct Trigger
|
||||
{
|
||||
static const InputChannelId L2; //!< The bottom-left shoulder trigger
|
||||
static const InputChannelId R2; //!< The bottom-right shoulder trigger
|
||||
static constexpr inline InputChannelId L2{"gamepad_trigger_l2"}; //!< The bottom-left shoulder trigger
|
||||
static constexpr inline InputChannelId R2{"gamepad_trigger_r2"}; //!< The bottom-right shoulder trigger
|
||||
|
||||
//!< All analog game-pad trigger ids
|
||||
static const AZStd::array<InputChannelId, 2> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
L2,
|
||||
R2
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! All the input channel ids that identify game-pad thumb-stick 2D axis input
|
||||
struct ThumbStickAxis2D
|
||||
{
|
||||
static const InputChannelId L; //!< The left-hand thumb-stick
|
||||
static const InputChannelId R; //!< The right-hand thumb-stick
|
||||
static constexpr inline InputChannelId L{"gamepad_thumbstick_l"}; //!< The left-hand thumb-stick
|
||||
static constexpr inline InputChannelId R{"gamepad_thumbstick_r"}; //!< The right-hand thumb-stick
|
||||
|
||||
//!< All game-pad thumb-stick 2D axis input channel ids
|
||||
static const AZStd::array<InputChannelId, 2> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
L,
|
||||
R
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! All the input channel ids that identify game-pad thumb-stick 1D axis input
|
||||
struct ThumbStickAxis1D
|
||||
{
|
||||
static const InputChannelId LX; //!< X-axis of the left-hand thumb-stick
|
||||
static const InputChannelId LY; //!< Y-axis of the left-hand thumb-stick
|
||||
static const InputChannelId RX; //!< X-axis of the right-hand thumb-stick
|
||||
static const InputChannelId RY; //!< Y-axis of the right-hand thumb-stick
|
||||
static constexpr inline InputChannelId LX{"gamepad_thumbstick_l_x"}; //!< X-axis of the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId LY{"gamepad_thumbstick_l_y"}; //!< Y-axis of the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId RX{"gamepad_thumbstick_r_x"}; //!< X-axis of the right-hand thumb-stick
|
||||
static constexpr inline InputChannelId RY{"gamepad_thumbstick_r_y"}; //!< Y-axis of the right-hand thumb-stick
|
||||
|
||||
//!< All game-pad thumb-stick 1D axis input channel ids
|
||||
static const AZStd::array<InputChannelId, 4> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
LX,
|
||||
LY,
|
||||
RX,
|
||||
RY
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! All the input channel ids that identify game-pad thumb-stick directional input
|
||||
struct ThumbStickDirection
|
||||
{
|
||||
static const InputChannelId LU; //!< Up on the left-hand thumb-stick
|
||||
static const InputChannelId LD; //!< Down on the left-hand thumb-stick
|
||||
static const InputChannelId LL; //!< Left on the left-hand thumb-stick
|
||||
static const InputChannelId LR; //!< Right on the left-hand thumb-stick
|
||||
static const InputChannelId RU; //!< Up on the left-hand thumb-stick
|
||||
static const InputChannelId RD; //!< Down on the left-hand thumb-stick
|
||||
static const InputChannelId RL; //!< Left on the left-hand thumb-stick
|
||||
static const InputChannelId RR; //!< Right on the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId LU{"gamepad_thumbstick_l_up"}; //!< Up on the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId LD{"gamepad_thumbstick_l_down"}; //!< Down on the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId LL{"gamepad_thumbstick_l_left"}; //!< Left on the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId LR{"gamepad_thumbstick_l_right"}; //!< Right on the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId RU{"gamepad_thumbstick_r_up"}; //!< Up on the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId RD{"gamepad_thumbstick_r_down"}; //!< Down on the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId RL{"gamepad_thumbstick_r_left"}; //!< Left on the left-hand thumb-stick
|
||||
static constexpr inline InputChannelId RR{"gamepad_thumbstick_r_right"}; //!< Right on the left-hand thumb-stick
|
||||
|
||||
//!< All game-pad thumb-stick directional input channel ids
|
||||
static const AZStd::array<InputChannelId, 8> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
LU,
|
||||
LD,
|
||||
LL,
|
||||
LR,
|
||||
RU,
|
||||
RD,
|
||||
RL,
|
||||
RR
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
-273
@@ -24,279 +24,6 @@ namespace AzFramework
|
||||
return (inputDeviceId.GetNameCrc32() == Id.GetNameCrc32());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Alphanumeric Keys
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric0("keyboard_key_alphanumeric_0");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric1("keyboard_key_alphanumeric_1");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric2("keyboard_key_alphanumeric_2");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric3("keyboard_key_alphanumeric_3");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric4("keyboard_key_alphanumeric_4");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric5("keyboard_key_alphanumeric_5");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric6("keyboard_key_alphanumeric_6");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric7("keyboard_key_alphanumeric_7");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric8("keyboard_key_alphanumeric_8");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Alphanumeric9("keyboard_key_alphanumeric_9");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericA("keyboard_key_alphanumeric_A");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericB("keyboard_key_alphanumeric_B");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericC("keyboard_key_alphanumeric_C");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericD("keyboard_key_alphanumeric_D");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericE("keyboard_key_alphanumeric_E");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericF("keyboard_key_alphanumeric_F");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericG("keyboard_key_alphanumeric_G");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericH("keyboard_key_alphanumeric_H");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericI("keyboard_key_alphanumeric_I");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericJ("keyboard_key_alphanumeric_J");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericK("keyboard_key_alphanumeric_K");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericL("keyboard_key_alphanumeric_L");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericM("keyboard_key_alphanumeric_M");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericN("keyboard_key_alphanumeric_N");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericO("keyboard_key_alphanumeric_O");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericP("keyboard_key_alphanumeric_P");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericQ("keyboard_key_alphanumeric_Q");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericR("keyboard_key_alphanumeric_R");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericS("keyboard_key_alphanumeric_S");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericT("keyboard_key_alphanumeric_T");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericU("keyboard_key_alphanumeric_U");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericV("keyboard_key_alphanumeric_V");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericW("keyboard_key_alphanumeric_W");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericX("keyboard_key_alphanumeric_X");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericY("keyboard_key_alphanumeric_Y");
|
||||
const InputChannelId InputDeviceKeyboard::Key::AlphanumericZ("keyboard_key_alphanumeric_Z");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Edit (and escape) Keys
|
||||
const InputChannelId InputDeviceKeyboard::Key::EditBackspace("keyboard_key_edit_backspace");
|
||||
const InputChannelId InputDeviceKeyboard::Key::EditCapsLock("keyboard_key_edit_capslock");
|
||||
const InputChannelId InputDeviceKeyboard::Key::EditEnter("keyboard_key_edit_enter");
|
||||
const InputChannelId InputDeviceKeyboard::Key::EditSpace("keyboard_key_edit_space");
|
||||
const InputChannelId InputDeviceKeyboard::Key::EditTab("keyboard_key_edit_tab");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Escape("keyboard_key_escape");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Function Keys
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function01("keyboard_key_function_F01");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function02("keyboard_key_function_F02");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function03("keyboard_key_function_F03");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function04("keyboard_key_function_F04");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function05("keyboard_key_function_F05");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function06("keyboard_key_function_F06");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function07("keyboard_key_function_F07");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function08("keyboard_key_function_F08");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function09("keyboard_key_function_F09");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function10("keyboard_key_function_F10");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function11("keyboard_key_function_F11");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function12("keyboard_key_function_F12");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function13("keyboard_key_function_F13");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function14("keyboard_key_function_F14");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function15("keyboard_key_function_F15");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function16("keyboard_key_function_F16");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function17("keyboard_key_function_F17");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function18("keyboard_key_function_F18");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function19("keyboard_key_function_F19");
|
||||
const InputChannelId InputDeviceKeyboard::Key::Function20("keyboard_key_function_F20");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Modifier Keys
|
||||
const InputChannelId InputDeviceKeyboard::Key::ModifierAltL("keyboard_key_modifier_alt_l");
|
||||
const InputChannelId InputDeviceKeyboard::Key::ModifierAltR("keyboard_key_modifier_alt_r");
|
||||
const InputChannelId InputDeviceKeyboard::Key::ModifierCtrlL("keyboard_key_modifier_ctrl_l");
|
||||
const InputChannelId InputDeviceKeyboard::Key::ModifierCtrlR("keyboard_key_modifier_ctrl_r");
|
||||
const InputChannelId InputDeviceKeyboard::Key::ModifierShiftL("keyboard_key_modifier_shift_l");
|
||||
const InputChannelId InputDeviceKeyboard::Key::ModifierShiftR("keyboard_key_modifier_shift_r");
|
||||
const InputChannelId InputDeviceKeyboard::Key::ModifierSuperL("keyboard_key_modifier_super_l");
|
||||
const InputChannelId InputDeviceKeyboard::Key::ModifierSuperR("keyboard_key_modifier_super_r");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Navigation Keys
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationArrowDown("keyboard_key_navigation_arrow_down");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationArrowLeft("keyboard_key_navigation_arrow_left");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationArrowRight("keyboard_key_navigation_arrow_right");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationArrowUp("keyboard_key_navigation_arrow_up");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationDelete("keyboard_key_navigation_delete");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationEnd("keyboard_key_navigation_end");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationHome("keyboard_key_navigation_home");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationInsert("keyboard_key_navigation_insert");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationPageDown("keyboard_key_navigation_page_down");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NavigationPageUp("keyboard_key_navigation_page_up");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Numpad Keys
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumLock("keyboard_key_num_lock");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad0("keyboard_key_numpad_0");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad1("keyboard_key_numpad_1");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad2("keyboard_key_numpad_2");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad3("keyboard_key_numpad_3");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad4("keyboard_key_numpad_4");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad5("keyboard_key_numpad_5");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad6("keyboard_key_numpad_6");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad7("keyboard_key_numpad_7");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad8("keyboard_key_numpad_8");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPad9("keyboard_key_numpad_9");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPadAdd("keyboard_key_numpad_add");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPadDecimal("keyboard_key_numpad_decimal");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPadDivide("keyboard_key_numpad_divide");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPadEnter("keyboard_key_numpad_enter");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPadMultiply("keyboard_key_numpad_multiply");
|
||||
const InputChannelId InputDeviceKeyboard::Key::NumPadSubtract("keyboard_key_numpad_subtract");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Punctuation Keys
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationApostrophe("keyboard_key_punctuation_apostrophe");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationBackslash("keyboard_key_punctuation_backslash");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationBracketL("keyboard_key_punctuation_bracket_l");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationBracketR("keyboard_key_punctuation_bracket_r");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationComma("keyboard_key_punctuation_comma");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationEquals("keyboard_key_punctuation_equals");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationHyphen("keyboard_key_punctuation_hyphen");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationPeriod("keyboard_key_punctuation_period");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationSemicolon("keyboard_key_punctuation_semicolon");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationSlash("keyboard_key_punctuation_slash");
|
||||
const InputChannelId InputDeviceKeyboard::Key::PunctuationTilde("keyboard_key_punctuation_tilde");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Supplementary ISO Key
|
||||
const InputChannelId InputDeviceKeyboard::Key::SupplementaryISO("keyboard_key_supplementary_iso");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Windows System Keys
|
||||
const InputChannelId InputDeviceKeyboard::Key::WindowsSystemPause("keyboard_key_windows_system_pause");
|
||||
const InputChannelId InputDeviceKeyboard::Key::WindowsSystemPrint("keyboard_key_windows_system_print");
|
||||
const InputChannelId InputDeviceKeyboard::Key::WindowsSystemScrollLock("keyboard_key_windows_system_scroll_lock");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const AZStd::array<InputChannelId, 112> InputDeviceKeyboard::Key::All =
|
||||
{{
|
||||
// Alphanumeric Keys
|
||||
Alphanumeric0,
|
||||
Alphanumeric1,
|
||||
Alphanumeric2,
|
||||
Alphanumeric3,
|
||||
Alphanumeric4,
|
||||
Alphanumeric5,
|
||||
Alphanumeric6,
|
||||
Alphanumeric7,
|
||||
Alphanumeric8,
|
||||
Alphanumeric9,
|
||||
AlphanumericA,
|
||||
AlphanumericB,
|
||||
AlphanumericC,
|
||||
AlphanumericD,
|
||||
AlphanumericE,
|
||||
AlphanumericF,
|
||||
AlphanumericG,
|
||||
AlphanumericH,
|
||||
AlphanumericI,
|
||||
AlphanumericJ,
|
||||
AlphanumericK,
|
||||
AlphanumericL,
|
||||
AlphanumericM,
|
||||
AlphanumericN,
|
||||
AlphanumericO,
|
||||
AlphanumericP,
|
||||
AlphanumericQ,
|
||||
AlphanumericR,
|
||||
AlphanumericS,
|
||||
AlphanumericT,
|
||||
AlphanumericU,
|
||||
AlphanumericV,
|
||||
AlphanumericW,
|
||||
AlphanumericX,
|
||||
AlphanumericY,
|
||||
AlphanumericZ,
|
||||
|
||||
// Edit (and escape) Keys
|
||||
EditBackspace,
|
||||
EditCapsLock,
|
||||
EditEnter,
|
||||
EditSpace,
|
||||
EditTab,
|
||||
Escape,
|
||||
|
||||
// Function Keys
|
||||
Function01,
|
||||
Function02,
|
||||
Function03,
|
||||
Function04,
|
||||
Function05,
|
||||
Function06,
|
||||
Function07,
|
||||
Function08,
|
||||
Function09,
|
||||
Function10,
|
||||
Function11,
|
||||
Function12,
|
||||
Function13,
|
||||
Function14,
|
||||
Function15,
|
||||
Function16,
|
||||
Function17,
|
||||
Function18,
|
||||
Function19,
|
||||
Function20,
|
||||
|
||||
// Modifier Keys
|
||||
ModifierAltL,
|
||||
ModifierAltR,
|
||||
ModifierCtrlL,
|
||||
ModifierCtrlR,
|
||||
ModifierShiftL,
|
||||
ModifierShiftR,
|
||||
ModifierSuperL,
|
||||
ModifierSuperR,
|
||||
|
||||
// Navigation Keys
|
||||
NavigationArrowDown,
|
||||
NavigationArrowLeft,
|
||||
NavigationArrowRight,
|
||||
NavigationArrowUp,
|
||||
NavigationDelete,
|
||||
NavigationEnd,
|
||||
NavigationHome,
|
||||
NavigationInsert,
|
||||
NavigationPageDown,
|
||||
NavigationPageUp,
|
||||
|
||||
// Numpad Keys
|
||||
NumLock,
|
||||
NumPad0,
|
||||
NumPad1,
|
||||
NumPad2,
|
||||
NumPad3,
|
||||
NumPad4,
|
||||
NumPad5,
|
||||
NumPad6,
|
||||
NumPad7,
|
||||
NumPad8,
|
||||
NumPad9,
|
||||
NumPadAdd,
|
||||
NumPadDecimal,
|
||||
NumPadDivide,
|
||||
NumPadEnter,
|
||||
NumPadMultiply,
|
||||
NumPadSubtract,
|
||||
|
||||
// Punctuation Keys
|
||||
PunctuationApostrophe,
|
||||
PunctuationBackslash,
|
||||
PunctuationBracketL,
|
||||
PunctuationBracketR,
|
||||
PunctuationComma,
|
||||
PunctuationEquals,
|
||||
PunctuationHyphen,
|
||||
PunctuationPeriod,
|
||||
PunctuationSemicolon,
|
||||
PunctuationSlash,
|
||||
PunctuationTilde,
|
||||
|
||||
// Supplementary ISO Key
|
||||
SupplementaryISO,
|
||||
|
||||
// Windows System Keys
|
||||
WindowsSystemPause,
|
||||
WindowsSystemPrint,
|
||||
WindowsSystemScrollLock
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
ModifierKeyMask GetCorrespondingModifierKeyMask(const InputChannelId& channelId)
|
||||
{
|
||||
|
||||
+245
-114
@@ -94,137 +94,268 @@ namespace AzFramework
|
||||
struct Key
|
||||
{
|
||||
// Alphanumeric Keys
|
||||
static const InputChannelId Alphanumeric0; //!< The 0 key
|
||||
static const InputChannelId Alphanumeric1; //!< The 1 key
|
||||
static const InputChannelId Alphanumeric2; //!< The 2 key
|
||||
static const InputChannelId Alphanumeric3; //!< The 3 key
|
||||
static const InputChannelId Alphanumeric4; //!< The 4 key
|
||||
static const InputChannelId Alphanumeric5; //!< The 5 key
|
||||
static const InputChannelId Alphanumeric6; //!< The 6 key
|
||||
static const InputChannelId Alphanumeric7; //!< The 7 key
|
||||
static const InputChannelId Alphanumeric8; //!< The 8 key
|
||||
static const InputChannelId Alphanumeric9; //!< The 9 key
|
||||
static const InputChannelId AlphanumericA; //!< The A key
|
||||
static const InputChannelId AlphanumericB; //!< The B key
|
||||
static const InputChannelId AlphanumericC; //!< The C key
|
||||
static const InputChannelId AlphanumericD; //!< The D key
|
||||
static const InputChannelId AlphanumericE; //!< The E key
|
||||
static const InputChannelId AlphanumericF; //!< The F key
|
||||
static const InputChannelId AlphanumericG; //!< The G key
|
||||
static const InputChannelId AlphanumericH; //!< The H key
|
||||
static const InputChannelId AlphanumericI; //!< The I key
|
||||
static const InputChannelId AlphanumericJ; //!< The J key
|
||||
static const InputChannelId AlphanumericK; //!< The K key
|
||||
static const InputChannelId AlphanumericL; //!< The L key
|
||||
static const InputChannelId AlphanumericM; //!< The M key
|
||||
static const InputChannelId AlphanumericN; //!< The N key
|
||||
static const InputChannelId AlphanumericO; //!< The O key
|
||||
static const InputChannelId AlphanumericP; //!< The P key
|
||||
static const InputChannelId AlphanumericQ; //!< The Q key
|
||||
static const InputChannelId AlphanumericR; //!< The R key
|
||||
static const InputChannelId AlphanumericS; //!< The S key
|
||||
static const InputChannelId AlphanumericT; //!< The T key
|
||||
static const InputChannelId AlphanumericU; //!< The U key
|
||||
static const InputChannelId AlphanumericV; //!< The V key
|
||||
static const InputChannelId AlphanumericW; //!< The W key
|
||||
static const InputChannelId AlphanumericX; //!< The X key
|
||||
static const InputChannelId AlphanumericY; //!< The Y key
|
||||
static const InputChannelId AlphanumericZ; //!< The Z key
|
||||
static constexpr inline InputChannelId Alphanumeric0{"keyboard_key_alphanumeric_0"}; //!< The 0 key
|
||||
static constexpr inline InputChannelId Alphanumeric1{"keyboard_key_alphanumeric_1"}; //!< The 1 key
|
||||
static constexpr inline InputChannelId Alphanumeric2{"keyboard_key_alphanumeric_2"}; //!< The 2 key
|
||||
static constexpr inline InputChannelId Alphanumeric3{"keyboard_key_alphanumeric_3"}; //!< The 3 key
|
||||
static constexpr inline InputChannelId Alphanumeric4{"keyboard_key_alphanumeric_4"}; //!< The 4 key
|
||||
static constexpr inline InputChannelId Alphanumeric5{"keyboard_key_alphanumeric_5"}; //!< The 5 key
|
||||
static constexpr inline InputChannelId Alphanumeric6{"keyboard_key_alphanumeric_6"}; //!< The 6 key
|
||||
static constexpr inline InputChannelId Alphanumeric7{"keyboard_key_alphanumeric_7"}; //!< The 7 key
|
||||
static constexpr inline InputChannelId Alphanumeric8{"keyboard_key_alphanumeric_8"}; //!< The 8 key
|
||||
static constexpr inline InputChannelId Alphanumeric9{"keyboard_key_alphanumeric_9"}; //!< The 9 key
|
||||
static constexpr inline InputChannelId AlphanumericA{"keyboard_key_alphanumeric_A"}; //!< The A key
|
||||
static constexpr inline InputChannelId AlphanumericB{"keyboard_key_alphanumeric_B"}; //!< The B key
|
||||
static constexpr inline InputChannelId AlphanumericC{"keyboard_key_alphanumeric_C"}; //!< The C key
|
||||
static constexpr inline InputChannelId AlphanumericD{"keyboard_key_alphanumeric_D"}; //!< The D key
|
||||
static constexpr inline InputChannelId AlphanumericE{"keyboard_key_alphanumeric_E"}; //!< The E key
|
||||
static constexpr inline InputChannelId AlphanumericF{"keyboard_key_alphanumeric_F"}; //!< The F key
|
||||
static constexpr inline InputChannelId AlphanumericG{"keyboard_key_alphanumeric_G"}; //!< The G key
|
||||
static constexpr inline InputChannelId AlphanumericH{"keyboard_key_alphanumeric_H"}; //!< The H key
|
||||
static constexpr inline InputChannelId AlphanumericI{"keyboard_key_alphanumeric_I"}; //!< The I key
|
||||
static constexpr inline InputChannelId AlphanumericJ{"keyboard_key_alphanumeric_J"}; //!< The J key
|
||||
static constexpr inline InputChannelId AlphanumericK{"keyboard_key_alphanumeric_K"}; //!< The K key
|
||||
static constexpr inline InputChannelId AlphanumericL{"keyboard_key_alphanumeric_L"}; //!< The L key
|
||||
static constexpr inline InputChannelId AlphanumericM{"keyboard_key_alphanumeric_M"}; //!< The M key
|
||||
static constexpr inline InputChannelId AlphanumericN{"keyboard_key_alphanumeric_N"}; //!< The N key
|
||||
static constexpr inline InputChannelId AlphanumericO{"keyboard_key_alphanumeric_O"}; //!< The O key
|
||||
static constexpr inline InputChannelId AlphanumericP{"keyboard_key_alphanumeric_P"}; //!< The P key
|
||||
static constexpr inline InputChannelId AlphanumericQ{"keyboard_key_alphanumeric_Q"}; //!< The Q key
|
||||
static constexpr inline InputChannelId AlphanumericR{"keyboard_key_alphanumeric_R"}; //!< The R key
|
||||
static constexpr inline InputChannelId AlphanumericS{"keyboard_key_alphanumeric_S"}; //!< The S key
|
||||
static constexpr inline InputChannelId AlphanumericT{"keyboard_key_alphanumeric_T"}; //!< The T key
|
||||
static constexpr inline InputChannelId AlphanumericU{"keyboard_key_alphanumeric_U"}; //!< The U key
|
||||
static constexpr inline InputChannelId AlphanumericV{"keyboard_key_alphanumeric_V"}; //!< The V key
|
||||
static constexpr inline InputChannelId AlphanumericW{"keyboard_key_alphanumeric_W"}; //!< The W key
|
||||
static constexpr inline InputChannelId AlphanumericX{"keyboard_key_alphanumeric_X"}; //!< The X key
|
||||
static constexpr inline InputChannelId AlphanumericY{"keyboard_key_alphanumeric_Y"}; //!< The Y key
|
||||
static constexpr inline InputChannelId AlphanumericZ{"keyboard_key_alphanumeric_Z"}; //!< The Z key
|
||||
|
||||
// Edit (and escape) Keys
|
||||
static const InputChannelId EditBackspace; //!< The backspace key
|
||||
static const InputChannelId EditCapsLock; //!< The caps lock key
|
||||
static const InputChannelId EditEnter; //!< The enter/return key
|
||||
static const InputChannelId EditSpace; //!< The spacebar key
|
||||
static const InputChannelId EditTab; //!< The tab key
|
||||
static const InputChannelId Escape; //!< The escape key
|
||||
// Edit {and escape} Keys
|
||||
static constexpr inline InputChannelId EditBackspace{"keyboard_key_edit_backspace"}; //!< The backspace key
|
||||
static constexpr inline InputChannelId EditCapsLock{"keyboard_key_edit_capslock"}; //!< The caps lock key
|
||||
static constexpr inline InputChannelId EditEnter{"keyboard_key_edit_enter"}; //!< The enter/return key
|
||||
static constexpr inline InputChannelId EditSpace{"keyboard_key_edit_space"}; //!< The spacebar key
|
||||
static constexpr inline InputChannelId EditTab{"keyboard_key_edit_tab"}; //!< The tab key
|
||||
static constexpr inline InputChannelId Escape{"keyboard_key_escape"}; //!< The escape key
|
||||
|
||||
// Function Keys
|
||||
static const InputChannelId Function01; //!< The F1 key
|
||||
static const InputChannelId Function02; //!< The F2 key
|
||||
static const InputChannelId Function03; //!< The F3 key
|
||||
static const InputChannelId Function04; //!< The F4 key
|
||||
static const InputChannelId Function05; //!< The F5 key
|
||||
static const InputChannelId Function06; //!< The F6 key
|
||||
static const InputChannelId Function07; //!< The F7 key
|
||||
static const InputChannelId Function08; //!< The F8 key
|
||||
static const InputChannelId Function09; //!< The F9 key
|
||||
static const InputChannelId Function10; //!< The F10 key
|
||||
static const InputChannelId Function11; //!< The F11 key
|
||||
static const InputChannelId Function12; //!< The F12 key
|
||||
static const InputChannelId Function13; //!< The F13 key
|
||||
static const InputChannelId Function14; //!< The F14 key
|
||||
static const InputChannelId Function15; //!< The F15 key
|
||||
static const InputChannelId Function16; //!< The F16 key
|
||||
static const InputChannelId Function17; //!< The F17 key
|
||||
static const InputChannelId Function18; //!< The F18 key
|
||||
static const InputChannelId Function19; //!< The F19 key
|
||||
static const InputChannelId Function20; //!< The F20 key
|
||||
static constexpr inline InputChannelId Function01{"keyboard_key_function_F01"}; //!< The F1 key
|
||||
static constexpr inline InputChannelId Function02{"keyboard_key_function_F02"}; //!< The F2 key
|
||||
static constexpr inline InputChannelId Function03{"keyboard_key_function_F03"}; //!< The F3 key
|
||||
static constexpr inline InputChannelId Function04{"keyboard_key_function_F04"}; //!< The F4 key
|
||||
static constexpr inline InputChannelId Function05{"keyboard_key_function_F05"}; //!< The F5 key
|
||||
static constexpr inline InputChannelId Function06{"keyboard_key_function_F06"}; //!< The F6 key
|
||||
static constexpr inline InputChannelId Function07{"keyboard_key_function_F07"}; //!< The F7 key
|
||||
static constexpr inline InputChannelId Function08{"keyboard_key_function_F08"}; //!< The F8 key
|
||||
static constexpr inline InputChannelId Function09{"keyboard_key_function_F09"}; //!< The F9 key
|
||||
static constexpr inline InputChannelId Function10{"keyboard_key_function_F10"}; //!< The F10 key
|
||||
static constexpr inline InputChannelId Function11{"keyboard_key_function_F11"}; //!< The F11 key
|
||||
static constexpr inline InputChannelId Function12{"keyboard_key_function_F12"}; //!< The F12 key
|
||||
static constexpr inline InputChannelId Function13{"keyboard_key_function_F13"}; //!< The F13 key
|
||||
static constexpr inline InputChannelId Function14{"keyboard_key_function_F14"}; //!< The F14 key
|
||||
static constexpr inline InputChannelId Function15{"keyboard_key_function_F15"}; //!< The F15 key
|
||||
static constexpr inline InputChannelId Function16{"keyboard_key_function_F16"}; //!< The F16 key
|
||||
static constexpr inline InputChannelId Function17{"keyboard_key_function_F17"}; //!< The F17 key
|
||||
static constexpr inline InputChannelId Function18{"keyboard_key_function_F18"}; //!< The F18 key
|
||||
static constexpr inline InputChannelId Function19{"keyboard_key_function_F19"}; //!< The F19 key
|
||||
static constexpr inline InputChannelId Function20{"keyboard_key_function_F20"}; //!< The F20 key
|
||||
|
||||
// Modifier Keys
|
||||
static const InputChannelId ModifierAltL; //!< The left alt/option key
|
||||
static const InputChannelId ModifierAltR; //!< The right alt/option key
|
||||
static const InputChannelId ModifierCtrlL; //!< The left control key
|
||||
static const InputChannelId ModifierCtrlR; //!< The right control key
|
||||
static const InputChannelId ModifierShiftL; //!< The left shift key
|
||||
static const InputChannelId ModifierShiftR; //!< The right shift key
|
||||
static const InputChannelId ModifierSuperL; //!< The left super (windows or apple) key
|
||||
static const InputChannelId ModifierSuperR; //!< The right super (windows or apple) key
|
||||
static constexpr inline InputChannelId ModifierAltL{"keyboard_key_modifier_alt_l"}; //!< The left alt/option key
|
||||
static constexpr inline InputChannelId ModifierAltR{"keyboard_key_modifier_alt_r"}; //!< The right alt/option key
|
||||
static constexpr inline InputChannelId ModifierCtrlL{"keyboard_key_modifier_ctrl_l"}; //!< The left control key
|
||||
static constexpr inline InputChannelId ModifierCtrlR{"keyboard_key_modifier_ctrl_r"}; //!< The right control key
|
||||
static constexpr inline InputChannelId ModifierShiftL{"keyboard_key_modifier_shift_l"}; //!< The left shift key
|
||||
static constexpr inline InputChannelId ModifierShiftR{"keyboard_key_modifier_shift_r"}; //!< The right shift key
|
||||
static constexpr inline InputChannelId ModifierSuperL{"keyboard_key_modifier_super_l"}; //!< The left super {windows or apple} key
|
||||
static constexpr inline InputChannelId ModifierSuperR{"keyboard_key_modifier_super_r"}; //!< The right super {windows or apple} key
|
||||
|
||||
// Navigation Keys
|
||||
static const InputChannelId NavigationArrowDown; //!< The down arrow key
|
||||
static const InputChannelId NavigationArrowLeft; //!< The left arrow key
|
||||
static const InputChannelId NavigationArrowRight; //!< The right arrow key
|
||||
static const InputChannelId NavigationArrowUp; //!< The up arrow key
|
||||
static const InputChannelId NavigationDelete; //!< The delete key
|
||||
static const InputChannelId NavigationEnd; //!< The end key
|
||||
static const InputChannelId NavigationHome; //!< The home key
|
||||
static const InputChannelId NavigationInsert; //!< The insert key
|
||||
static const InputChannelId NavigationPageDown; //!< The page down key
|
||||
static const InputChannelId NavigationPageUp; //!< The page up key
|
||||
static constexpr inline InputChannelId NavigationArrowDown{"keyboard_key_navigation_arrow_down"}; //!< The down arrow key
|
||||
static constexpr inline InputChannelId NavigationArrowLeft{"keyboard_key_navigation_arrow_left"}; //!< The left arrow key
|
||||
static constexpr inline InputChannelId NavigationArrowRight{"keyboard_key_navigation_arrow_right"}; //!< The right arrow key
|
||||
static constexpr inline InputChannelId NavigationArrowUp{"keyboard_key_navigation_arrow_up"}; //!< The up arrow key
|
||||
static constexpr inline InputChannelId NavigationDelete{"keyboard_key_navigation_delete"}; //!< The delete key
|
||||
static constexpr inline InputChannelId NavigationEnd{"keyboard_key_navigation_end"}; //!< The end key
|
||||
static constexpr inline InputChannelId NavigationHome{"keyboard_key_navigation_home"}; //!< The home key
|
||||
static constexpr inline InputChannelId NavigationInsert{"keyboard_key_navigation_insert"}; //!< The insert key
|
||||
static constexpr inline InputChannelId NavigationPageDown{"keyboard_key_navigation_page_down"}; //!< The page down key
|
||||
static constexpr inline InputChannelId NavigationPageUp{"keyboard_key_navigation_page_up"}; //!< The page up key
|
||||
|
||||
// Numpad Keys
|
||||
static const InputChannelId NumLock; //!< The num lock key (the clear key on apple keyboards)
|
||||
static const InputChannelId NumPad0; //!< The numpad 0 key
|
||||
static const InputChannelId NumPad1; //!< The numpad 1 key
|
||||
static const InputChannelId NumPad2; //!< The numpad 2 key
|
||||
static const InputChannelId NumPad3; //!< The numpad 3 key
|
||||
static const InputChannelId NumPad4; //!< The numpad 4 key
|
||||
static const InputChannelId NumPad5; //!< The numpad 5 key
|
||||
static const InputChannelId NumPad6; //!< The numpad 6 key
|
||||
static const InputChannelId NumPad7; //!< The numpad 7 key
|
||||
static const InputChannelId NumPad8; //!< The numpad 8 key
|
||||
static const InputChannelId NumPad9; //!< The numpad 9 key
|
||||
static const InputChannelId NumPadAdd; //!< The numpad add key
|
||||
static const InputChannelId NumPadDecimal; //!< The numpad decimal key
|
||||
static const InputChannelId NumPadDivide; //!< The numpad divide key
|
||||
static const InputChannelId NumPadEnter; //!< The numpad enter key
|
||||
static const InputChannelId NumPadMultiply; //!< The numpad multiply key
|
||||
static const InputChannelId NumPadSubtract; //!< The numpad subtract key
|
||||
static constexpr inline InputChannelId NumLock{"keyboard_key_num_lock"}; //!< The num lock key {the clear key on apple keyboards}
|
||||
static constexpr inline InputChannelId NumPad0{"keyboard_key_numpad_0"}; //!< The numpad 0 key
|
||||
static constexpr inline InputChannelId NumPad1{"keyboard_key_numpad_1"}; //!< The numpad 1 key
|
||||
static constexpr inline InputChannelId NumPad2{"keyboard_key_numpad_2"}; //!< The numpad 2 key
|
||||
static constexpr inline InputChannelId NumPad3{"keyboard_key_numpad_3"}; //!< The numpad 3 key
|
||||
static constexpr inline InputChannelId NumPad4{"keyboard_key_numpad_4"}; //!< The numpad 4 key
|
||||
static constexpr inline InputChannelId NumPad5{"keyboard_key_numpad_5"}; //!< The numpad 5 key
|
||||
static constexpr inline InputChannelId NumPad6{"keyboard_key_numpad_6"}; //!< The numpad 6 key
|
||||
static constexpr inline InputChannelId NumPad7{"keyboard_key_numpad_7"}; //!< The numpad 7 key
|
||||
static constexpr inline InputChannelId NumPad8{"keyboard_key_numpad_8"}; //!< The numpad 8 key
|
||||
static constexpr inline InputChannelId NumPad9{"keyboard_key_numpad_9"}; //!< The numpad 9 key
|
||||
static constexpr inline InputChannelId NumPadAdd{"keyboard_key_numpad_add"}; //!< The numpad add key
|
||||
static constexpr inline InputChannelId NumPadDecimal{"keyboard_key_numpad_decimal"}; //!< The numpad decimal key
|
||||
static constexpr inline InputChannelId NumPadDivide{"keyboard_key_numpad_divide"}; //!< The numpad divide key
|
||||
static constexpr inline InputChannelId NumPadEnter{"keyboard_key_numpad_enter"}; //!< The numpad enter key
|
||||
static constexpr inline InputChannelId NumPadMultiply{"keyboard_key_numpad_multiply"}; //!< The numpad multiply key
|
||||
static constexpr inline InputChannelId NumPadSubtract{"keyboard_key_numpad_subtract"}; //!< The numpad subtract key
|
||||
|
||||
// Punctuation Keys
|
||||
static const InputChannelId PunctuationApostrophe; //!< The apostrophe key
|
||||
static const InputChannelId PunctuationBackslash; //!< The backslash key
|
||||
static const InputChannelId PunctuationBracketL; //!< The left bracket key
|
||||
static const InputChannelId PunctuationBracketR; //!< The right bracket key
|
||||
static const InputChannelId PunctuationComma; //!< The comma key
|
||||
static const InputChannelId PunctuationEquals; //!< The equals key
|
||||
static const InputChannelId PunctuationHyphen; //!< The hyphen/underscore key
|
||||
static const InputChannelId PunctuationPeriod; //!< The period key
|
||||
static const InputChannelId PunctuationSemicolon; //!< The semicolon key
|
||||
static const InputChannelId PunctuationSlash; //!< The (forward) slash key
|
||||
static const InputChannelId PunctuationTilde; //!< The tilde/grave key
|
||||
static constexpr inline InputChannelId PunctuationApostrophe{"keyboard_key_punctuation_apostrophe"}; //!< The apostrophe key
|
||||
static constexpr inline InputChannelId PunctuationBackslash{"keyboard_key_punctuation_backslash"}; //!< The backslash key
|
||||
static constexpr inline InputChannelId PunctuationBracketL{"keyboard_key_punctuation_bracket_l"}; //!< The left bracket key
|
||||
static constexpr inline InputChannelId PunctuationBracketR{"keyboard_key_punctuation_bracket_r"}; //!< The right bracket key
|
||||
static constexpr inline InputChannelId PunctuationComma{"keyboard_key_punctuation_comma"}; //!< The comma key
|
||||
static constexpr inline InputChannelId PunctuationEquals{"keyboard_key_punctuation_equals"}; //!< The equals key
|
||||
static constexpr inline InputChannelId PunctuationHyphen{"keyboard_key_punctuation_hyphen"}; //!< The hyphen/underscore key
|
||||
static constexpr inline InputChannelId PunctuationPeriod{"keyboard_key_punctuation_period"}; //!< The period key
|
||||
static constexpr inline InputChannelId PunctuationSemicolon{"keyboard_key_punctuation_semicolon"}; //!< The semicolon key
|
||||
static constexpr inline InputChannelId PunctuationSlash{"keyboard_key_punctuation_slash"}; //!< The {forward} slash key
|
||||
static constexpr inline InputChannelId PunctuationTilde{"keyboard_key_punctuation_tilde"}; //!< The tilde/grave key
|
||||
|
||||
// Supplementary ISO Key
|
||||
static const InputChannelId SupplementaryISO; //!< The supplementary ISO layout key
|
||||
static constexpr inline InputChannelId SupplementaryISO{"keyboard_key_supplementary_iso"}; //!< The supplementary ISO layout key
|
||||
|
||||
// Windows System Keys
|
||||
static const InputChannelId WindowsSystemPause; //!< The windows pause key
|
||||
static const InputChannelId WindowsSystemPrint; //!< The windows print key
|
||||
static const InputChannelId WindowsSystemScrollLock; //!< The windows scroll lock key
|
||||
static constexpr inline InputChannelId WindowsSystemPause{"keyboard_key_windows_system_pause"}; //!< The windows pause key
|
||||
static constexpr inline InputChannelId WindowsSystemPrint{"keyboard_key_windows_system_print"}; //!< The windows print key
|
||||
static constexpr inline InputChannelId WindowsSystemScrollLock{"keyboard_key_windows_system_scroll_lock"}; //!< The windows scroll lock key
|
||||
|
||||
//!< All keyboard key ids
|
||||
static const AZStd::array<InputChannelId, 112> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
// Alphanumeric Keys
|
||||
Alphanumeric0,
|
||||
Alphanumeric1,
|
||||
Alphanumeric2,
|
||||
Alphanumeric3,
|
||||
Alphanumeric4,
|
||||
Alphanumeric5,
|
||||
Alphanumeric6,
|
||||
Alphanumeric7,
|
||||
Alphanumeric8,
|
||||
Alphanumeric9,
|
||||
AlphanumericA,
|
||||
AlphanumericB,
|
||||
AlphanumericC,
|
||||
AlphanumericD,
|
||||
AlphanumericE,
|
||||
AlphanumericF,
|
||||
AlphanumericG,
|
||||
AlphanumericH,
|
||||
AlphanumericI,
|
||||
AlphanumericJ,
|
||||
AlphanumericK,
|
||||
AlphanumericL,
|
||||
AlphanumericM,
|
||||
AlphanumericN,
|
||||
AlphanumericO,
|
||||
AlphanumericP,
|
||||
AlphanumericQ,
|
||||
AlphanumericR,
|
||||
AlphanumericS,
|
||||
AlphanumericT,
|
||||
AlphanumericU,
|
||||
AlphanumericV,
|
||||
AlphanumericW,
|
||||
AlphanumericX,
|
||||
AlphanumericY,
|
||||
AlphanumericZ,
|
||||
|
||||
// Edit (and escape) Keys
|
||||
EditBackspace,
|
||||
EditCapsLock,
|
||||
EditEnter,
|
||||
EditSpace,
|
||||
EditTab,
|
||||
Escape,
|
||||
|
||||
// Function Keys
|
||||
Function01,
|
||||
Function02,
|
||||
Function03,
|
||||
Function04,
|
||||
Function05,
|
||||
Function06,
|
||||
Function07,
|
||||
Function08,
|
||||
Function09,
|
||||
Function10,
|
||||
Function11,
|
||||
Function12,
|
||||
Function13,
|
||||
Function14,
|
||||
Function15,
|
||||
Function16,
|
||||
Function17,
|
||||
Function18,
|
||||
Function19,
|
||||
Function20,
|
||||
|
||||
// Modifier Keys
|
||||
ModifierAltL,
|
||||
ModifierAltR,
|
||||
ModifierCtrlL,
|
||||
ModifierCtrlR,
|
||||
ModifierShiftL,
|
||||
ModifierShiftR,
|
||||
ModifierSuperL,
|
||||
ModifierSuperR,
|
||||
|
||||
// Navigation Keys
|
||||
NavigationArrowDown,
|
||||
NavigationArrowLeft,
|
||||
NavigationArrowRight,
|
||||
NavigationArrowUp,
|
||||
NavigationDelete,
|
||||
NavigationEnd,
|
||||
NavigationHome,
|
||||
NavigationInsert,
|
||||
NavigationPageDown,
|
||||
NavigationPageUp,
|
||||
|
||||
// Numpad Keys
|
||||
NumLock,
|
||||
NumPad0,
|
||||
NumPad1,
|
||||
NumPad2,
|
||||
NumPad3,
|
||||
NumPad4,
|
||||
NumPad5,
|
||||
NumPad6,
|
||||
NumPad7,
|
||||
NumPad8,
|
||||
NumPad9,
|
||||
NumPadAdd,
|
||||
NumPadDecimal,
|
||||
NumPadDivide,
|
||||
NumPadEnter,
|
||||
NumPadMultiply,
|
||||
NumPadSubtract,
|
||||
|
||||
// Punctuation Keys
|
||||
PunctuationApostrophe,
|
||||
PunctuationBackslash,
|
||||
PunctuationBracketL,
|
||||
PunctuationBracketR,
|
||||
PunctuationComma,
|
||||
PunctuationEquals,
|
||||
PunctuationHyphen,
|
||||
PunctuationPeriod,
|
||||
PunctuationSemicolon,
|
||||
PunctuationSlash,
|
||||
PunctuationTilde,
|
||||
|
||||
// Supplementary ISO Key
|
||||
SupplementaryISO,
|
||||
|
||||
// Windows System Keys
|
||||
WindowsSystemPause,
|
||||
WindowsSystemPrint,
|
||||
WindowsSystemScrollLock
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -23,44 +23,6 @@ namespace AzFramework
|
||||
return (inputDeviceId.GetNameCrc32() == Id.GetNameCrc32());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceMotion::Acceleration::Gravity("motion_acceleration_gravity");
|
||||
const InputChannelId InputDeviceMotion::Acceleration::Raw("motion_acceleration_raw");
|
||||
const InputChannelId InputDeviceMotion::Acceleration::User("motion_acceleration_user");
|
||||
const AZStd::array<InputChannelId, 3> InputDeviceMotion::Acceleration::All =
|
||||
{{
|
||||
Gravity,
|
||||
Raw,
|
||||
User
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceMotion::RotationRate::Raw("motion_rotation_rate_raw");
|
||||
const InputChannelId InputDeviceMotion::RotationRate::Unbiased("motion_rotation_rate_unbiased");
|
||||
const AZStd::array<InputChannelId, 2> InputDeviceMotion::RotationRate::All =
|
||||
{{
|
||||
Raw,
|
||||
Unbiased
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceMotion::MagneticField::North("motion_magnetic_field_north");
|
||||
const InputChannelId InputDeviceMotion::MagneticField::Raw("motion_magnetic_field_raw");
|
||||
const InputChannelId InputDeviceMotion::MagneticField::Unbiased("motion_magnetic_field_unbiased");
|
||||
const AZStd::array<InputChannelId, 3> InputDeviceMotion::MagneticField::All =
|
||||
{{
|
||||
North,
|
||||
Raw,
|
||||
Unbiased
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceMotion::Orientation::Current("motion_orientation_current");
|
||||
const AZStd::array<InputChannelId, 1> InputDeviceMotion::Orientation::All =
|
||||
{{
|
||||
Current
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void InputDeviceMotion::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
|
||||
@@ -44,12 +44,17 @@ namespace AzFramework
|
||||
//! - InputMotionSensorRequests::SetInputChannelEnabled
|
||||
struct Acceleration
|
||||
{
|
||||
static const InputChannelId Gravity;
|
||||
static const InputChannelId Raw;
|
||||
static const InputChannelId User;
|
||||
static constexpr inline InputChannelId Gravity{"motion_acceleration_gravity"};
|
||||
static constexpr inline InputChannelId Raw{"motion_acceleration_raw"};
|
||||
static constexpr inline InputChannelId User{"motion_acceleration_user"};
|
||||
|
||||
//!< All acceleration input channel ids
|
||||
static const AZStd::array<InputChannelId, 3> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
Gravity,
|
||||
Raw,
|
||||
User
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -60,11 +65,15 @@ namespace AzFramework
|
||||
//! - InputMotionSensorRequests::SetInputChannelEnabled
|
||||
struct RotationRate
|
||||
{
|
||||
static const InputChannelId Raw;
|
||||
static const InputChannelId Unbiased;
|
||||
static constexpr inline InputChannelId Raw{"motion_rotation_rate_raw"};
|
||||
static constexpr inline InputChannelId Unbiased{"motion_rotation_rate_unbiased"};
|
||||
|
||||
//!< All rotation rate input channel ids
|
||||
static const AZStd::array<InputChannelId, 2> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
Raw,
|
||||
Unbiased
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -75,12 +84,17 @@ namespace AzFramework
|
||||
//! - InputMotionSensorRequests::SetInputChannelEnabled
|
||||
struct MagneticField
|
||||
{
|
||||
static const InputChannelId North;
|
||||
static const InputChannelId Raw;
|
||||
static const InputChannelId Unbiased;
|
||||
static constexpr inline InputChannelId North{"motion_magnetic_field_north"};
|
||||
static constexpr inline InputChannelId Raw{"motion_magnetic_field_raw"};
|
||||
static constexpr inline InputChannelId Unbiased{"motion_magnetic_field_unbiased"};
|
||||
|
||||
//!< All magnetic field input channel ids
|
||||
static const AZStd::array<InputChannelId, 3> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
North,
|
||||
Raw,
|
||||
Unbiased
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -91,10 +105,13 @@ namespace AzFramework
|
||||
//! - InputMotionSensorRequests::SetInputChannelEnabled
|
||||
struct Orientation
|
||||
{
|
||||
static const InputChannelId Current;
|
||||
static constexpr inline InputChannelId Current{"motion_orientation_current"};
|
||||
|
||||
//!< All orientation input channel ids
|
||||
static const AZStd::array<InputChannelId, 1> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
Current
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -33,35 +33,6 @@ namespace AzFramework
|
||||
return (inputDeviceId.GetNameCrc32() == Id.GetNameCrc32());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceMouse::Button::Left("mouse_button_left");
|
||||
const InputChannelId InputDeviceMouse::Button::Right("mouse_button_right");
|
||||
const InputChannelId InputDeviceMouse::Button::Middle("mouse_button_middle");
|
||||
const InputChannelId InputDeviceMouse::Button::Other1("mouse_button_other1");
|
||||
const InputChannelId InputDeviceMouse::Button::Other2("mouse_button_other2");
|
||||
const AZStd::array<InputChannelId, 5> InputDeviceMouse::Button::All =
|
||||
{{
|
||||
Left,
|
||||
Right,
|
||||
Middle,
|
||||
Other1,
|
||||
Other2
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceMouse::Movement::X("mouse_delta_x");
|
||||
const InputChannelId InputDeviceMouse::Movement::Y("mouse_delta_y");
|
||||
const InputChannelId InputDeviceMouse::Movement::Z("mouse_delta_z");
|
||||
const AZStd::array<InputChannelId, 3> InputDeviceMouse::Movement::All =
|
||||
{{
|
||||
X,
|
||||
Y,
|
||||
Z
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceMouse::SystemCursorPosition("mouse_system_cursor_position");
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void InputDeviceMouse::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
|
||||
@@ -66,14 +66,21 @@ namespace AzFramework
|
||||
//! been implemented for windows simply to provide for backwards compatibility with CryInput.
|
||||
struct Button
|
||||
{
|
||||
static const InputChannelId Left; //!< The left mouse button
|
||||
static const InputChannelId Right; //!< The right mouse button
|
||||
static const InputChannelId Middle; //!< The middle mouse button
|
||||
static const InputChannelId Other1; //!< DEPRECATED: the x1 mouse button
|
||||
static const InputChannelId Other2; //!< DEPRECATED: the x2 mouse button
|
||||
static constexpr inline InputChannelId Left{"mouse_button_left"}; //!< The left mouse button
|
||||
static constexpr inline InputChannelId Right{"mouse_button_right"}; //!< The right mouse button
|
||||
static constexpr inline InputChannelId Middle{"mouse_button_middle"}; //!< The middle mouse button
|
||||
static constexpr inline InputChannelId Other1{"mouse_button_other1"}; //!< DEPRECATED: the x1 mouse button
|
||||
static constexpr inline InputChannelId Other2{"mouse_button_other2"}; //!< DEPRECATED: the x2 mouse button
|
||||
|
||||
//!< All mouse button ids
|
||||
static const AZStd::array<InputChannelId, 5> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
Left,
|
||||
Right,
|
||||
Middle,
|
||||
Other1,
|
||||
Other2
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -82,12 +89,17 @@ namespace AzFramework
|
||||
//! directly correlate to the mouse position (which is queried directly from the system).
|
||||
struct Movement
|
||||
{
|
||||
static const InputChannelId X; //!< Raw horizontal mouse movement over the last frame
|
||||
static const InputChannelId Y; //!< Raw vertical mouse movement over the last frame
|
||||
static const InputChannelId Z; //!< Raw mouse wheel movement over the last frame
|
||||
static constexpr inline InputChannelId X{"mouse_delta_x"}; //!< Raw horizontal mouse movement over the last frame
|
||||
static constexpr inline InputChannelId Y{"mouse_delta_y"}; //!< Raw vertical mouse movement over the last frame
|
||||
static constexpr inline InputChannelId Z{"mouse_delta_z"}; //!< Raw mouse wheel movement over the last frame
|
||||
|
||||
//!< All mouse movement ids
|
||||
static const AZStd::array<InputChannelId, 3> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
X,
|
||||
Y,
|
||||
Z
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -96,7 +108,7 @@ namespace AzFramework
|
||||
//! the system cursor is hidden or visible. When the system cursor has been constrained to
|
||||
//! the active window values will be in the [0.0, 1.0] range, but not when unconstrained.
|
||||
//! See also InputSystemCursorRequests::SetSystemCursorState and GetSystemCursorState.
|
||||
static const InputChannelId SystemCursorPosition;
|
||||
static constexpr inline InputChannelId SystemCursorPosition{"mouse_system_cursor_position"};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Allocator
|
||||
|
||||
@@ -24,31 +24,6 @@ namespace AzFramework
|
||||
return (inputDeviceId.GetNameCrc32() == Id.GetNameCrc32());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceTouch::Touch::Index0("touch_index_0");
|
||||
const InputChannelId InputDeviceTouch::Touch::Index1("touch_index_1");
|
||||
const InputChannelId InputDeviceTouch::Touch::Index2("touch_index_2");
|
||||
const InputChannelId InputDeviceTouch::Touch::Index3("touch_index_3");
|
||||
const InputChannelId InputDeviceTouch::Touch::Index4("touch_index_4");
|
||||
const InputChannelId InputDeviceTouch::Touch::Index5("touch_index_5");
|
||||
const InputChannelId InputDeviceTouch::Touch::Index6("touch_index_6");
|
||||
const InputChannelId InputDeviceTouch::Touch::Index7("touch_index_7");
|
||||
const InputChannelId InputDeviceTouch::Touch::Index8("touch_index_8");
|
||||
const InputChannelId InputDeviceTouch::Touch::Index9("touch_index_9");
|
||||
const AZStd::array<InputChannelId, 10> InputDeviceTouch::Touch::All =
|
||||
{{
|
||||
Index0,
|
||||
Index1,
|
||||
Index2,
|
||||
Index3,
|
||||
Index4,
|
||||
Index5,
|
||||
Index6,
|
||||
Index7,
|
||||
Index8,
|
||||
Index9
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void InputDeviceTouch::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
|
||||
@@ -38,19 +38,31 @@ namespace AzFramework
|
||||
//! track is arbitrary, but ten seems to be more than sufficient for most game applications.
|
||||
struct Touch
|
||||
{
|
||||
static const InputChannelId Index0; //!< Touch index 0
|
||||
static const InputChannelId Index1; //!< Touch index 1
|
||||
static const InputChannelId Index2; //!< Touch index 2
|
||||
static const InputChannelId Index3; //!< Touch index 3
|
||||
static const InputChannelId Index4; //!< Touch index 4
|
||||
static const InputChannelId Index5; //!< Touch index 5
|
||||
static const InputChannelId Index6; //!< Touch index 6
|
||||
static const InputChannelId Index7; //!< Touch index 7
|
||||
static const InputChannelId Index8; //!< Touch index 8
|
||||
static const InputChannelId Index9; //!< Touch index 9
|
||||
static constexpr inline InputChannelId Index0{"touch_index_0"}; //!< Touch index 0
|
||||
static constexpr inline InputChannelId Index1{"touch_index_1"}; //!< Touch index 1
|
||||
static constexpr inline InputChannelId Index2{"touch_index_2"}; //!< Touch index 2
|
||||
static constexpr inline InputChannelId Index3{"touch_index_3"}; //!< Touch index 3
|
||||
static constexpr inline InputChannelId Index4{"touch_index_4"}; //!< Touch index 4
|
||||
static constexpr inline InputChannelId Index5{"touch_index_5"}; //!< Touch index 5
|
||||
static constexpr inline InputChannelId Index6{"touch_index_6"}; //!< Touch index 6
|
||||
static constexpr inline InputChannelId Index7{"touch_index_7"}; //!< Touch index 7
|
||||
static constexpr inline InputChannelId Index8{"touch_index_8"}; //!< Touch index 8
|
||||
static constexpr inline InputChannelId Index9{"touch_index_9"}; //!< Touch index 9
|
||||
|
||||
//!< All touch input channel ids
|
||||
static const AZStd::array<InputChannelId, 10> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
Index0,
|
||||
Index1,
|
||||
Index2,
|
||||
Index3,
|
||||
Index4,
|
||||
Index5,
|
||||
Index6,
|
||||
Index7,
|
||||
Index8,
|
||||
Index9
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
-11
@@ -23,17 +23,6 @@ namespace AzFramework
|
||||
return (inputDeviceId.GetNameCrc32() == Id.GetNameCrc32());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
const InputChannelId InputDeviceVirtualKeyboard::Command::EditEnter("virtual_keyboard_edit_enter");
|
||||
const InputChannelId InputDeviceVirtualKeyboard::Command::EditClear("virtual_keyboard_edit_clear");
|
||||
const InputChannelId InputDeviceVirtualKeyboard::Command::NavigationBack("virtual_keyboard_navigation_back");
|
||||
const AZStd::array<InputChannelId, 3> InputDeviceVirtualKeyboard::Command::All =
|
||||
{{
|
||||
EditClear,
|
||||
EditEnter,
|
||||
NavigationBack
|
||||
}};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void InputDeviceVirtualKeyboard::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
|
||||
+9
-4
@@ -39,17 +39,22 @@ namespace AzFramework
|
||||
struct Command
|
||||
{
|
||||
//!< The clear command used to indicate the user wants to clear the active text field
|
||||
static const InputChannelId EditClear;
|
||||
static constexpr inline InputChannelId EditClear{"virtual_keyboard_edit_enter"};
|
||||
|
||||
//!< The enter/return/close command used to indicate the user has finished text editing
|
||||
static const InputChannelId EditEnter;
|
||||
static constexpr inline InputChannelId EditEnter{"virtual_keyboard_edit_clear"};
|
||||
|
||||
//!< The back command used to indicate the user wants to navigate 'backwards'.
|
||||
//!< This is specific to android devices, and does not have an ios equivalent.
|
||||
static const InputChannelId NavigationBack;
|
||||
static constexpr inline InputChannelId NavigationBack{"virtual_keyboard_navigation_back"};
|
||||
|
||||
//!< All virtual keyboard command ids
|
||||
static const AZStd::array<InputChannelId, 3> All;
|
||||
static constexpr inline AZStd::array All
|
||||
{
|
||||
EditClear,
|
||||
EditEnter,
|
||||
NavigationBack
|
||||
};
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/std/smart_ptr/unique_ptr.h>
|
||||
#include <AzFramework/Logging/MissingAssetNotificationBus.h>
|
||||
|
||||
namespace AzFramework { class LogFile; }
|
||||
|
||||
@@ -593,7 +593,7 @@ namespace AzFramework
|
||||
|
||||
DebugMessage("StartThread: Starting %s", thread.m_desc.m_name);
|
||||
thread.m_join = false;
|
||||
thread.m_thread = AZStd::thread(thread.m_main, &thread.m_desc);
|
||||
thread.m_thread = AZStd::thread(thread.m_desc, thread.m_main);
|
||||
}
|
||||
|
||||
void AssetProcessorConnection::JoinThread(ThreadState& thread, AZStd::condition_variable* wakeUpCondition /* = nullptr */)
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include <AzFramework/Physics/Ragdoll.h>
|
||||
#include <AzFramework/Physics/Shape.h>
|
||||
#include <AzFramework/Physics/SystemBus.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/std/smart_ptr/make_shared.h>
|
||||
#include <AzCore/std/utils.h>
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <AzFramework/Physics/Collision/CollisionEvents.h>
|
||||
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
|
||||
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
#include <AzFramework/Physics/Collision/CollisionGroups.h>
|
||||
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
#include <AzCore/Script/ScriptContext.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
#include <AzFramework/Physics/CollisionBus.h>
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/std/smart_ptr/make_shared.h>
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#include <AzFramework/Physics/Configuration/SystemConfiguration.h>
|
||||
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/Asset/AssetSerializer.h>
|
||||
#include <AzCore/IO/FileIO.h>
|
||||
#include <AzCore/Component/ComponentApplicationBus.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user