Fix AzFramework::g_defaultSceneEntityDebugDisplayId not working for the AtomDebugDisplayViewportInstance
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@@ -452,6 +452,15 @@ void EditorViewportWidget::Update()
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return;
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}
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static bool sentOnWindowCreated = false;
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if (!sentOnWindowCreated && windowHandle()->isActive())
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{
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sentOnWindowCreated = true;
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AzFramework::WindowSystemNotificationBus::Broadcast(
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&AzFramework::WindowSystemNotificationBus::Handler::OnWindowCreated,
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reinterpret_cast<AzFramework::NativeWindowHandle>(winId()));
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}
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m_updatingCameraPosition = true;
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auto transform = LYTransformToAZTransform(m_Camera.GetMatrix());
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m_renderViewport->GetViewportContext()->SetCameraTransform(transform);
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