Support directional lights with disabled shadows

Signed-off-by: Santi Paprika <santi.gonzalez.cs@gmail.com>
monroegm-disable-blank-issue-2
Santi Paprika 4 years ago
parent 1417488a2b
commit 85d206c0c8

@ -58,7 +58,7 @@ void ApplyDirectionalLights(Surface surface, inout LightingData lightingData)
// [GFX TODO][ATOM-2012] care of multiple directional light
// Currently shadow check is done only for index == shadowIndex.
float currentLitRatio = 1.0f;
float currentTransmissionParameter = 1.0f;
float currentTransmissionParameter = (o_transmission_mode == TransmissionMode::ThickObject) ? 0.0f : 9999.0f;
if (o_enableShadows)
{
bool activeLight = index == shadowIndex;
@ -66,12 +66,12 @@ void ApplyDirectionalLights(Surface surface, inout LightingData lightingData)
if (o_transmission_mode == TransmissionMode::ThickObject)
{
// Back shadow ratio (add contribution only if current directional light is the active one for shadows)
currentTransmissionParameter = activeLight ? backShadowRatio : 0.;
currentTransmissionParameter = activeLight ? backShadowRatio : 0.0f;
}
else if (o_transmission_mode == TransmissionMode::ThinObject)
{
// Transmission distance (add contribution only if current directional light is the active one for shadows)
currentTransmissionParameter = activeLight ? transmissionDistance : 9999.f;
currentTransmissionParameter = activeLight ? transmissionDistance : 9999.0f;
}
}

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