Cleanup
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
This commit is contained in:
@@ -17,16 +17,16 @@
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#include <imgui/imgui.h>
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#endif
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AZ_CVAR(float, net_DebugNetworkEntity_ShowAboveKbps, 1.f, nullptr, AZ::ConsoleFunctorFlags::Null,
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AZ_CVAR(float, net_DebugEntities_ShowAboveKbps, 1.f, nullptr, AZ::ConsoleFunctorFlags::Null,
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"Prints bandwidth on network entities with higher kpbs than this value");
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AZ_CVAR(float, net_DebugNetworkEntity_WarnAboveKbps, 10.f, nullptr, AZ::ConsoleFunctorFlags::Null,
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AZ_CVAR(float, net_DebugEntities_WarnAboveKbps, 10.f, nullptr, AZ::ConsoleFunctorFlags::Null,
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"Prints bandwidth on network entities with higher kpbs than this value");
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AZ_CVAR(AZ::Color, net_DebugNetworkEntity_WarningColor, AZ::Colors::Red, nullptr, AZ::ConsoleFunctorFlags::Null,
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AZ_CVAR(AZ::Color, net_DebugEntities_WarningColor, AZ::Colors::Red, nullptr, AZ::ConsoleFunctorFlags::Null,
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"If true, prints debug text over entities that use a considerable amount of network traffic");
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AZ_CVAR(AZ::Color, net_DebugNetworkEntity_BelowWarningColor, AZ::Colors::Grey, nullptr, AZ::ConsoleFunctorFlags::Null,
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AZ_CVAR(AZ::Color, net_DebugEntities_BelowWarningColor, AZ::Colors::Grey, nullptr, AZ::ConsoleFunctorFlags::Null,
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"If true, prints debug text over entities that use a considerable amount of network traffic");
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namespace Multiplayer
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@@ -133,7 +133,8 @@ namespace Multiplayer
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{
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RecordEntitySerializeStart(mode, entityId, entityName);
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});
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m_eventHandlers.m_componentSerializeEnd = decltype(m_eventHandlers.m_componentSerializeEnd)([this](AzNetworking::SerializerMode mode, Multiplayer::NetComponentId netComponentId)
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m_eventHandlers.m_componentSerializeEnd = decltype(m_eventHandlers.m_componentSerializeEnd)([this](AzNetworking::SerializerMode mode,
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NetComponentId netComponentId)
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{
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RecordComponentSerializeEnd(mode, netComponentId);
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});
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@@ -141,19 +142,25 @@ namespace Multiplayer
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{
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RecordEntitySerializeStop(mode, entityId, entityName);
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});
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m_eventHandlers.m_propertySent = decltype(m_eventHandlers.m_propertySent)([this](Multiplayer::NetComponentId netComponentId, Multiplayer::PropertyIndex propertyId, uint32_t totalBytes)
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m_eventHandlers.m_propertySent = decltype(m_eventHandlers.m_propertySent)([this](NetComponentId netComponentId,
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PropertyIndex propertyId, uint32_t totalBytes)
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{
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RecordPropertySent(netComponentId, propertyId, totalBytes);
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});
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m_eventHandlers.m_propertyReceived = decltype(m_eventHandlers.m_propertyReceived)([this](Multiplayer::NetComponentId netComponentId, Multiplayer::PropertyIndex propertyId, uint32_t totalBytes)
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m_eventHandlers.m_propertyReceived = decltype(m_eventHandlers.m_propertyReceived)([this](NetComponentId netComponentId,
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PropertyIndex propertyId, uint32_t totalBytes)
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{
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RecordPropertyReceived(netComponentId, propertyId, totalBytes);
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});
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m_eventHandlers.m_rpcSent = decltype(m_eventHandlers.m_rpcSent)([this](AZ::EntityId entityId, const char* entityName, Multiplayer::NetComponentId netComponentId, Multiplayer::RpcIndex rpcId, uint32_t totalBytes)
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m_eventHandlers.m_rpcSent = decltype(m_eventHandlers.m_rpcSent)([this](AZ::EntityId entityId, const char* entityName,
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NetComponentId netComponentId,
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RpcIndex rpcId, uint32_t totalBytes)
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{
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RecordRpcSent(entityId, entityName, netComponentId, rpcId, totalBytes);
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});
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m_eventHandlers.m_rpcReceived = decltype(m_eventHandlers.m_rpcReceived)([this](AZ::EntityId entityId, const char* entityName, Multiplayer::NetComponentId netComponentId, Multiplayer::RpcIndex rpcId, uint32_t totalBytes)
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m_eventHandlers.m_rpcReceived = decltype(m_eventHandlers.m_rpcReceived)([this](AZ::EntityId entityId, const char* entityName,
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NetComponentId netComponentId,
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RpcIndex rpcId, uint32_t totalBytes)
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{
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RecordRpcSent(entityId, entityName, netComponentId, rpcId, totalBytes);
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});
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@@ -161,11 +168,6 @@ namespace Multiplayer
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GetMultiplayer()->GetStats().ConnectHandlers(m_eventHandlers);
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}
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MultiplayerDebugPerEntityReporter::~MultiplayerDebugPerEntityReporter()
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{
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m_updateDebugOverlay.RemoveFromQueue();
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}
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// --------------------------------------------------------------------------------------------
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void MultiplayerDebugPerEntityReporter::OnImGuiUpdate()
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{
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@@ -228,7 +230,8 @@ namespace Multiplayer
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}
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}
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void MultiplayerDebugPerEntityReporter::RecordComponentSerializeEnd(AzNetworking::SerializerMode mode, [[maybe_unused]] Multiplayer::NetComponentId netComponentId)
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void MultiplayerDebugPerEntityReporter::RecordComponentSerializeEnd(AzNetworking::SerializerMode mode, [[maybe_unused]] NetComponentId
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netComponentId)
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{
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switch (mode)
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{
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@@ -256,11 +259,11 @@ namespace Multiplayer
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}
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void MultiplayerDebugPerEntityReporter::RecordPropertySent(
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Multiplayer::NetComponentId netComponentId,
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Multiplayer::PropertyIndex propertyId,
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NetComponentId netComponentId,
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PropertyIndex propertyId,
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uint32_t totalBytes)
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{
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if (const Multiplayer::MultiplayerComponentRegistry* componentRegistry = Multiplayer::GetMultiplayerComponentRegistry())
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if (const MultiplayerComponentRegistry* componentRegistry = GetMultiplayerComponentRegistry())
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{
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m_currentSendingEntityReport.ReportField(static_cast<AZ::u32>(netComponentId),
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componentRegistry->GetComponentName(netComponentId),
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@@ -269,11 +272,11 @@ namespace Multiplayer
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}
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void MultiplayerDebugPerEntityReporter::RecordPropertyReceived(
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Multiplayer::NetComponentId netComponentId,
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Multiplayer::PropertyIndex propertyId,
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NetComponentId netComponentId,
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PropertyIndex propertyId,
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uint32_t totalBytes)
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{
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if (const Multiplayer::MultiplayerComponentRegistry* componentRegistry = Multiplayer::GetMultiplayerComponentRegistry())
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if (const MultiplayerComponentRegistry* componentRegistry = GetMultiplayerComponentRegistry())
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{
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m_currentReceivingEntityReport.ReportField(static_cast<AZ::u32>(netComponentId),
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componentRegistry->GetComponentName(netComponentId),
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@@ -281,9 +284,10 @@ namespace Multiplayer
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}
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}
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void MultiplayerDebugPerEntityReporter::RecordRpcSent(AZ::EntityId entityId, const char* entityName, Multiplayer::NetComponentId netComponentId, Multiplayer::RpcIndex rpcId, uint32_t totalBytes)
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void MultiplayerDebugPerEntityReporter::RecordRpcSent(AZ::EntityId entityId, const char* entityName, NetComponentId netComponentId,
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RpcIndex rpcId, uint32_t totalBytes)
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{
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if (const Multiplayer::MultiplayerComponentRegistry* componentRegistry = Multiplayer::GetMultiplayerComponentRegistry())
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if (const MultiplayerComponentRegistry* componentRegistry = GetMultiplayerComponentRegistry())
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{
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// MultiplayerDebugByteReporter requires a
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RecordEntitySerializeStart(AzNetworking::SerializerMode::ReadFromObject, entityId, entityName);
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@@ -303,7 +307,7 @@ namespace Multiplayer
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RpcIndex rpcId,
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uint32_t totalBytes)
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{
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if (const Multiplayer::MultiplayerComponentRegistry* componentRegistry = Multiplayer::GetMultiplayerComponentRegistry())
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if (const MultiplayerComponentRegistry* componentRegistry = GetMultiplayerComponentRegistry())
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{
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RecordEntitySerializeStart(AzNetworking::SerializerMode::WriteToObject, entityId, entityName);
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@@ -320,19 +324,18 @@ namespace Multiplayer
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{
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m_networkEntitiesTraffic.clear();
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// Merging up and down traffic to provide a unified debug text per entity
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for (AZStd::pair<AZ::EntityId, MultiplayerDebugEntityReporter>& entityPair : m_receivingEntityReports)
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{
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m_networkEntitiesTraffic[entityPair.first].m_name = entityPair.second.GetEntityName();
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m_networkEntitiesTraffic[entityPair.first].m_down = entityPair.second.GetKbitsPerSecond();
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}
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for (AZStd::pair<AZ::EntityId, MultiplayerDebugEntityReporter>& entityPair : m_sendingEntityReports)
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{
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m_networkEntitiesTraffic[entityPair.first].m_name = entityPair.second.GetEntityName();
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m_networkEntitiesTraffic[entityPair.first].m_up = entityPair.second.GetKbitsPerSecond();
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}
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//get debug display interface for the viewport
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if (m_debugDisplay == nullptr)
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{
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AzFramework::DebugDisplayRequestBus::BusPtr debugDisplayBus;
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@@ -342,28 +345,28 @@ namespace Multiplayer
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const AZ::u32 stateBefore = m_debugDisplay->GetState();
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for (AZStd::pair<AZ::EntityId, NetworkEntityTraffic>& networkEntity : m_networkEntitiesTraffic)
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for (const AZStd::pair<AZ::EntityId, NetworkEntityTraffic>& networkEntity : m_networkEntitiesTraffic)
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{
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if (networkEntity.second.m_down < net_DebugNetworkEntity_ShowAboveKbps && networkEntity.second.m_up < net_DebugNetworkEntity_ShowAboveKbps)
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if (networkEntity.second.m_down < net_DebugEntities_ShowAboveKbps && networkEntity.second.m_up < net_DebugEntities_ShowAboveKbps)
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{
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continue;
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}
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if (networkEntity.second.m_down > net_DebugNetworkEntity_WarnAboveKbps || networkEntity.second.m_up > net_DebugNetworkEntity_WarnAboveKbps)
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if (networkEntity.second.m_down > net_DebugEntities_WarnAboveKbps || networkEntity.second.m_up > net_DebugEntities_WarnAboveKbps)
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{
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m_debugDisplay->SetColor(net_DebugNetworkEntity_WarningColor);
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m_debugDisplay->SetColor(net_DebugEntities_WarningColor);
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}
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else
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{
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m_debugDisplay->SetColor(net_DebugNetworkEntity_BelowWarningColor);
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m_debugDisplay->SetColor(net_DebugEntities_BelowWarningColor);
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}
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if (networkEntity.second.m_down > net_DebugNetworkEntity_ShowAboveKbps && networkEntity.second.m_up > net_DebugNetworkEntity_ShowAboveKbps)
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if (networkEntity.second.m_down > net_DebugEntities_ShowAboveKbps && networkEntity.second.m_up > net_DebugEntities_ShowAboveKbps)
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{
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azsprintf(m_statusBuffer, "[%s] %.0f down / %0.f up (kbps)", networkEntity.second.m_name,
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networkEntity.second.m_down, networkEntity.second.m_up);
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}
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else if (networkEntity.second.m_down > net_DebugNetworkEntity_ShowAboveKbps)
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else if (networkEntity.second.m_down > net_DebugEntities_ShowAboveKbps)
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{
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azsprintf(m_statusBuffer, "[%s] %.0f down (kbps)", networkEntity.second.m_name, networkEntity.second.m_down);
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}
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@@ -373,9 +376,12 @@ namespace Multiplayer
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}
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AZ::Vector3 entityPosition = AZ::Vector3::CreateZero();
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constexpr bool centerText = true;
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AZ::TransformBus::EventResult(entityPosition, networkEntity.first, &AZ::TransformBus::Events::GetWorldTranslation);
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m_debugDisplay->DrawTextLabel(entityPosition, 1.0f, m_statusBuffer, centerText, 0, 0);
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if (entityPosition.IsZero() == false)
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{
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constexpr bool centerText = true;
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m_debugDisplay->DrawTextLabel(entityPosition, 1.0f, m_statusBuffer, centerText, 0, 0);
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}
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}
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m_debugDisplay->SetState(stateBefore);
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