Integrating github/staging through commit 5f214be

This commit is contained in:
alexpete
2021-04-13 17:18:57 -07:00
parent 2a9dfb7a1d
commit 8469c9ca0a
904 changed files with 9289 additions and 7157 deletions
@@ -18,6 +18,7 @@
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Utils/Utils.h>
#include <AzFramework/Physics/CharacterBus.h>
#include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
@@ -860,16 +861,13 @@ namespace EMotionFX
using namespace AzToolsFramework;
// Construct data folder that is used by the tool for loading assets (images etc.).
AZStd::string devRootPath;
AzFramework::ApplicationRequests::Bus::BroadcastResult(devRootPath, &AzFramework::ApplicationRequests::GetEngineRoot);
devRootPath += "Gems/EMotionFX/Assets/Editor/";
AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::NormalizePathKeepCase, devRootPath);
auto editorAssetsPath = (AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / "Gems/EMotionFX/Assets/Editor").LexicallyNormal();
// Re-initialize EMStudio.
int argc = 0;
char** argv = nullptr;
MysticQt::Initializer::Init("", devRootPath.c_str());
MysticQt::Initializer::Init("", editorAssetsPath.c_str());
EMStudio::Initializer::Init(qApp, argc, argv);
InitializeEMStudioPlugins();