Integrating github/staging through commit 5f214be
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@@ -55,7 +55,7 @@ namespace AZ
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EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<BlendShapeRule>("Blend shapes", "Select mesh targets to configure blend shapes at a later time using Lumberyard.")
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editContext->Class<BlendShapeRule>("Blend shapes", "Select mesh targets to configure blend shapes at a later time using Open 3D Engine.")
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->ClassElement(Edit::ClassElements::EditorData, "")
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->Attribute("AutoExpand", true)
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->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
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@@ -59,7 +59,7 @@ namespace AZ
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->ClassElement(Edit::ClassElements::EditorData, "")
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->Attribute("AutoExpand", true)
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->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
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->DataElement(Edit::UIHandlers::Default, &MaterialRule::m_updateMaterials, "Update materials", "Checking this box will accept changes made in the source file into the Lumberyard asset.")
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->DataElement(Edit::UIHandlers::Default, &MaterialRule::m_updateMaterials, "Update materials", "Checking this box will accept changes made in the source file into the Open 3D Engine asset.")
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->DataElement(Edit::UIHandlers::Default, &MaterialRule::m_removeMaterials, "Remove unused materials","Detects and removes material files from the game project that are not present in the source file.");
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}
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}
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