Integrating github/staging through commit 5f214be

This commit is contained in:
alexpete
2021-04-13 17:18:57 -07:00
parent 2a9dfb7a1d
commit 8469c9ca0a
904 changed files with 9289 additions and 7157 deletions
@@ -98,9 +98,9 @@ namespace AZ
->Attribute("AutoExpand", true)
->Attribute(Edit::Attributes::NameLabelOverride, "")
->DataElement(AZ_CRC("ManifestName", 0x5215b349), &MeshGroup::m_name, "Name mesh",
"Name the mesh as you want it to appear in the Lumberyard Asset Browser.")
"Name the mesh as you want it to appear in the Open 3D Engine Asset Browser.")
->Attribute("FilterType", DataTypes::IMeshGroup::TYPEINFO_Uuid())
->DataElement(Edit::UIHandlers::Default, &MeshGroup::m_nodeSelectionList, "Select meshes", "Select 1 or more meshes to add to this asset in the Lumberyard Asset Browser.")
->DataElement(Edit::UIHandlers::Default, &MeshGroup::m_nodeSelectionList, "Select meshes", "Select 1 or more meshes to add to this asset in the Open 3D Engine Asset Browser.")
->Attribute("FilterName", "meshes")
->Attribute("FilterType", DataTypes::IMeshData::TYPEINFO_Uuid())
->DataElement(Edit::UIHandlers::Default, &MeshGroup::m_rules, "", "Add or remove rules to fine-tune the export process.")
@@ -98,7 +98,7 @@ namespace AZ
->Attribute("AutoExpand", true)
->Attribute(Edit::Attributes::NameLabelOverride, "")
->DataElement(AZ_CRC("ManifestName", 0x5215b349), &SkeletonGroup::m_name, "Name skeleton",
"Name the skeleton as you want it to appear in the Lumberyard Asset Browser.")
"Name the skeleton as you want it to appear in the Open 3D Engine Asset Browser.")
->Attribute("FilterType", DataTypes::ISkeletonGroup::TYPEINFO_Uuid())
->DataElement("NodeListSelection", &SkeletonGroup::m_selectedRootBone, "Select root bone", "Select the root bone of the skeleton.")
->Attribute("ClassTypeIdFilter", AZ::SceneData::GraphData::RootBoneData::TYPEINFO_Uuid())
@@ -103,9 +103,9 @@ namespace AZ
->Attribute("AutoExpand", true)
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
->DataElement(AZ_CRC("ManifestName", 0x5215b349), &SkinGroup::m_name, "Name skin",
"Name the skin as you want it to appear in the Lumberyard Asset Browser.")
"Name the skin as you want it to appear in the Open 3D Engine Asset Browser.")
->Attribute("FilterType", DataTypes::ISkinGroup::TYPEINFO_Uuid())
->DataElement(AZ_CRC("ManifestName", 0x5215b349), &SkinGroup::m_nodeSelectionList, "Select skins", "Select 1 or more skins to add to this asset in the Lumberyard Asset Browser.")
->DataElement(AZ_CRC("ManifestName", 0x5215b349), &SkinGroup::m_nodeSelectionList, "Select skins", "Select 1 or more skins to add to this asset in the Open 3D Engine Asset Browser.")
->Attribute("FilterName", "skins")
->Attribute("FilterVirtualType", Behaviors::SkinGroup::s_skinVirtualType)
->DataElement(Edit::UIHandlers::Default, &SkinGroup::m_rules, "", "Add or remove rules to fine-tune the export process.")
@@ -55,7 +55,7 @@ namespace AZ
EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<BlendShapeRule>("Blend shapes", "Select mesh targets to configure blend shapes at a later time using Lumberyard.")
editContext->Class<BlendShapeRule>("Blend shapes", "Select mesh targets to configure blend shapes at a later time using Open 3D Engine.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute("AutoExpand", true)
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
@@ -59,7 +59,7 @@ namespace AZ
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute("AutoExpand", true)
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
->DataElement(Edit::UIHandlers::Default, &MaterialRule::m_updateMaterials, "Update materials", "Checking this box will accept changes made in the source file into the Lumberyard asset.")
->DataElement(Edit::UIHandlers::Default, &MaterialRule::m_updateMaterials, "Update materials", "Checking this box will accept changes made in the source file into the Open 3D Engine asset.")
->DataElement(Edit::UIHandlers::Default, &MaterialRule::m_removeMaterials, "Remove unused materials","Detects and removes material files from the game project that are not present in the source file.");
}
}