Integrating github/staging through commit 5f214be
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@@ -23,7 +23,6 @@ ly_add_target(
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Platform/${PAL_PLATFORM_NAME}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
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INCLUDE_DIRECTORIES
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PUBLIC
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PCH
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.
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..
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BUILD_DEPENDENCIES
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@@ -1284,10 +1284,6 @@ void ResourceCompiler::LogMultiLine(const char* szText)
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*pLine++ = *p++;
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}
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while (*p)
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{
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;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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@@ -73,7 +73,7 @@ BEGIN
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VALUE "FileVersion", "1.1.8.6"
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VALUE "InternalName", "ResourceCompiler"
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VALUE "LegalCopyright", "Portions of this file Copyright (c) Amazon.com, Inc. or its affiliates. All Rights Reserved. Original file Copyright (c) Crytek GMBH. Used under license by Amazon.com, Inc. and its affiliates."
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VALUE "LegalTrademarks", "Lumberyard"
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VALUE "LegalTrademarks", "Open 3D Engine"
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VALUE "OriginalFilename", "rc.exe"
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VALUE "ProductName", "Resource Compiler"
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VALUE "ProductVersion", "1.1.8.6"
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@@ -408,7 +408,7 @@ int rcmain(int argc, char** argv, [[maybe_unused]] char** envp)
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Config mainConfig;
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mainConfig.SetConfigKeyRegistry(&rc);
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QSettings settings("HKEY_CURRENT_USER\\Software\\Amazon\\Lumberyard\\Settings", QSettings::NativeFormat);
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QSettings settings("HKEY_CURRENT_USER\\Software\\Amazon\\O3DE\\Settings", QSettings::NativeFormat);
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bool enableSourceControl = settings.value("RC_EnableSourceControl", true).toBool();
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mainConfig.SetKeyValue(eCP_PriorityCmdline, "nosourcecontrol", enableSourceControl ? "0" : "1");
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@@ -23,7 +23,6 @@ ly_add_target(
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INCLUDE_DIRECTORIES
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PUBLIC
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.
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PCH
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COMPILE_DEFINITIONS
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PRIVATE
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RESOURCE_COMPILER
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@@ -306,7 +306,7 @@ Change FBX Setting's \"Update Materials\" to true or modify the associated mater
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if (index == GFxFramework::MaterialExport::g_materialNotFound)
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{
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AZ_TracePrintf(SceneAPI::Utilities::ErrorWindow, "Unable to find material named %s in mtl file while building FBX to Lumberyard material index table.", nodeName.c_str());
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AZ_TracePrintf(SceneAPI::Utilities::ErrorWindow, "Unable to find material named %s in mtl file while building FBX to Open 3D Engine material index table.", nodeName.c_str());
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result += SceneEvents::ProcessingResult::Failure;
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}
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table.push_back(index);
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@@ -22,7 +22,6 @@ ly_add_target(
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INCLUDE_DIRECTORIES
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PRIVATE
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.
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PCH
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BUILD_DEPENDENCIES
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PRIVATE
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3rdParty::Qt::Core
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