Integrating github/staging through commit 5f214be
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@@ -148,7 +148,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon
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scanFolders.clear();
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//add a scanfolder
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scanFolder = ScanFolderDatabaseEntry("c:/lumberyard/dev", "dev", "rootportkey", "");
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scanFolder = ScanFolderDatabaseEntry("c:/O3DE/dev", "dev", "rootportkey", "");
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UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(scanFolder));
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if (scanFolder.m_scanFolderID == AzToolsFramework::AssetDatabase::InvalidEntryId)
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{
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@@ -158,7 +158,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon
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//add the same folder again, should not add another because it already exists, so we should get the same id
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// not only that, but the path should update.
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ScanFolderDatabaseEntry dupeScanFolder = ScanFolderDatabaseEntry("c:/lumberyard/dev2", "dev", "rootportkey", "");
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ScanFolderDatabaseEntry dupeScanFolder = ScanFolderDatabaseEntry("c:/O3DE/dev2", "dev", "rootportkey", "");
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dupeScanFolder.m_scanFolderID = AzToolsFramework::AssetDatabase::InvalidEntryId;
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UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(dupeScanFolder));
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if (!(dupeScanFolder == scanFolder))
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@@ -174,7 +174,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon
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scanFolders.clear();
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UNIT_TEST_EXPECT_TRUE(stateData->GetScanFolders(scanFolders));
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UNIT_TEST_EXPECT_TRUE(scanFolders.size() == 1);
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanPath(scanFolders, "c:/lumberyard/dev2"));
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanPath(scanFolders, "c:/O3DE/dev2"));
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanFolderID(scanFolders, scanFolder.m_scanFolderID));
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainPortableKey(scanFolders, scanFolder.m_portableKey.c_str()));
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainPortableKey(scanFolders, "rootportkey"));
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@@ -200,7 +200,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon
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}
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//add another folder
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ScanFolderDatabaseEntry gameScanFolderEntry("c:/lumberyard/game", "game", "gameportkey", "");
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ScanFolderDatabaseEntry gameScanFolderEntry("c:/O3DE/game", "game", "gameportkey", "");
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UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(gameScanFolderEntry));
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if (gameScanFolderEntry.m_scanFolderID == AzToolsFramework::AssetDatabase::InvalidEntryId ||
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gameScanFolderEntry.m_scanFolderID == scanFolder.m_scanFolderID)
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@@ -213,8 +213,8 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon
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scanFolders.clear();
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UNIT_TEST_EXPECT_TRUE(stateData->GetScanFolders(scanFolders));
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UNIT_TEST_EXPECT_TRUE(scanFolders.size() == 2);
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanPath(scanFolders, "c:/lumberyard/dev2"));
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanPath(scanFolders, "c:/lumberyard/game"));
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanPath(scanFolders, "c:/O3DE/dev2"));
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanPath(scanFolders, "c:/O3DE/game"));
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanFolderID(scanFolders, scanFolder.m_scanFolderID));
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanFolderID(scanFolders, gameScanFolderEntry.m_scanFolderID));
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@@ -226,11 +226,11 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon
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scanFolders.clear();
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UNIT_TEST_EXPECT_TRUE(stateData->GetScanFolders(scanFolders));
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UNIT_TEST_EXPECT_TRUE(scanFolders.size() == 1);
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanPath(scanFolders, "c:/lumberyard/dev2"));
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanPath(scanFolders, "c:/O3DE/dev2"));
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanFolderID(scanFolders, scanFolder.m_scanFolderID));
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//add another folder again
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gameScanFolderEntry = ScanFolderDatabaseEntry("c:/lumberyard/game", "game", "gameportkey2", "");
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gameScanFolderEntry = ScanFolderDatabaseEntry("c:/O3DE/game", "game", "gameportkey2", "");
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UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(gameScanFolderEntry));
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if (gameScanFolderEntry.m_scanFolderID == AzToolsFramework::AssetDatabase::InvalidEntryId ||
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gameScanFolderEntry.m_scanFolderID == scanFolder.m_scanFolderID)
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@@ -243,8 +243,8 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon
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scanFolders.clear();
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UNIT_TEST_EXPECT_TRUE(stateData->GetScanFolders(scanFolders));
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UNIT_TEST_EXPECT_TRUE(scanFolders.size() == 2);
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanPath(scanFolders, "c:/lumberyard/dev2"));
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanPath(scanFolders, "c:/lumberyard/game"));
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanPath(scanFolders, "c:/O3DE/dev2"));
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanPath(scanFolders, "c:/O3DE/game"));
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanFolderID(scanFolders, scanFolder.m_scanFolderID));
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UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanFolderID(scanFolders, gameScanFolderEntry.m_scanFolderID));
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@@ -258,7 +258,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon
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///////////////////////////////////////////////////////////
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//setup for sources tests
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//for the rest of the test lets add the original scan folder
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scanFolder = ScanFolderDatabaseEntry("c:/lumberyard/dev", "dev", "devkey2", "");
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scanFolder = ScanFolderDatabaseEntry("c:/O3DE/dev", "dev", "devkey2", "");
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UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(scanFolder));
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///////////////////////////////////////////////////////////
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@@ -370,7 +370,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon
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UNIT_TEST_EXPECT_TRUE(SourcesContainSourceGuid(sources, source.m_sourceGuid));
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//add the same source again, but change the scan folder. This should NOT add a new source - even if we don't know what the sourceID is:
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ScanFolderDatabaseEntry scanfolder2 = ScanFolderDatabaseEntry("c:/lumberyard/dev2", "dev2", "devkey3", "");
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ScanFolderDatabaseEntry scanfolder2 = ScanFolderDatabaseEntry("c:/O3DE/dev2", "dev2", "devkey3", "");
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UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(scanfolder2));
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SourceDatabaseEntry dupeSource2(source);
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@@ -554,7 +554,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon
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////////////////////////////////////////////////////////////////
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//Setup for jobs tests by having a scan folder and some sources
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//Add a scan folder
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scanFolder = ScanFolderDatabaseEntry("c:/lumberyard/dev", "dev", "devkey3", "");
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scanFolder = ScanFolderDatabaseEntry("c:/O3DE/dev", "dev", "devkey3", "");
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UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(scanFolder));
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//Add some sources
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