Integrating github/staging through commit 5f214be
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@@ -112,7 +112,7 @@ namespace AssetProcessor
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[&](AzToolsFramework::AssetDatabase::SourceDatabaseEntry& sourceEntry)
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{
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assetId = AZ::Data::AssetId(sourceEntry.m_sourceGuid, productItemData->m_databaseInfo.m_subID);
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// Use a decimal value to display the sub ID and not hex. Lumberyard is not consistent about
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// Use a decimal value to display the sub ID and not hex. Open 3D Engine is not consistent about
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// how sub IDs are displayed, so it's important to double check what format a sub ID is in before using it elsewhere.
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m_ui->productAssetIdValueLabel->setText(assetId.ToString<AZStd::string>(AZ::Data::AssetId::SubIdDisplayType::Decimal).c_str());
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