Integrating github/staging through commit 5f214be

This commit is contained in:
alexpete
2021-04-13 17:18:57 -07:00
parent 2a9dfb7a1d
commit 8469c9ca0a
904 changed files with 9289 additions and 7157 deletions
@@ -112,7 +112,7 @@ namespace AssetProcessor
[&](AzToolsFramework::AssetDatabase::SourceDatabaseEntry& sourceEntry)
{
assetId = AZ::Data::AssetId(sourceEntry.m_sourceGuid, productItemData->m_databaseInfo.m_subID);
// Use a decimal value to display the sub ID and not hex. Lumberyard is not consistent about
// Use a decimal value to display the sub ID and not hex. Open 3D Engine is not consistent about
// how sub IDs are displayed, so it's important to double check what format a sub ID is in before using it elsewhere.
m_ui->productAssetIdValueLabel->setText(assetId.ToString<AZStd::string>(AZ::Data::AssetId::SubIdDisplayType::Decimal).c_str());