Integrating github/staging through commit 5f214be
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@@ -112,7 +112,7 @@ namespace AssetProcessor
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[&](AzToolsFramework::AssetDatabase::SourceDatabaseEntry& sourceEntry)
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{
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assetId = AZ::Data::AssetId(sourceEntry.m_sourceGuid, productItemData->m_databaseInfo.m_subID);
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// Use a decimal value to display the sub ID and not hex. Lumberyard is not consistent about
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// Use a decimal value to display the sub ID and not hex. Open 3D Engine is not consistent about
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// how sub IDs are displayed, so it's important to double check what format a sub ID is in before using it elsewhere.
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m_ui->productAssetIdValueLabel->setText(assetId.ToString<AZStd::string>(AZ::Data::AssetId::SubIdDisplayType::Decimal).c_str());
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@@ -76,7 +76,7 @@ namespace AssetProcessor
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AzFramework::StringFunc::AssetDatabasePath::Join(scanFolder.m_scanFolder.c_str(), fullPath.c_str(), fullPath, true, false);
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// It's common for Lumberyard game projects and scan folders to be in a subfolder
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// It's common for Open 3D Engine game projects and scan folders to be in a subfolder
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// of the engine install. To improve readability of the source files, strip out
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// that portion of the path if it overlaps.
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if (!m_assetRootSet)
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@@ -16,6 +16,6 @@
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<file>AssetProcessor_arrow_down.svg</file>
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<file>AssetProcessor_arrow_up.svg</file>
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<file>AssetProcessor_refresh.png</file>
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<file>lyassetprocessor.png</file>
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<file>o3de_assetprocessor.png</file>
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</qresource>
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</RCC>
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@@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:9965c02521822e92baad09dde15064ac0f326d861533725de283bac6e0ce3618
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size 108108
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@@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:68f33fe204a433f8c765d524c9b9e42963f5d16c3442f36df87185bcb4555111
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size 8686
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:424c7e9a5bc4819e838e142ae87c987ce96ef40ff853d4a2610d7f068d635851
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size 107989
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:9f16c891aaa1686a3735fe84c7a69c3cef24e68af7baa86bf2f54ab4d51b71e8
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size 8489
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