Integrating github/staging through commit 5f214be

This commit is contained in:
alexpete
2021-04-13 17:18:57 -07:00
parent 2a9dfb7a1d
commit 8469c9ca0a
904 changed files with 9289 additions and 7157 deletions
@@ -2619,9 +2619,9 @@ namespace AssetBundler
AZ_Printf(AppWindowName, "\n");
AZ_Printf(AppWindowName, "Some args in this tool take paths as arguments, and there are two main types:\n");
AZ_Printf(AppWindowName, " \"path\" - This refers to an Engine-Root-Relative path.\n");
AZ_Printf(AppWindowName, " - Example: \"C:\\Lumberyard\\dev\\AutomatedTesting\\test.txt\" can be represented as \"AutomatedTesting\\test.txt\".\n");
AZ_Printf(AppWindowName, " - Example: \"C:\\O3DE\\dev\\SamplesProject\\test.txt\" can be represented as \"SamplesProject\\test.txt\".\n");
AZ_Printf(AppWindowName, " \"cache path\" - This refers to a Cache-Relative path.\n");
AZ_Printf(AppWindowName, " - Example: \"C:\\Lumberyard\\dev\\AutomatedTesting\\Cache\\pc\\animations\\skeletonlist.xml\" is represented as \"animations\\skeletonlist.xml\".\n");
AZ_Printf(AppWindowName, " - Example: \"C:\\O3DE\\dev\\Cache\\SamplesProject\\pc\\samplesproject\\animations\\skeletonlist.xml\" is represented as \"animations\\skeletonlist.xml\".\n");
AZ_Printf(AppWindowName, "\n");
OutputHelpSeeds();
@@ -2678,7 +2678,7 @@ namespace AssetBundler
AZ_Printf(AppWindowName, " --%-25s-The specified files and all dependencies will be ignored when generating the Asset List file.\n", SkipArg);
AZ_Printf(AppWindowName, "%-31s---Takes in a comma-separated list of either: cache paths to pre-processed assets, or wildcard patterns.\n", "");
AZ_Printf(AppWindowName, " --%-25s-Automatically include all default Seed List files in generated Asset List File.\n", AddDefaultSeedListFilesFlag);
AZ_Printf(AppWindowName, "%-31s---This will include Seed List files for the Lumberyard Engine and all enabled Gems.\n", "");
AZ_Printf(AppWindowName, "%-31s---This will include Seed List files for the Open 3D Engine Engine and all enabled Gems.\n", "");
AZ_Printf(AppWindowName, " --%-25s-Specifies the platform(s) to generate an Asset List file for.\n", PlatformArg);
AZ_Printf(AppWindowName, "%-31s---Requires an existing cache of assets for the input platform(s).\n", "");
AZ_Printf(AppWindowName, "%-31s---Defaults to all enabled platforms. Platforms can be changed by modifying AssetProcessorPlatformConfig.setreg.\n", "");
@@ -2757,7 +2757,7 @@ namespace AssetBundler
AZ_Printf(AppWindowName, " --%-25s-[Required] Specifies the Bundle Settings file to operate on by path. Must include (.%s) file extension.\n", BundleSettingsFileArg, AssetBundleSettings::GetBundleSettingsFileExtension());
AZ_Printf(AppWindowName, " --%-25s-Sets the Asset List file to use for Bundle generation. Must include (.%s) file extension.\n", AssetListFileArg, AssetSeedManager::GetAssetListFileExtension());
AZ_Printf(AppWindowName, " --%-25s-Sets the path where generated Bundles will be stored. Must include (.%s) file extension.\n", OutputBundlePathArg, AssetBundleSettings::GetBundleFileExtension());
AZ_Printf(AppWindowName, " --%-25s-Determines which version of Lumberyard Bundles to generate. Current version is (%i).\n", BundleVersionArg, AzFramework::AssetBundleManifest::CurrentBundleVersion);
AZ_Printf(AppWindowName, " --%-25s-Determines which version of Open 3D Engine Bundles to generate. Current version is (%i).\n", BundleVersionArg, AzFramework::AssetBundleManifest::CurrentBundleVersion);
AZ_Printf(AppWindowName, " --%-25s-Sets the maximum size for a single Bundle (in MB). Default size is (%i MB).\n", MaxBundleSizeArg, AssetBundleSettings::GetMaxBundleSizeInMB());
AZ_Printf(AppWindowName, "%-31s---Bundles larger than this limit will be divided into a series of smaller Bundles and named accordingly.\n", "");
AZ_Printf(AppWindowName, " --%-25s-Specifies the platform(s) referenced by all Bundle Settings operations.\n", PlatformArg);
@@ -2774,7 +2774,7 @@ namespace AssetBundler
AZ_Printf(AppWindowName, "%-31s---If any other args are specified, they will override the values stored inside this file.\n", "");
AZ_Printf(AppWindowName, " --%-25s-Sets the Asset List files to use for Bundle generation. Must include (.%s) file extension.\n", AssetListFileArg, AssetSeedManager::GetAssetListFileExtension());
AZ_Printf(AppWindowName, " --%-25s-Sets the paths where generated Bundles will be stored. Must include (.%s) file extension.\n", OutputBundlePathArg, AssetBundleSettings::GetBundleFileExtension());
AZ_Printf(AppWindowName, " --%-25s-Determines which versions of Lumberyard Bundles to generate. Current version is (%i).\n", BundleVersionArg, AzFramework::AssetBundleManifest::CurrentBundleVersion);
AZ_Printf(AppWindowName, " --%-25s-Determines which versions of Open 3D Engine Bundles to generate. Current version is (%i).\n", BundleVersionArg, AzFramework::AssetBundleManifest::CurrentBundleVersion);
AZ_Printf(AppWindowName, " --%-25s-Sets the maximum size for Bundles (in MB). Default size is (%i MB).\n", MaxBundleSizeArg, AssetBundleSettings::GetMaxBundleSizeInMB());
AZ_Printf(AppWindowName, "%-31s---Bundles larger than this limit will be divided into a series of smaller Bundles and named accordingly.\n", "");
AZ_Printf(AppWindowName, " --%-25s-Specifies the platform(s) that will be referenced when generating Bundles.\n", PlatformArg);
@@ -2791,7 +2791,7 @@ namespace AssetBundler
AZ_Printf(AppWindowName, "%-31s---Takes in a cache path to a pre-processed asset. A cache path is a path relative to \"ProjectPath\\Cache\\platform\\\"\n", "");
AZ_Printf(AppWindowName, " --%-25s-Specifies the Bundle Settings file to operate on by path. Must include (.%s) file extension.\n", BundleSettingsFileArg, AssetBundleSettings::GetBundleSettingsFileExtension());
AZ_Printf(AppWindowName, " --%-25s-Sets the path where generated Bundles will be stored. Must include (.%s) file extension.\n", OutputBundlePathArg, AssetBundleSettings::GetBundleFileExtension());
AZ_Printf(AppWindowName, " --%-25s-Determines which version of Lumberyard Bundles to generate. Current version is (%i).\n", BundleVersionArg, AzFramework::AssetBundleManifest::CurrentBundleVersion);
AZ_Printf(AppWindowName, " --%-25s-Determines which version of Open 3D Engine Bundles to generate. Current version is (%i).\n", BundleVersionArg, AzFramework::AssetBundleManifest::CurrentBundleVersion);
AZ_Printf(AppWindowName, " --%-25s-Sets the maximum size for a single Bundle (in MB). Default size is (%i MB).\n", MaxBundleSizeArg, AssetBundleSettings::GetMaxBundleSizeInMB());
AZ_Printf(AppWindowName, "%-31s---Bundles larger than this limit will be divided into a series of smaller Bundles and named accordingly.\n", "");
AZ_Printf(AppWindowName, " --%-25s-Specifies the platform(s) that will be referenced when generating Bundles.\n", PlatformArg);