Integrating github/staging through commit 5f214be
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@@ -406,7 +406,7 @@ MainWindow::MainWindow(QWidget* parent)
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, m_undoStateAdapter(new UndoStackStateAdapter(this))
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, m_keyboardCustomization(nullptr)
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, m_activeView(nullptr)
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, m_settings("amazon", "lumberyard") // TODO_KDAB: Replace with a central settings class
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, m_settings("amazon", "O3DE") // TODO_KDAB: Replace with a central settings class
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, m_toolbarManager(new ToolbarManager(m_actionManager, this))
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, m_assetImporterManager(new AssetImporterManager(this))
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, m_levelEditorMenuHandler(new LevelEditorMenuHandler(this, m_viewPaneManager, m_settings))
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@@ -1373,7 +1373,7 @@ void MainWindow::InitActions()
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am->AddAction(ID_DOCUMENTATION_GLOSSARY, tr("Glossary"))
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.SetReserved();
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am->AddAction(ID_DOCUMENTATION_LUMBERYARD, tr("Lumberyard Documentation"))
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am->AddAction(ID_DOCUMENTATION_O3DE, tr("Open 3D Engine Documentation"))
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.SetReserved();
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am->AddAction(ID_DOCUMENTATION_GAMELIFT, tr("GameLift Documentation"))
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.SetReserved();
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@@ -1391,11 +1391,11 @@ void MainWindow::InitActions()
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am->AddAction(ID_DOCUMENTATION_FEEDBACK, tr("Give Us Feedback"))
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.SetReserved();
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am->AddAction(ID_APP_ABOUT, tr("&About Lumberyard"))
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am->AddAction(ID_APP_ABOUT, tr("&About Open 3D Engine"))
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.SetStatusTip(tr("Display program information, version number and copyright"))
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.SetReserved();
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am->AddAction(ID_APP_SHOW_WELCOME, tr("&Welcome"))
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.SetStatusTip(tr("Show the Welcome to Lumberyard dialog box"))
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.SetStatusTip(tr("Show the Welcome to Open 3D Engine dialog box"))
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateShowWelcomeScreen);
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// Editors Toolbar actions
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