Integrating github/staging through commit 5f214be
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@@ -1432,10 +1432,10 @@ AZStd::string CEditorImpl::LoadProjectIdFromProjectData()
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QByteArray editorProjectNameUtf8 = editorProjectName.toUtf8();
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AZ::Uuid id = AZ::Uuid::CreateName(editorProjectNameUtf8.constData());
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// The projects that Lumberyard ships with had their project IDs hand-generated based on the name of the level.
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// The projects that Open 3D Engine ships with had their project IDs hand-generated based on the name of the level.
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// Therefore, if the UUID from the project name is the same as the UUID in the file, it's one of our projects
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// and we can therefore send the name back, making it easier for Metrics to determine which level it was.
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// We are checking to see if this is a project we ship with Lumberyard, and therefore we can unobfuscate non-customer information.
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// We are checking to see if this is a project we ship with Open 3D Engine, and therefore we can unobfuscate non-customer information.
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if (id != AZ::Uuid(projectId.data()))
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{
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return projectId;
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@@ -2097,7 +2097,7 @@ namespace
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void CEditorImpl::LoadSettings()
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{
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QSettings settings(QStringLiteral("Amazon"), QStringLiteral("Lumberyard"));
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QSettings settings(QStringLiteral("Amazon"), QStringLiteral("O3DE"));
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settings.beginGroup(QStringLiteral("Editor"));
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settings.beginGroup(QStringLiteral("CoordSys"));
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@@ -2116,7 +2116,7 @@ void CEditorImpl::LoadSettings()
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void CEditorImpl::SaveSettings() const
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{
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QSettings settings(QStringLiteral("Amazon"), QStringLiteral("Lumberyard"));
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QSettings settings(QStringLiteral("Amazon"), QStringLiteral("O3DE"));
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settings.beginGroup(QStringLiteral("Editor"));
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settings.beginGroup(QStringLiteral("CoordSys"));
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