Integrating github/staging through commit 5f214be
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@@ -28,9 +28,9 @@ namespace AzGameFramework
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GameApplication::GameApplication()
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{
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}
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GameApplication::GameApplication(int* argc, char*** argv)
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: Application(argc, argv)
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GameApplication::GameApplication(int argc, char** argv)
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: Application(&argc, &argv)
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{
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}
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@@ -108,7 +108,7 @@ namespace AzGameFramework
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}
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void GameApplication::QueryApplicationType(AZ::ApplicationTypeQuery& appType) const
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{
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{
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appType.m_maskValue = AZ::ApplicationTypeQuery::Masks::Game;
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};
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@@ -24,7 +24,7 @@ namespace AzGameFramework
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AZ_CLASS_ALLOCATOR(GameApplication, AZ::SystemAllocator, 0);
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GameApplication();
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GameApplication(int* argc, char*** argvS);
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GameApplication(int argc, char** argvS);
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~GameApplication();
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AZ::ComponentTypeList GetRequiredSystemComponents() const override;
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