Integrating github/staging through commit 5f214be
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@@ -21,7 +21,7 @@ namespace AzFramework
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{
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AZStd::string GetPersistentName()
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{
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AZStd::string persistentName = "Lumberyard";
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AZStd::string persistentName = "Open 3D Engine";
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char procPath[AZ_MAX_PATH_LEN];
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AZ::Utils::GetExecutablePathReturnType ret = AZ::Utils::GetExecutablePath(procPath, AZ_MAX_PATH_LEN);
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@@ -56,7 +56,7 @@ namespace AzFramework
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bool m_isInBorderlessWindowFullScreenState = false; //!< Was a borderless window used to enter full screen state?
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};
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const char* NativeWindowImpl_Win32::s_defaultClassName = "LumberyardWin32Class";
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const char* NativeWindowImpl_Win32::s_defaultClassName = "O3DEWin32Class";
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NativeWindow::Implementation* NativeWindow::Implementation::Create()
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{
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