Integrating github/staging through commit 5f214be
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@@ -844,7 +844,6 @@ void MaterialHelpers::MigrateXmlLegacyData(SInputShaderResources& pShaderResourc
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CryWarning(VALIDATOR_MODULE_3DENGINE, VALIDATOR_WARNING, "Material %s has had legacy GlowAmount automatically converted to Emissive Intensity. The material parameters related to Emittance should be manually adjusted for this material.", materialName.c_str());
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}
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// In Lumberyard version 1.9 BlendLayer2Specular became a color instead of a single float, so it needs to be updated
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XmlNodeRef publicParamsNode = node->findChild("PublicParams");
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if (publicParamsNode && publicParamsNode->haveAttr("BlendLayer2Specular"))
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{
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