Integrating github/staging through commit 5f214be
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@@ -1675,9 +1675,11 @@ bool C3DEngine::IsTessellationAllowedForShadowMap(const SRenderingPassInfo& pass
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default:
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return false;
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}
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#endif //#ifdef MESH_TESSELLATION_ENGINE
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#else
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return false;
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#endif //#ifdef MESH_TESSELLATION_ENGINE
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}
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void C3DEngine::SetPhysMaterialEnumerator(IPhysMaterialEnumerator* pPhysMaterialEnumerator)
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