Integrating github/staging through commit 5f214be
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@@ -41,7 +41,7 @@ def C14861502_PhysXCollider_AssetAutoAssigned():
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6) The physics asset in PhysX Collider component is auto-assigned.
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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@@ -59,7 +59,7 @@ def C14861502_PhysXCollider_AssetAutoAssigned():
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from editor_entity_utils import EditorEntity as Entity
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from asset_utils import Asset
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# Lumberyard Imports
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# Open 3D Engine Imports
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import azlmbr.legacy.general as general
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MESH_ASSET_PATH = os.path.join("Objects", "SphereBot", "r0-b_body.cgf")
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