Integrating github/staging through commit 5f214be

This commit is contained in:
alexpete
2021-04-13 17:18:57 -07:00
parent 2a9dfb7a1d
commit 8469c9ca0a
904 changed files with 9289 additions and 7157 deletions
@@ -41,7 +41,7 @@ def C14861502_PhysXCollider_AssetAutoAssigned():
6) The physics asset in PhysX Collider component is auto-assigned.
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -59,7 +59,7 @@ def C14861502_PhysXCollider_AssetAutoAssigned():
from editor_entity_utils import EditorEntity as Entity
from asset_utils import Asset
# Lumberyard Imports
# Open 3D Engine Imports
import azlmbr.legacy.general as general
MESH_ASSET_PATH = os.path.join("Objects", "SphereBot", "r0-b_body.cgf")