FixedMaxPathString replacement
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -246,7 +246,7 @@ namespace Path
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AZStd::string GetEditingGameDataFolder()
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{
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// Define here the mod name
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static AZStd::fixed_string<AZ::IO::MaxPathLength> s_currentModName;
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static AZ::IO::FixedMaxPathString s_currentModName;
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if (s_currentModName.empty())
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{
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