Address some PR feedback
- Use AZ::IConsole instead of deprecated Cry IConsole. - Create fullscreen preview widget on the same screen where the main window is found, instead of on the 'primary' screen - Remove "ed_previewGameInFullscreen", which had the effect of always doing a full screen preview. If this functionality is desired, it should be re-added as a registry key instead of a cvar
This commit is contained in:
@@ -29,6 +29,7 @@
|
||||
#include <AzCore/Component/EntityId.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzCore/Math/VectorConversions.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
|
||||
// AzFramework
|
||||
@@ -3059,6 +3060,8 @@ float EditorViewportSettings::AngleStep() const
|
||||
return SandboxEditor::AngleSnappingSize();
|
||||
}
|
||||
|
||||
AZ_CVAR_EXTERNED(bool, ed_previewGameInFullscreen_once);
|
||||
|
||||
bool EditorViewportWidget::ShouldPreviewFullscreen() const
|
||||
{
|
||||
CLayoutWnd* layout = GetIEditor()->GetViewManager()->GetLayout();
|
||||
@@ -3089,23 +3092,10 @@ bool EditorViewportWidget::ShouldPreviewFullscreen() const
|
||||
}
|
||||
}
|
||||
|
||||
// Check 'ed_previewGameInFullscreen_once' and 'ed_previewGameInFullscreen' cvars
|
||||
if (gEnv->pConsole)
|
||||
// Check 'ed_previewGameInFullscreen_once'
|
||||
if (ed_previewGameInFullscreen_once)
|
||||
{
|
||||
if (auto v = gEnv->pConsole->GetCVar("ed_previewGameInFullscreen_once"))
|
||||
{
|
||||
if (v->GetIVal() != 0)
|
||||
{
|
||||
v->Set(0);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
auto v = gEnv->pConsole->GetCVar("ed_previewGameInFullscreen");
|
||||
return v && v->GetIVal() != 0; // if it doesn't exist, assume its value is 0
|
||||
}
|
||||
|
||||
ed_previewGameInFullscreen_once = true;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
@@ -3119,7 +3109,8 @@ void EditorViewportWidget::StartFullscreenPreview()
|
||||
AZ_Assert(!m_inFullscreenPreview, "EditorViewportWidget::StartFullscreenPreview called when already in full screen preview");
|
||||
m_inFullscreenPreview = true;
|
||||
|
||||
const QScreen* screen = QGuiApplication::primaryScreen();
|
||||
// Pick the screen on which the main window lies to use as the screen for the full screen preview
|
||||
const QScreen* screen = MainWindow::instance()->screen();
|
||||
const QRect screenGeometry = screen->geometry();
|
||||
|
||||
// Unparent this and show it, which turns it into a free floating window
|
||||
|
||||
Reference in New Issue
Block a user