From 843f993fc950c0324e303bbd1d03d2bf8c3b2624 Mon Sep 17 00:00:00 2001 From: Vincent Liu <5900509+onecent1101@users.noreply.github.com> Date: Mon, 11 Oct 2021 13:17:07 -0700 Subject: [PATCH] Improve ticket tracker workflow for testing (#4610) * Improve ticket tracker workflow for testing Signed-off-by: onecent1101 --- .../AWSGameLiftClientLocalTicketTracker.cpp | 16 +++++++++++++--- .../Source/AWSGameLiftClientLocalTicketTracker.h | 2 ++ .../AWSGameLiftClientLocalTicketTrackerTest.cpp | 2 +- 3 files changed, 16 insertions(+), 4 deletions(-) diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientLocalTicketTracker.cpp b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientLocalTicketTracker.cpp index 9ae168aea9..b619a10d4a 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientLocalTicketTracker.cpp +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientLocalTicketTracker.cpp @@ -47,6 +47,15 @@ namespace AWSGameLift AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName, "Matchmaking ticket tracker is running."); return; } + + // Make sure thread and wait event are both in clean state before starting new one + m_waitEvent.release(); + if (m_trackerThread.joinable()) + { + m_trackerThread.join(); + } + m_waitEvent.acquire(); + m_status = TicketTrackerStatus::Running; m_trackerThread = AZStd::thread(AZStd::bind( &AWSGameLiftClientLocalTicketTracker::ProcessPolling, this, ticketId, playerId)); @@ -56,6 +65,7 @@ namespace AWSGameLift { AZStd::lock_guard lock(m_trackerMutex); m_status = TicketTrackerStatus::Idle; + m_waitEvent.release(); if (m_trackerThread.joinable()) { m_trackerThread.join(); @@ -81,19 +91,19 @@ namespace AWSGameLift auto ticket = describeMatchmakingOutcome.GetResult().GetTicketList().front(); if (ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::COMPLETED) { - m_status = TicketTrackerStatus::Idle; AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName, "Matchmaking ticket %s is complete.", ticket.GetTicketId().c_str()); RequestPlayerJoinMatch(ticket, playerId); + m_status = TicketTrackerStatus::Idle; return; } else if (ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::TIMED_OUT || ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::FAILED || ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::CANCELLED) { - m_status = TicketTrackerStatus::Idle; AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false, "Matchmaking ticket %s is not complete, %s", ticket.GetTicketId().c_str(), ticket.GetStatusReason().c_str()); + m_status = TicketTrackerStatus::Idle; return; } else if (ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::REQUIRES_ACCEPTANCE) @@ -122,7 +132,7 @@ namespace AWSGameLift { AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false, AWSGameLiftClientMissingErrorMessage); } - AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(m_pollingPeriodInMS)); + m_waitEvent.try_acquire_for(AZStd::chrono::milliseconds(m_pollingPeriodInMS)); } } diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientLocalTicketTracker.h b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientLocalTicketTracker.h index 7b317a0485..23083e9fd9 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientLocalTicketTracker.h +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientLocalTicketTracker.h @@ -8,6 +8,7 @@ #pragma once +#include #include #include @@ -58,5 +59,6 @@ namespace AWSGameLift AZStd::mutex m_trackerMutex; AZStd::thread m_trackerThread; + AZStd::binary_semaphore m_waitEvent; }; } // namespace AWSGameLift diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/AWSGameLiftClientLocalTicketTrackerTest.cpp b/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/AWSGameLiftClientLocalTicketTrackerTest.cpp index 6e688b28e3..6506d70704 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/AWSGameLiftClientLocalTicketTrackerTest.cpp +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/AWSGameLiftClientLocalTicketTrackerTest.cpp @@ -16,7 +16,7 @@ using namespace AWSGameLift; -static constexpr const uint64_t TEST_RACKER_POLLING_PERIOD_MS = 100; +static constexpr const uint64_t TEST_RACKER_POLLING_PERIOD_MS = 1000; static constexpr const uint64_t TEST_WAIT_BUFFER_TIME_MS = 10; static constexpr const uint64_t TEST_WAIT_MAXIMUM_TIME_MS = 10000;