Remove new camera flag functions and legacy code paths (#3071)
Signed-off-by: aaguilea <aaguilea@amazon.com>
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@@ -108,24 +108,12 @@ void GotoPositionDialog::OnUpdateNumbers()
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void GotoPositionDialog::accept()
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{
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if (SandboxEditor::UsingNewCameraSystem())
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{
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SandboxEditor::InterpolateDefaultViewportCameraToTransform(
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AZ::Vector3(
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aznumeric_cast<float>(m_ui->m_dymX->value()), aznumeric_cast<float>(m_ui->m_dymY->value()),
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aznumeric_cast<float>(m_ui->m_dymZ->value())),
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AZ::DegToRad(aznumeric_cast<float>(m_ui->m_dymAnglePitch->value())),
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AZ::DegToRad(aznumeric_cast<float>(m_ui->m_dymAngleYaw->value())));
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}
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else
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{
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SandboxEditor::SetDefaultViewportCameraPosition(AZ::Vector3(
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SandboxEditor::InterpolateDefaultViewportCameraToTransform(
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AZ::Vector3(
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aznumeric_cast<float>(m_ui->m_dymX->value()), aznumeric_cast<float>(m_ui->m_dymY->value()),
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aznumeric_cast<float>(m_ui->m_dymZ->value())));
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SandboxEditor::SetDefaultViewportCameraRotation(
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AZ::DegToRad(aznumeric_cast<float>(m_ui->m_dymAnglePitch->value())),
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AZ::DegToRad(aznumeric_cast<float>(m_ui->m_dymAngleYaw->value())));
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}
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aznumeric_cast<float>(m_ui->m_dymZ->value())),
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AZ::DegToRad(aznumeric_cast<float>(m_ui->m_dymAnglePitch->value())),
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AZ::DegToRad(aznumeric_cast<float>(m_ui->m_dymAngleYaw->value())));
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QDialog::accept();
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}
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