Project Manager - Barebones UI Made for All Screens with Basic Flow (#507)

* Created all barebone screens, a screen factory, and connected basic transitions between screens

* Changed ProjectManager namespace to O3DE::ProjectManager, removed empty new lines, switch to aznumberic_cast usage

* Project Manager - Moved Qt directory into source
This commit is contained in:
AMZN-nggieber
2021-05-05 10:46:34 -07:00
committed by GitHub
parent 2d043431bc
commit 83e2ec6800
29 changed files with 1440 additions and 92 deletions
@@ -0,0 +1,42 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Qt/ProjectSettings.h>
#include <Qt/ui_ProjectSettings.h>
namespace O3DE::ProjectManager
{
ProjectSettings::ProjectSettings(ProjectManagerWindow* window)
: ScreenWidget(window)
, m_ui(new Ui::ProjectSettingsClass())
{
m_ui->setupUi(this);
ConnectSlotsAndSignals();
}
ProjectSettings::~ProjectSettings()
{
}
void ProjectSettings::ConnectSlotsAndSignals()
{
QObject::connect(m_ui->gemsButton, &QPushButton::pressed, this, &ProjectSettings::HandleGemsButton);
}
void ProjectSettings::HandleGemsButton()
{
m_projectManagerWindow->ChangeToScreen(ProjectManagerScreen::GemCatalog);
}
} // namespace O3DE::ProjectManager