Merge pull request #470 from aws-lumberyard-dev/hultonha_LYN-2315_camera-phase-2

Updates to new Camera System (part 2 - still in progress)
This commit is contained in:
Tom Hulton-Harrop
2021-05-04 09:59:47 +01:00
committed by GitHub
6 changed files with 155 additions and 73 deletions
+15 -2
View File
@@ -28,6 +28,11 @@
#include <AzFramework/Archive/IArchive.h>
#include <AzFramework/API/ApplicationAPI.h>
#include <AzFramework/API/AtomActiveInterface.h>
#include <AzFramework/Viewport/CameraInput.h>
// Atom
#include <Atom/RPI.Public/ViewportContext.h>
#include <Atom/RPI.Public/ViewportContextBus.h>
// AzToolsFramework
#include <AzToolsFramework/Slice/SliceUtilities.h>
@@ -647,13 +652,21 @@ void CCryEditDoc::SerializeViewSettings(CXmlArchive& xmlAr)
CViewport* pVP = GetIEditor()->GetViewManager()->GetView(i);
Matrix34 tm = Matrix34::CreateRotationXYZ(va);
tm.SetTranslation(vp);
if (pVP)
{
Matrix34 tm = Matrix34::CreateRotationXYZ(va);
tm.SetTranslation(vp);
pVP->SetViewTM(tm);
}
if (auto viewportContext = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get()->GetDefaultViewportContext())
{
AzFramework::ModernViewportCameraControllerRequestBus::Event(
viewportContext->GetId(), &AzFramework::ModernViewportCameraControllerRequestBus::Events::SetTargetCameraTransform,
LYTransformToAZTransform(tm));
}
// Load grid.
auto gridName = QString("Grid%1").arg(useOldViewFormat ? "" : QString::number(i));
XmlNodeRef gridNode = xmlAr.root->newChild(gridName.toUtf8().constData());
+2 -2
View File
@@ -1626,8 +1626,8 @@ void EditorViewportWidget::keyPressEvent(QKeyEvent* event)
QCoreApplication::sendEvent(GetIEditor()->GetEditorMainWindow(), event);
}
// NOTE: we keep track of keypresses and releases explicitly because the OS/Qt will insert a slight delay between sending
// keyevents when the key is held down. This is standard, but makes responding to key events for game style input silly
// NOTE: we keep track of key presses and releases explicitly because the OS/Qt will insert a slight delay between sending
// key events when the key is held down. This is standard, but makes responding to key events for game style input silly
// because we want the movement to be butter smooth.
if (!event->isAutoRepeat())
{
@@ -14,9 +14,13 @@
#include <Atom/RPI.Public/ViewportContext.h>
#include <Atom/RPI.Public/ViewportContextBus.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Interface/Interface.h>
#include <AzFramework/Viewport/ScreenGeometry.h>
#include <AzFramework/Windowing/WindowBus.h>
#include <AzToolsFramework/Viewport/ViewportMessages.h>
AZ_CVAR(bool, ed_newCameraSystemDebug, false, nullptr, AZ::ConsoleFunctorFlags::Null, "Enable debug drawing for the new camera system");
namespace SandboxEditor
{
@@ -73,6 +77,15 @@ namespace SandboxEditor
m_camera = m_targetCamera;
}
AzFramework::ViewportDebugDisplayEventBus::Handler::BusConnect(AzToolsFramework::GetEntityContextId());
AzFramework::ModernViewportCameraControllerRequestBus::Handler::BusConnect(viewportId);
}
ModernViewportCameraControllerInstance::~ModernViewportCameraControllerInstance()
{
AzFramework::ModernViewportCameraControllerRequestBus::Handler::BusDisconnect();
AzFramework::ViewportDebugDisplayEventBus::Handler::BusDisconnect();
}
bool ModernViewportCameraControllerInstance::HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event)
@@ -80,8 +93,7 @@ namespace SandboxEditor
AzFramework::WindowSize windowSize;
AzFramework::WindowRequestBus::EventResult(
windowSize, event.m_windowHandle, &AzFramework::WindowRequestBus::Events::GetClientAreaSize);
m_cameraSystem.HandleEvents(AzFramework::BuildInputEvent(event.m_inputChannel, windowSize));
return true; // consume event
return m_cameraSystem.HandleEvents(AzFramework::BuildInputEvent(event.m_inputChannel, windowSize));
}
void ModernViewportCameraControllerInstance::UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event)
@@ -89,9 +101,25 @@ namespace SandboxEditor
if (auto viewportContext = RetrieveViewportContext(GetViewportId()))
{
m_targetCamera = m_cameraSystem.StepCamera(m_targetCamera, event.m_deltaTime.count());
m_camera = AzFramework::SmoothCamera(m_camera, m_targetCamera, m_smoothProps, event.m_deltaTime.count());
m_camera =
AzFramework::SmoothCamera(m_camera, m_targetCamera, m_smoothProps, event.m_deltaTime.count());
viewportContext->SetCameraTransform(m_camera.Transform());
}
}
void ModernViewportCameraControllerInstance::DisplayViewport(
[[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay)
{
if (ed_newCameraSystemDebug)
{
debugDisplay.SetColor(AZ::Colors::White);
debugDisplay.DrawWireSphere(m_targetCamera.m_lookAt, 0.5f);
}
}
void ModernViewportCameraControllerInstance::SetTargetCameraTransform(const AZ::Transform& transform)
{
m_targetCamera.m_lookAt = transform.GetTranslation();
}
} // namespace SandboxEditor
@@ -12,20 +12,30 @@
#pragma once
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzFramework/Viewport/CameraInput.h>
#include <AzFramework/Viewport/MultiViewportController.h>
namespace SandboxEditor
{
class ModernViewportCameraControllerInstance final : public AzFramework::MultiViewportControllerInstanceInterface
class ModernViewportCameraControllerInstance final : public AzFramework::MultiViewportControllerInstanceInterface,
private AzFramework::ViewportDebugDisplayEventBus::Handler,
private AzFramework::ModernViewportCameraControllerRequestBus::Handler
{
public:
explicit ModernViewportCameraControllerInstance(AzFramework::ViewportId viewportId);
~ModernViewportCameraControllerInstance();
// MultiViewportControllerInstanceInterface overrides ...
bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override;
// AzFramework::ViewportDebugDisplayEventBus overrides ...
void DisplayViewport(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override;
// ModernViewportCameraControllerRequestBus overrides ...
void SetTargetCameraTransform(const AZ::Transform& transform) override;
private:
AzFramework::Camera m_camera;
AzFramework::Camera m_targetCamera;