Changes to get visibility system working again in-game
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@@ -414,8 +414,7 @@ namespace WhiteBox
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m_localAabb.reset();
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m_faces.reset();
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AzFramework::EntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::EntityBoundsUnionRequestBus::Events::RefreshEntityLocalBoundsUnion, GetEntityId());
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AZ::Interface<AzFramework::IEntityBoundsUnion>::Get()->RefreshEntityLocalBoundsUnion(GetEntityId());
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// must have been created in Activate or have had the Entity made visible again
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if (m_renderMesh.has_value())
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