Changes to get visibility system working again in-game
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@@ -82,6 +82,10 @@ protected:
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void UnregisterComponentDescriptor(const AZ::ComponentDescriptor*) override { }
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void RegisterEntityAddedEventHandler(AZ::EntityAddedEvent::Handler&) override { }
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void RegisterEntityRemovedEventHandler(AZ::EntityRemovedEvent::Handler&) override { }
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void RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler&) override { }
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void RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler&) override { }
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void SignalEntityActivated(AZ::Entity* entity) override { }
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void SignalEntityDeactivated(AZ::Entity* entity) override { }
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bool AddEntity(AZ::Entity*) override { return true; }
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bool RemoveEntity(AZ::Entity*) override { return true; }
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bool DeleteEntity(const AZ::EntityId&) override { return true; }
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