Changes to get visibility system working again in-game
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@@ -378,9 +378,7 @@ namespace LmbrCentral
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{
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SplineComponentNotificationBus::Event(
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GetEntityId(), &SplineComponentNotificationBus::Events::OnSplineChanged);
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AzFramework::EntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::EntityBoundsUnionRequestBus::Events::RefreshEntityLocalBoundsUnion, GetEntityId());
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AZ::Interface<AzFramework::IEntityBoundsUnion>::Get()->RefreshEntityLocalBoundsUnion(GetEntityId());
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}
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AZ::SplinePtr EditorSplineComponent::GetSpline()
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