Changes to get visibility system working again in-game
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+1
-2
@@ -231,8 +231,7 @@ namespace AZ
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m_configuration.m_outerLength = dimensions.GetY();
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m_configuration.m_outerHeight = dimensions.GetZ();
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AzFramework::EntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::EntityBoundsUnionRequestBus::Events::RefreshEntityLocalBoundsUnion, m_entityId);
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AZ::Interface<AzFramework::IEntityBoundsUnion>::Get()->RefreshEntityLocalBoundsUnion(m_entityId);
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// clamp the inner extents to the outer extents
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m_configuration.m_innerWidth = AZStd::min(m_configuration.m_innerWidth, m_configuration.m_outerWidth);
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