Changes to get visibility system working again in-game

This commit is contained in:
karlberg
2021-05-03 16:26:11 -07:00
parent a73d25dfe6
commit 822368ef01
46 changed files with 269 additions and 150 deletions
@@ -363,6 +363,10 @@ namespace AZ
MOCK_METHOD1(UnregisterComponentDescriptor, void(const AZ::ComponentDescriptor*));
MOCK_METHOD1(RegisterEntityAddedEventHandler, void(AZ::EntityAddedEvent::Handler&));
MOCK_METHOD1(RegisterEntityRemovedEventHandler, void(AZ::EntityRemovedEvent::Handler&));
MOCK_METHOD1(RegisterEntityActivatedEventHandler, void(AZ::EntityActivatedEvent::Handler&));
MOCK_METHOD1(RegisterEntityDeactivatedEventHandler, void(AZ::EntityDeactivatedEvent::Handler&));
MOCK_METHOD1(SignalEntityActivated, void(AZ::Entity*));
MOCK_METHOD1(SignalEntityDeactivated, void(AZ::Entity*));
MOCK_METHOD1(RemoveEntity, bool(AZ::Entity*));
MOCK_METHOD1(DeleteEntity, bool(const AZ::EntityId&));
MOCK_METHOD1(GetEntityName, AZStd::string(const AZ::EntityId&));