Changes to get visibility system working again in-game
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@@ -363,6 +363,10 @@ namespace AZ
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MOCK_METHOD1(UnregisterComponentDescriptor, void(const AZ::ComponentDescriptor*));
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MOCK_METHOD1(RegisterEntityAddedEventHandler, void(AZ::EntityAddedEvent::Handler&));
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MOCK_METHOD1(RegisterEntityRemovedEventHandler, void(AZ::EntityRemovedEvent::Handler&));
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MOCK_METHOD1(RegisterEntityActivatedEventHandler, void(AZ::EntityActivatedEvent::Handler&));
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MOCK_METHOD1(RegisterEntityDeactivatedEventHandler, void(AZ::EntityDeactivatedEvent::Handler&));
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MOCK_METHOD1(SignalEntityActivated, void(AZ::Entity*));
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MOCK_METHOD1(SignalEntityDeactivated, void(AZ::Entity*));
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MOCK_METHOD1(RemoveEntity, bool(AZ::Entity*));
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MOCK_METHOD1(DeleteEntity, bool(const AZ::EntityId&));
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MOCK_METHOD1(GetEntityName, AZStd::string(const AZ::EntityId&));
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