Changes to get visibility system working again in-game
This commit is contained in:
@@ -278,6 +278,10 @@ namespace UnitTest
|
||||
MOCK_METHOD1(UnregisterComponentDescriptor, void (const AZ::ComponentDescriptor*));
|
||||
MOCK_METHOD1(RegisterEntityAddedEventHandler, void(AZ::EntityAddedEvent::Handler&));
|
||||
MOCK_METHOD1(RegisterEntityRemovedEventHandler, void(AZ::EntityRemovedEvent::Handler&));
|
||||
MOCK_METHOD1(RegisterEntityActivatedEventHandler, void(AZ::EntityActivatedEvent::Handler&));
|
||||
MOCK_METHOD1(RegisterEntityDeactivatedEventHandler, void(AZ::EntityDeactivatedEvent::Handler&));
|
||||
MOCK_METHOD1(SignalEntityActivated, void(AZ::Entity*));
|
||||
MOCK_METHOD1(SignalEntityDeactivated, void(AZ::Entity*));
|
||||
MOCK_METHOD1(RemoveEntity, bool (AZ::Entity*));
|
||||
MOCK_METHOD1(DeleteEntity, bool (const AZ::EntityId&));
|
||||
MOCK_METHOD1(GetEntityName, AZStd::string (const AZ::EntityId&));
|
||||
|
||||
Reference in New Issue
Block a user