Changes to get visibility system working again in-game
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+2
-1
@@ -9,7 +9,7 @@
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma optimize ("", off)
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#include "AzToolsFramework_precompiled.h"
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#include "TransformComponent.h"
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@@ -261,6 +261,7 @@ namespace AzToolsFramework
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AZ::TransformNotificationBus::Event(
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GetEntityId(), &TransformNotification::OnTransformChanged, localTM, worldTM);
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m_transformChangedEvent.Signal(localTM, worldTM);
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}
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}
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