Changes to get visibility system working again in-game
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@@ -986,6 +986,26 @@ namespace AZ
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handler.Connect(m_entityRemovedEvent);
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}
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void ComponentApplication::RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler& handler)
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{
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handler.Connect(m_entityActivatedEvent);
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}
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void ComponentApplication::RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler& handler)
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{
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handler.Connect(m_entityDeactivatedEvent);
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}
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void ComponentApplication::SignalEntityActivated(AZ::Entity* entity)
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{
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m_entityActivatedEvent.Signal(entity);
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}
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void ComponentApplication::SignalEntityDeactivated(AZ::Entity* entity)
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{
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m_entityDeactivatedEvent.Signal(entity);
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}
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//=========================================================================
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// AddEntity
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// [5/30/2012]
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@@ -204,6 +204,10 @@ namespace AZ
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void UnregisterComponentDescriptor(const ComponentDescriptor* descriptor) override final;
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void RegisterEntityAddedEventHandler(EntityAddedEvent::Handler& handler) override final;
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void RegisterEntityRemovedEventHandler(EntityRemovedEvent::Handler& handler) override final;
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void RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler& handler) override final;
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void RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler& handler) override final;
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void SignalEntityActivated(AZ::Entity* entity) override final;
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void SignalEntityDeactivated(AZ::Entity* entity) override final;
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bool AddEntity(Entity* entity) override;
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bool RemoveEntity(Entity* entity) override;
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bool DeleteEntity(const EntityId& id) override;
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@@ -385,6 +389,8 @@ namespace AZ
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AZStd::unique_ptr<SettingsRegistryInterface> m_settingsRegistry;
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EntityAddedEvent m_entityAddedEvent;
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EntityRemovedEvent m_entityRemovedEvent;
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EntityAddedEvent m_entityActivatedEvent;
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EntityRemovedEvent m_entityDeactivatedEvent;
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AZ::IConsole* m_console{};
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Descriptor m_descriptor;
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bool m_isStarted{ false };
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@@ -72,6 +72,8 @@ namespace AZ
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using EntityAddedEvent = AZ::Event<AZ::Entity*>;
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using EntityRemovedEvent = AZ::Event<AZ::Entity*>;
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using EntityActivatedEvent = AZ::Event<AZ::Entity*>;
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using EntityDeactivatedEvent = AZ::Event<AZ::Entity*>;
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//! Interface that components can use to make requests of the main application.
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class ComponentApplicationRequests
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@@ -102,6 +104,22 @@ namespace AZ
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//! @param handler the event handler to signal.
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virtual void RegisterEntityRemovedEventHandler(EntityRemovedEvent::Handler& handler) = 0;
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//! Registers an event handler that will be signalled whenever an entity is added.
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//! @param handler the event handler to signal.
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virtual void RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler& handler) = 0;
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//! Registers an event handler that will be signalled whenever an entity is removed.
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//! @param handler the event handler to signal.
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virtual void RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler& handler) = 0;
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//! Signals that the provided entity has been activated.
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//! @param entity the entity being activated.
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virtual void SignalEntityActivated(AZ::Entity* entity) = 0;
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//! Signals that the provided entity has been deactivated.
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//! @param entity the entity being deactivated.
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virtual void SignalEntityDeactivated(AZ::Entity* entity) = 0;
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//! Adds an entity to the application's registry.
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//! Calling Init() on an entity automatically performs this operation.
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//! @param entity A pointer to the entity to add to the application's registry.
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@@ -216,12 +216,14 @@ namespace AZ
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EBUS_EVENT_ID(m_id, EntityBus, OnEntityActivated, m_id);
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EBUS_EVENT(EntitySystemBus, OnEntityActivated, m_id);
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AZ::Interface<AZ::ComponentApplicationRequests>::Get()->SignalEntityActivated(this);
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}
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void Entity::Deactivate()
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzCore);
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AZ::Interface<AZ::ComponentApplicationRequests>::Get()->SignalEntityDeactivated(this);
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EBUS_EVENT_ID(m_id, EntityBus, OnEntityDeactivated, m_id);
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EBUS_EVENT(EntitySystemBus, OnEntityDeactivated, m_id);
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@@ -126,7 +126,7 @@ namespace AZ
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char buffer[MaxLogBufferSize];
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const AZStd::size_t length = azvsnprintf(buffer, MaxLogBufferSize, format, args);
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buffer[AZStd::min<AZStd::size_t>(length, MaxLogBufferSize - 2)] = '\n';
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//buffer[AZStd::min<AZStd::size_t>(length, MaxLogBufferSize - 2)] = '\n';
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buffer[AZStd::min<AZStd::size_t>(length + 1, MaxLogBufferSize - 1)] = '\0';
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switch (level)
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@@ -33,6 +33,10 @@ namespace UnitTest
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MOCK_METHOD1(UnregisterComponentDescriptor, void (const AZ::ComponentDescriptor*));
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MOCK_METHOD1(RegisterEntityAddedEventHandler, void(AZ::EntityAddedEvent::Handler&));
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MOCK_METHOD1(RegisterEntityRemovedEventHandler, void(AZ::EntityRemovedEvent::Handler&));
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MOCK_METHOD1(RegisterEntityActivatedEventHandler, void(AZ::EntityActivatedEvent::Handler&));
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MOCK_METHOD1(RegisterEntityDeactivatedEventHandler, void(AZ::EntityDeactivatedEvent::Handler&));
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MOCK_METHOD1(SignalEntityActivated, void(AZ::Entity*));
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MOCK_METHOD1(SignalEntityDeactivated, void(AZ::Entity*));
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MOCK_METHOD1(RemoveEntity, bool (AZ::Entity*));
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MOCK_METHOD1(DeleteEntity, bool (const AZ::EntityId&));
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MOCK_METHOD1(GetEntityName, AZStd::string (const AZ::EntityId&));
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@@ -49,9 +49,13 @@ namespace UnitTest
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// ComponentApplicationBus
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AZ::ComponentApplication* GetApplication() override { return nullptr; }
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void RegisterComponentDescriptor(const AZ::ComponentDescriptor*) override {}
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void UnregisterComponentDescriptor(const AZ::ComponentDescriptor*) override {}
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void RegisterEntityAddedEventHandler(AZ::EntityAddedEvent::Handler&) override {}
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void RegisterEntityRemovedEventHandler(AZ::EntityRemovedEvent::Handler&) override {}
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void UnregisterComponentDescriptor(const AZ::ComponentDescriptor*) override {}
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void RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler&) override {}
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void RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler&) override {}
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void SignalEntityActivated(AZ::Entity* entity) override {}
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void SignalEntityDeactivated(AZ::Entity* entity) override {}
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bool AddEntity(AZ::Entity*) override { return true; }
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bool RemoveEntity(AZ::Entity*) override { return true; }
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bool DeleteEntity(const AZ::EntityId&) override { return true; }
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@@ -1232,6 +1232,10 @@ namespace UnitTest
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void UnregisterComponentDescriptor(const ComponentDescriptor*) override { }
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void RegisterEntityAddedEventHandler(EntityAddedEvent::Handler&) override { }
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void RegisterEntityRemovedEventHandler(EntityRemovedEvent::Handler&) override { }
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void RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler&) override { }
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void RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler&) override { }
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void SignalEntityActivated(AZ::Entity* entity) override { }
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void SignalEntityDeactivated(AZ::Entity* entity) override { }
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bool AddEntity(Entity*) override { return false; }
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bool RemoveEntity(Entity*) override { return false; }
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bool DeleteEntity(const EntityId&) override { return false; }
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@@ -1252,6 +1256,7 @@ namespace UnitTest
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m_serializeContext.reset(aznew AZ::SerializeContext());
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ComponentApplicationBus::Handler::BusConnect();
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AZ::Interface<AZ::ComponentApplicationRequests>::Register(this);
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AZ::AllocatorInstance<AZ::PoolAllocator>::Create();
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AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Create();
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@@ -1270,6 +1275,7 @@ namespace UnitTest
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AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Destroy();
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AZ::AllocatorInstance<AZ::PoolAllocator>::Destroy();
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AZ::Interface<AZ::ComponentApplicationRequests>::Unregister(this);
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ComponentApplicationBus::Handler::BusDisconnect();
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}
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