diff --git a/Code/Framework/AzNetworking/AzNetworking/Framework/NetworkingSystemComponent.cpp b/Code/Framework/AzNetworking/AzNetworking/Framework/NetworkingSystemComponent.cpp index 83588f4acb..16e4e26f67 100644 --- a/Code/Framework/AzNetworking/AzNetworking/Framework/NetworkingSystemComponent.cpp +++ b/Code/Framework/AzNetworking/AzNetworking/Framework/NetworkingSystemComponent.cpp @@ -12,6 +12,7 @@ #include #include #include +#include #include namespace AzNetworking diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/FocusMode/FocusModeInterface.h b/Code/Framework/AzToolsFramework/AzToolsFramework/FocusMode/FocusModeInterface.h index a4b90f95b7..a2b23fa8d6 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/FocusMode/FocusModeInterface.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/FocusMode/FocusModeInterface.h @@ -8,6 +8,7 @@ #pragma once +#include #include #include diff --git a/Gems/Multiplayer/Code/Source/Components/NetworkCharacterComponent.cpp b/Gems/Multiplayer/Code/Source/Components/NetworkCharacterComponent.cpp index 33eb26653a..9e15ae6ce0 100644 --- a/Gems/Multiplayer/Code/Source/Components/NetworkCharacterComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Components/NetworkCharacterComponent.cpp @@ -8,6 +8,7 @@ #include #include +#include #include #include #include @@ -19,7 +20,7 @@ namespace Multiplayer { - + bool CollisionLayerBasedControllerFilter(const physx::PxController& controllerA, const physx::PxController& controllerB) { PHYSX_SCENE_READ_LOCK(controllerA.getActor()->getScene()); @@ -82,7 +83,7 @@ namespace Multiplayer return physx::PxQueryHitType::eNONE; } - + void NetworkCharacterComponent::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serializeContext = azrtti_cast(context); @@ -116,7 +117,7 @@ namespace Multiplayer callbackManager->SetObjectPreFilter(CollisionLayerBasedObjectPreFilter); } } - + if (!HasController()) { GetNetworkTransformComponent()->TranslationAddEvent(m_translationEventHandler); @@ -134,7 +135,7 @@ namespace Multiplayer } void NetworkCharacterComponent::OnSyncRewind() - { + { if (m_physicsCharacter == nullptr) { return;