Removed legacy Editor config spec

Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
Chris Galvan
2022-01-26 13:01:30 -06:00
parent 7a45aa5bbf
commit 8151856e83
28 changed files with 6 additions and 638 deletions
-6
View File
@@ -46,7 +46,6 @@ class ICommandManager;
class CEditorCommandManager;
class CHyperGraphManager;
class CConsoleSynchronization;
class CUIEnumsDatabase;
struct ISourceControl;
struct IEditorClassFactory;
struct ITransformManipulator;
@@ -660,15 +659,10 @@ struct IEditor
//! Only returns true if source control is both available AND currently connected and functioning
virtual bool IsSourceControlConnected() = 0;
virtual CUIEnumsDatabase* GetUIEnumsDatabase() = 0;
virtual void AddUIEnums() = 0;
virtual void ReduceMemory() = 0;
//! Export manager for exporting objects and a terrain from the game to DCC tools
virtual IExportManager* GetExportManager() = 0;
//! Set current configuration spec of the editor.
virtual void SetEditorConfigSpec(ESystemConfigSpec spec, ESystemConfigPlatform platform) = 0;
virtual ESystemConfigSpec GetEditorConfigSpec() const = 0;
virtual ESystemConfigPlatform GetEditorConfigPlatform() const = 0;
virtual void ReloadTemplates() = 0;
virtual void ShowStatusText(bool bEnable) = 0;