Removed legacy Editor config spec
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
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@@ -46,7 +46,6 @@ class ICommandManager;
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class CEditorCommandManager;
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class CHyperGraphManager;
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class CConsoleSynchronization;
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class CUIEnumsDatabase;
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struct ISourceControl;
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struct IEditorClassFactory;
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struct ITransformManipulator;
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@@ -660,15 +659,10 @@ struct IEditor
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//! Only returns true if source control is both available AND currently connected and functioning
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virtual bool IsSourceControlConnected() = 0;
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virtual CUIEnumsDatabase* GetUIEnumsDatabase() = 0;
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virtual void AddUIEnums() = 0;
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virtual void ReduceMemory() = 0;
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//! Export manager for exporting objects and a terrain from the game to DCC tools
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virtual IExportManager* GetExportManager() = 0;
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//! Set current configuration spec of the editor.
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virtual void SetEditorConfigSpec(ESystemConfigSpec spec, ESystemConfigPlatform platform) = 0;
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virtual ESystemConfigSpec GetEditorConfigSpec() const = 0;
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virtual ESystemConfigPlatform GetEditorConfigPlatform() const = 0;
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virtual void ReloadTemplates() = 0;
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virtual void ShowStatusText(bool bEnable) = 0;
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