Build fixes for android
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@@ -21,7 +21,7 @@
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<RemoteProcedure Name="SendClientInput" InvokeFrom="Autonomous" HandleOn="Authority" IsPublic="true" IsReliable="false" Description="Client to server move / input RPC">
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<Param Type="Multiplayer::NetworkInputArray" Name="inputArray" />
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<Param Type="AZ::HashValue64" Name="stateHash" />
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<Param Type="AZ::HashValue32" Name="stateHash" />
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<Param Type="AzNetworking::PacketEncodingBuffer" Name="clientState" Description="This is for debugging desyncs only; release games should not populate this parameter" />
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</RemoteProcedure>
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