Build fixes for android
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@@ -620,24 +620,24 @@ public:
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bool IsPointVisible(const Vec3& p) const;
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//sphere-frustum test
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bool IsSphereVisible_F(const Sphere& s) const;
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uint8 IsSphereVisible_FH(const Sphere& s) const; //this is going to be the exact version of sphere-culling
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bool IsSphereVisible_F(const ::Sphere& s) const;
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uint8 IsSphereVisible_FH(const ::Sphere& s) const; //this is going to be the exact version of sphere-culling
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// AABB-frustum test
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// Fast
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bool IsAABBVisible_F(const AABB& aabb) const;
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uint8 IsAABBVisible_FH(const AABB& aabb, bool* pAllInside) const;
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uint8 IsAABBVisible_FH(const AABB& aabb) const;
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bool IsAABBVisible_F(const ::AABB& aabb) const;
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uint8 IsAABBVisible_FH(const ::AABB& aabb, bool* pAllInside) const;
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uint8 IsAABBVisible_FH(const ::AABB& aabb) const;
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// Exact
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bool IsAABBVisible_E(const AABB& aabb) const;
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uint8 IsAABBVisible_EH(const AABB& aabb, bool* pAllInside) const;
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uint8 IsAABBVisible_EH(const AABB& aabb) const;
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bool IsAABBVisible_E(const ::AABB& aabb) const;
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uint8 IsAABBVisible_EH(const ::AABB& aabb, bool* pAllInside) const;
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uint8 IsAABBVisible_EH(const ::AABB& aabb) const;
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// Multi-camera
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bool IsAABBVisible_EHM(const AABB& aabb, bool* pAllInside) const;
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bool IsAABBVisible_EM(const AABB& aabb) const;
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bool IsAABBVisible_FM(const AABB& aabb) const;
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bool IsAABBVisible_EHM(const ::AABB& aabb, bool* pAllInside) const;
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bool IsAABBVisible_EM(const ::AABB& aabb) const;
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bool IsAABBVisible_FM(const ::AABB& aabb) const;
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//OBB-frustum test
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bool IsOBBVisible_F(const Vec3& wpos, const OBB& obb) const;
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