Fix issue with mouse input for viewport camera (#3210)
* fix for drift accumulating in the viewport camera Signed-off-by: hultonha <hultonha@amazon.co.uk> * fix typo and update how events are stored Signed-off-by: hultonha <hultonha@amazon.co.uk> * respond to PR feedback and fix linux and windows build issues Signed-off-by: hultonha <hultonha@amazon.co.uk> * fix failing unit tests in camera input Signed-off-by: hultonha <hultonha@amazon.co.uk>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzFramework/Windowing/WindowBus.h>
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#include <gmock/gmock.h>
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namespace UnitTest
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{
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class MockWindowRequests : public AzFramework::WindowRequestBus::Handler
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{
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public:
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void Connect(AzFramework::NativeWindowHandle handle)
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{
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AzFramework::WindowRequestBus::Handler::BusConnect(handle);
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}
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void Disconnect()
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{
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AzFramework::WindowRequestBus::Handler::BusDisconnect();
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}
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// AzFramework::WindowRequestBus overrides ...
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MOCK_METHOD1(SetWindowTitle, void(const AZStd::string&));
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MOCK_CONST_METHOD0(GetClientAreaSize, AzFramework::WindowSize());
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MOCK_METHOD1(ResizeClientArea, void(AzFramework::WindowSize clientAreaSize));
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MOCK_CONST_METHOD0(GetFullScreenState, bool());
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MOCK_METHOD1(SetFullScreenState, void(bool));
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MOCK_CONST_METHOD0(CanToggleFullScreenState, bool());
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MOCK_METHOD0(ToggleFullScreenState, void());
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MOCK_CONST_METHOD0(GetDpiScaleFactor, float());
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MOCK_CONST_METHOD0(GetSyncInterval, uint32_t());
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MOCK_CONST_METHOD0(GetDisplayRefreshRate, uint32_t());
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};
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} // namespace UnitTest
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